;---TARGET---
[Statedef 3260]
type = A
movetype = H
physics = N
velset = 0,0
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = !Time
value = 5030
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = HitShakeOver
trigger1 = SelfAnimExist(5035)
value = 5035
[State 0, Vel]
type = VelSet
trigger1 = !Time
x = -4 ; or GetHitVar(xvel)
y = -1 ; or GetHitVar(yvel)
[State 0, VelAdd]
type = VelAdd
trigger1 = 1
y = .5 ; or GetHitVar(yaccel)
[State 0, ChangeState]
type = ChangeState
trigger1 = HitOver
trigger1 = Vel Y > 0
value = 3261