YesNoOk
avatar

Fighting Game Design Resources Master Thread (Read 5975 times)

Started by Yoshin222, August 20, 2017, 05:39:20 pm
Share this topic:
Fighting Game Design Resources Master Thread
New #1  August 20, 2017, 05:39:20 pm
  • ***
  • Getting better, still a long way to go
    • UK
I mainly wanted to make this thread to pool all of my known resources in to one neat place for all to draw from. For too long i've seen too many creations in Mugen draw from a small pool (POTs, 'MVC', CVS, etc) without doing much with it. I hope to remedy that with this thread. If you have more resources or anything to add feel absolutely more than free to post it as well, and it'll be added to the initial post.


TERMINOLOGY (For those unfamiliar with fighting game lingo)
Spoiler, click to toggle visibilty


GENERAL DESIGN
Spoiler, click to toggle visibilty


ART/ANIMATION
Spoiler, click to toggle visibilty


AUDIO
Spoiler, click to toggle visibilty


SELF CREATED
Spoiler, click to toggle visibilty

Of course more categories will be added when appropriate but i feel this a good amount to get the ball rolling. Even if you don't contribute, i sincerely hope these prove helpful. Have a good day!
Last Edit: December 28, 2017, 06:27:53 am by Yoshin222
Re: Fighting Game Design Resources Master Thread
#2  August 20, 2017, 05:43:19 pm
  • ******
  • I laugh at my own jokes 99% of the time
  • a.k.a Ho-Oh's Apprentice, Hatter
    • nass.yh95@gmail.com
Only way to go is up.

((Twitter) || (Tumblr) || (Instagram)
Re: Fighting Game Design Resources Master Thread
#3  August 20, 2017, 05:48:14 pm
  • ***
  • Getting better, still a long way to go
    • UK
That playlist is new! Its been added, thank you very much for the contribution
Re: Fighting Game Design Resources Master Thread
#4  August 21, 2017, 01:50:16 am
  • avatar
  • **
  • Host of the Wammy Radio Podcast
  • Wammy Giveaway
    • USA
    • wammygiveaway.tumblr.com
A tutorial on how to create your own game engine using existing platforms would be excellent. I'm not talking about actually programming your own EXE as if you were writing a new MUGEN program, but one where you take something available like MUGEN and adding the familiar features like tag team switching, assist attacks, double or triple team attacks, the ability to control two or three fighters at a time and for how long, counter attacks, guard and dizzy rules, designing your own character select screen, creating cinematic endings, adding an attraction mode, and so on.
Re: Fighting Game Design Resources Master Thread
#5  November 09, 2017, 09:40:03 pm
  • ***
  • Getting better, still a long way to go
    • UK
Something ya'll will definitely find interesting. I was dissecting the damage scaling of Skullgirls, and decided to not only note everything down, but dissect other fighters as well. I learned a lot about SF3:3S' damage scaling as a result, and what i've deduced is kinda weird, would appreciate it if someone would give it a look. I'm adding it to the original post
Re: Fighting Game Design Resources Master Thread
#6  December 08, 2017, 07:26:10 pm
  • ******
  • I laugh at my own jokes 99% of the time
  • a.k.a Ho-Oh's Apprentice, Hatter
    • nass.yh95@gmail.com
Chinese (idk) Anatomy Refs

To be added under ART/ANIMATION.

Spoiler, click to toggle visibilty
Only way to go is up.

((Twitter) || (Tumblr) || (Instagram)
Re: Fighting Game Design Resources Master Thread
#7  December 08, 2017, 09:24:17 pm
  • ***
  • Getting better, still a long way to go
    • UK
Eyy cool stuff thanks for the contribution