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Is characters fighting with seperate fight systems competitive? Why and why not (Read 13913 times)

Started by IKEISLEGEND, June 05, 2018, 01:41:03 am
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#21  July 24, 2018, 05:10:06 am
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#22  July 24, 2018, 05:29:11 am
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 Could have sworn MvC2 is more busted than even Vanilla MvC3, what with the worse gaps in tiers and infinites galore...
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#23  July 24, 2018, 06:50:52 am
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mvc2 more broken than umvc3?? every char  got a infinite  broken assist I can go on for days
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#24  July 24, 2018, 07:18:33 am
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 I am sure a fighting game where character variety in competitive play doesn't exist because only six characters are relevant would suggest a serious problem with roster balance. At least Vanilla MvC3 had a fair bit more variety when I've watched competitive matches and the variety got slightly better in UMvC3.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#25  July 24, 2018, 07:33:56 am
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Man, Mk was example, besides we play Mk Trilogy like crazy;  :mcbuttrox:  anyway, 2 systems if not exact same , will not be as competitive, obviously hard to balance. MvC 3 is 1 system, broken as hells balls, Also a new game, new ROSTER,  and smooth polished fighting, is what makes MvC3 series.
 MkX is filled with too much fun playstyles(variations) that's really hard to balance, but it's way more than a fighting game.
 SF is strictly fighting, that's why SFV is doing very good in competitive area.  Plus, we all know SF, and KOF is well known now.  :still:

MvC Bison has nothing on Order Sol, other than the fact Order Sol is more harder to play than regular Sol. Still pretty easy to use Order Sol, and besides I when in the hell was Bison "threatening" besides SFV? He was garbage,
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  :muttrox:  :muttrox:
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#26  July 24, 2018, 07:57:25 am
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There's Melty Blood Actress Again.

Half Moon and Crescent Moon are similar. Full Moon is probably the more unique of the 3. It copies the concept of the Alpha grooves in Alpha 3 more than CVS2 by having unique movesets. Like Cody having a dodge ability unique only to his V-ism.

You choose one style that suits you. I just love using Half Moon Michael Roa compared to his Crescent which I find difficult to use as his a zoner and has to set up. His Full Moon I just find to simplistic. Then there Seifuku Akiha's Full Moon. Not the best but I love the Jedah-like projectiles she throws out.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#27  August 03, 2018, 06:08:59 am
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@ IKEISLEGEND
Man, Mk was example, besides we play Mk Trilogy like crazy;  :mcbuttrox:  anyway, 2 systems if not exact same , will not be as competitive, obviously hard to balance. MvC 3 is 1 system, broken as hells balls, Also a new game, new ROSTER,  and smooth polished fighting, is what makes MvC3 series.
 MkX is filled with too much fun playstyles(variations) that's really hard to balance, but it's way more than a fighting game.
 SF is strictly fighting, that's why SFV is doing very good in competitive area.  Plus, we all know SF, and KOF is well known now.  :still:

MvC Bison has nothing on Order Sol, other than the fact Order Sol is more harder to play than regular Sol. Still pretty easy to use Order Sol, and besides I when in the hell was Bison "threatening" besides SFV? He was garbage,
Spoiler, click to toggle visibilty
  :muttrox:  :muttrox:


mkx is not competitive in my opinion,  mvc3 is competitive  without the brokeness mvc cvs2 shows that chars with separate fighting systems can still be competitive and its far more challenging that way for real vs style bison is boss thats his best style that scissors kick nightmare will body sol sfv is trash those update are sad tekken is the best fighting game out thus far
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#28  April 29, 2019, 09:42:15 pm
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There's Melty Blood Actress Again.

Half Moon and Crescent Moon are similar. Full Moon is probably the more unique of the 3. It copies the concept of the Alpha grooves in Alpha 3 more than CVS2 by having unique movesets. Like Cody having a dodge ability unique only to his V-ism.

You choose one style that suits you. I just love using Half Moon Michael Roa compared to his Crescent which I find difficult to use as his a zoner and has to set up. His Full Moon I just find to simplistic. Then there Seifuku Akiha's Full Moon. Not the best but I love the Jedah-like projectiles she throws out.

thats a good example, fighting with a different system yet still being on the competitive aspect
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#29  April 30, 2019, 03:28:09 am
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I find it weird at the beginning but it actually works. Though its a little frustrating you can't select a particular groove for your favorite EX character.

Hoping this groove select feature makes a comeback again in modern fighting games.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#30  April 30, 2019, 08:38:44 am
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yea im hearing all this Cvs3 talk if it were to happen I hope they put groove select in it. They did put the jems back in MvcI
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#31  April 30, 2019, 02:45:31 pm
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Also there's this particular style all flyers have in MVC2. They all have the ability to summon assists on flight mode with obviously Sentinel being able to abuse this function to the player's advantage especially using an anti-air assists like Dr. Doom.

I actually use this strategy with Storm on rare instances (usually when I remember to use it) to fly on top of the screen and use Blackheart most of the time to off balance my opponent while I'm still high up on the air.  :bjugoi:

They did put the jems back in MvcI

I liked that they put it back. Hopefully the rumored MVC4 will still keep it.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#32  October 11, 2019, 09:19:38 pm
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Also there's this particular style all flyers have in MVC2. They all have the ability to summon assists on flight mode with obviously Sentinel being able to abuse this function to the player's advantage especially using an anti-air assists like Dr. Doom.

I actually use this strategy with Storm on rare instances (usually when I remember to use it) to fly on top of the screen and use Blackheart most of the time to off balance my opponent while I'm still high up on the air.  :bjugoi:

They did put the jems back in MvcI

I liked that they put it back. Hopefully the rumored MVC4 will still keep it.


I would love to see Guilty Gear chars go up against the Mvc2 cast.   That flight feature you speak of is deadly tho the guilty gear chars have and air dash ability and a special guard ability which makes it hard to chip them out. they can beat a lot of the best assist moves with that ability and they can burst out of infinites XD 
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