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Dragon's Crown - Ghost Ship cove Stage by necro_rk released (Read 6236 times)

Started by necro_rk, March 17, 2019, 07:12:21 am
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Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#1  March 17, 2019, 07:12:21 am
  • ***
    • Mexico
    • rokksoftware.blogspot.com
Hi everyone, finally I release this stage, I was create it from an single image and split it to create the layers.

this took me a lot of hard work, I hope you like it.



  • Zoom
  • Mugen 1.1 only
Download in my blog: https://rokksoftware.blogspot.com



Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#2  March 17, 2019, 11:29:32 am
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
That's what we need for Mugen. Great work!!!
Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#3  March 17, 2019, 09:30:25 pm
  • ****
    • Argentina
    • matrerog@yahoo.com.ar
Good job, looks great.
A single suggestion; I think the elements and stuff of the ground that appear in front of the fighters would be better being solid, without transparencies, since they are not big enough to cover the chars.
Anyway, nice work here.
Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#4  March 18, 2019, 10:15:46 pm
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    • Mexico
    • rokksoftware.blogspot.com
That's what we need for Mugen. Great work!!!
Thank you for download it!

Good job, looks great.
A single suggestion; I think the elements and stuff of the ground that appear in front of the fighters would be better being solid, without transparencies, since they are not big enough to cover the chars.
Anyway, nice work here.
Thanks for suggestion, I relly add transparency because I don't use this effect before and this can affect lifebars with bottom powerbars.

Anyway, if you want to change it, comment or remove layers: [BG frontSwordTrans], [BG frontBoxTrans], [BG topStalactitesTrans1] & [BG topStalactitesTrans2]
and add layerno = 1 to layers [BG frontSword], [BG frontBox], [BG topStalactites1] & [BG topStalactites2]
Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#5  March 22, 2019, 03:22:05 pm
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    • Mexico
    • cucco77@hotmail.com
Anything Vanillaware is amazing in my opinion. Great job!
Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#6  March 22, 2019, 04:20:38 pm
  • ***
    • Mexico
    • rokksoftware.blogspot.com
Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#7  March 28, 2019, 01:47:14 pm
  • ****
    • Argentina
    • matrerog@yahoo.com.ar
Good job, looks great.
A single suggestion; I think the elements and stuff of the ground that appear in front of the fighters would be better being solid, without transparencies, since they are not big enough to cover the chars.
Anyway, nice work here.
Thanks for suggestion, I relly add transparency because I don't use this effect before and this can affect lifebars with bottom powerbars.

Anyway, if you want to change it, comment or remove layers: [BG frontSwordTrans], [BG frontBoxTrans], [BG topStalactitesTrans1] & [BG topStalactitesTrans2]
and add layerno = 1 to layers [BG frontSword], [BG frontBox], [BG topStalactites1] & [BG topStalactites2]

Good point necro  ;) :goi:

Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#8  March 31, 2019, 08:45:05 pm
  • ***
GOOD JOB!!!THANKS!!!
Re: Dragon's Crown - Ghost Ship cove Stage by necro_rk released
#9  April 01, 2019, 06:06:44 pm
  • ***
    • Mexico
    • rokksoftware.blogspot.com