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Givin Non MK Character Fatalitys? (Read 2175 times)

Started by Scriptic07, September 06, 2007, 04:59:09 am
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Givin Non MK Character Fatalitys?
#1  September 06, 2007, 04:59:09 am
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I've been tryin to give my bruce lee a fatality which he uses to finish he ppl off in the movie... He either cracks em hard in the chest or break the two arms and then snap his head  any one know how to set this up? I can't understand the tutorial i have it doesnt say what i need to make
Re: Givin Non MK Character Fatalitys?
#2  September 06, 2007, 08:18:51 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Generic fatality info

on round 2 kill in hitdefs is set to 0 so as to leave p2 on 1 life. Full screen hitbox which is unblockable shows up and custom states the opponent. Give him hitboxes and apply your changestates for fatalities only when p2 is in that state.

You can't do much with the sprites your opponent uses though as he may not have what you actually want. You'd have to run on the required sprites to confirm compatibility


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Givin Non MK Character Fatalitys?
#3  September 06, 2007, 08:37:43 am
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Aight i'll see what i can do
Re: Givin Non MK Character Fatalitys?
#4  September 06, 2007, 05:26:37 pm
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    • Mexico
Aight i'll see what i can do

you can try and use some layering tricks as to split the body in parts, like put a layer to make all the bg black, make a clone of p2 then cover ahlf of p1's body with a layer while covering the other half with another layer, so it looks like this.

big bloody mess
black bg, covers p1s clone's  torso
player1 clone
black bg covers p1's legs
player1
black bg
Re: Givin Non MK Character Fatalitys?
#5  September 07, 2007, 02:28:42 am
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or instead of changing all your hitdefs to have kill = 0 on them u can use assertspecial: roundnotover under state -3
Re: Givin Non MK Character Fatalitys?
#6  September 07, 2007, 11:30:15 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Roundnotover + kill = 0 wouldn't really do anything.

1: You wouldn't kill p2 cos kill is 0
2: roundnotover only comes into effect while P2 is actually dead and during your winpose

assertspecial
flag = NoKO

can work, but it affects both people, not 1 or the other.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Givin Non MK Character Fatalitys?
#7  September 07, 2007, 04:53:16 pm
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o ya >.< (lol left mugen 4 so long i 4got alotta crap)
uhm, so then have a noko trigger when p2 !alive or p2life is <= 1