Just one thing to mention. Guilty Gear XX's button config is:
In Guilty Gear and Guilty Gear X there was no dust button.
Someone should probably make mention of Counter Hits. I would, but, seeing as how Guilty Gear XX is the only fighting game I've played, I'm not sure how Counter hits work on other games. Basically, hitting an opponent while they're attacking, or in some cases, when the opponent is still in a lag causes a counter hit. The most common effect that a counter hit does is cause more hit stun on the opponent, though it varies.Sometimes an attack would knock down that would otherwise not, while others don't allow tech hits/air recovery if a particular fighting game has such things. In GGXX, the typical effects are longer hit stun, slip recovery(a special effect in which the opponent is shaken for several seconds unless the opponent mashes out), and higher dizzy modification.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with a tuning fork does a raw blink on Hara-Kari rock! I need scissors, 61! - Colenel Campbell, Metal Gear Solid 2
Last Edit: November 07, 2005, 01:58:24 pm