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How to achieve real opacity? (Read 1363 times)

Started by Alzter, July 06, 2018, 03:58:27 pm
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How to achieve real opacity?
New #1  July 06, 2018, 03:58:27 pm
  • I make games, art, etc.
    • Australia
I was wondering if there was a way to get "true" opacity into M.U.G.E.N?
I want to find a way to use alpha channels, and not just the transparency filters.
Last Edit: July 07, 2018, 12:24:44 pm by Alzter
Re: How to achieve real opacity?
#2  July 06, 2018, 05:13:39 pm
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Re: How to achieve real opacity?
#3  July 07, 2018, 01:46:53 am
  • I make games, art, etc.
    • Australia
Is that the only way?
Last Edit: July 07, 2018, 02:08:43 am by Alzter
Re: How to achieve real opacity?
#4  July 07, 2018, 12:15:38 pm
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1.0 and below don't have the options. You can mimic it with the addition transparency filter, but it'll have to be an explod if you're trying to layer it.
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Re: How to achieve real opacity?
#5  July 07, 2018, 12:16:12 pm
  • I make games, art, etc.
    • Australia
Okay.