[State 210, ヒット定義]
type = Projectile
trigger1 = animelem = 5
ProjID = 210
projanim = 1251201 ;anim with clsn boxes
projhitanim = 1251202 ;blank anim
projremanim = 1251202
projcancelanim = 1251202
projremovetime = 40
velocity = 0,0
attr = S, NA
animtype = hard
damage= 0
numhits = 0
hitflag = MAFP
guardflag = M
pausetime = 0,0
hitsound = S1,11
guardsound = S6,0
ground.type = high
ground.slidetime = 20
ground.hittime = 20
guard.ctrltime = 20
ground.velocity = -3
guard.velocity = -5
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
air.fall = 1
fall.recover = 1
fall.recovertime = 120
ID = 555
getpower= 90,90
givepower= 45,45
air.velocity = -3,-5
airguard.velocity = -6,-1
persistent=0
yaccel = .35
fall.yvelocity = -4.5