Titiln The WildcardRecently removed from a power position he wanders the land, a wild card in the making, with the backup power still sizzling on his veinsAbilities Great tapdancer, high tolerance to drugs, can remember by heart the openings of at least three old timey tv shows.Skills Titiln is the power bomber, a grappler, his tiny size is offset by his damage and brutal grappling techniques. He manages to be both the shortest and tallest fighter with his ultra desperation attack, ROID RAGE.Nationality:ChileanBlood type:Cough syrupQuote: Quoteget out.
Landing from a crossup and using 5B will not only have Titiln facing the wrong way, but it will hit.This works on everyone but Titiln.If you try hard enough can also double tap forward when landing from a crossup and he'll run backwards briefly.Edit: I can actually land a crossup j.A, and do 5C -> 5B facing the wrong way as a combo, lol.Edit2: Overall I feel Titiln is fairly underpowered compared to the rest of the cast as it is extremely difficult for him to get damage without meter, and even then you're looking at 50% at best comboing into his Powerbomb super.His throws don't do much damage and they're hard if not impossible to combo to/from. Roids is almost impossible to set up properly compared to his Powerbomb which you can reliably get off of crossup j.A
So far I nearly tripled Titiln's throw range. It was really impossible to chain into them.That includes his super.Roids should be easy to connect after any chain that ends with C, when he punches the opponent away, but I'll look onto it.Damage wise, allowing him to combo into his throws much easier helped, but I'm considering adding some longer normal chains, and increase his special attacks damage slightly.Thanks for the feedback.
Corner Using Power Stock:Jump-in Y, X*3,Y*2,Z,(X,D,DB,B,X)*4, Roid RageCorner No Power Stock:Jump-in Y, X*3,Y*2,Z,(X,D,DB,B,X)*7I was playing around with teh juggle points and this is what I came up with.
I tested your first combo.On some characters, you can skip the first X in the bottle loop and hit five times with it. This turns it into a 100% combo.Edit: After the first bottle hit the combo is techable.
Indeed.Still, I guess that bottle projectile might need a longer recovery or something like that. It shouldn't be possible to throw that many in such a short time span.
Titiln said, December 24, 2009, 03:07:36 pmthis whole "pretend to be a smartass" thing isnt really working out for youTitiln said, September 20, 2009, 12:20:16 amyoure fucking terrible in every aspectTitiln said, October 22, 2009, 05:32:47 amfly away trollTitiln said, August 21, 2009, 12:32:51 amWhoa mate. What the f^^ck is your problem?Titiln said, August 06, 2009, 03:14:15 pmno way i'm hall of faming that shitQuoteGahahahaha! My hyper-weapon will pierce the heavens!Titiln said, January 15, 2010, 02:58:25 pmworlds first sex machine unveiled: its me
Insanius said, March 12, 2010, 08:57:54 am............On some characters, you can skip the first X in the bottle loop and hit five times with it. ..........Had a feeling u could hit more with the bottle I just got 2 tho , but wow a 100%.If Roid Rage didn't run out of juggle points that first one would be more hits. I just looked for the number of times to maximize each hit.
Spoiler, click to toggle visibiltyUpdated with some new sprites, a new super, gameplay tweaks, the infinite pointed here fixed.The last super increases his strength for a while. Once I manage to update the sff to v2, it'll come with fancy palette change. Testers, he is at the repository along with a few others who got updates.Edit:Also, when trying them, rename common1.cns in data\mspaint to commonpaint.cns
Alright, I'll be sure to try him out and tell you what I find.Beatrice said, March 28, 2010, 04:09:49 pmEdit:Also, when trying them, rename common1.cns in data\mspaint to commonpaint.cnsWill do.