Plethora of feedback incoming:Spoiler, click to toggle visibiltyAlso, the crumple animation needs some fixing, didn't test if it happens against other characters though. [youtube]https://www.youtube.com/watch?v=7fNwD0EOLFQ[/youtube][/li][/list]
Only problem for me is that the startup sound for the EX Anonymity Three cuts off.
I have some questions after trying him:1) I remember in Last Blade 2, I like to use him in Power and Ex Mode. I can chain his crouching heavy slash and standing heavy slash into his Anonymity - Three, but for your Setsuna, I can only do this when his custom combo is activated. I am not sure if this is intentionally?
2) His Anonymity - Storm and Max Anonymity - Storm has the same armor hit property as Anonymity - Five such as just a armor absorb hit from his opponent and it vanish, wouldn't it be better to make his Anonymity - Storm and Max Anonymity to absorb a few armor hits while Max version absorb abit more, but not as long as his Anonymity - Ultimate before it vanish?
P2 should spin after they're groundbounced.
Strong Anonymity - One and the EX version should have the velocities for P2 adjusted. How the opponent falls upwards when they get hit just doesn't look right. I'd also make the EX version groundbounce to give it even more impact and make it more unique visually. tweaked. ex version already can otg, he already has a groundbounce ona few moves.
EX Anonymity - Three should also wallbounce, again, to give it more impact and make it more unique.
The animation and velocities for Anonymity - Two should be adjusted when Setsuna starts to descend. I also think the EX version should do more hits or do something else, just to make it look cooler.
Anonymity - Six needs to be adjusted in a number of ways. First, I think it needs some better visual and audible effects for when the move starts up and for when Setsuna lands.Second, how the slash effect changes once Setsuna lands needs to be improved as there's very little transition which looks a little jarring. The landing electricity effect also looks kinda small in comparison to the rather large slash effect.Third, the velocities for the light version need some tweaking too. It's hard for me to put my finger on why, but I think it's because the move gains speed too quickly which makes it feel very unnatural. The medium and strong versions seem fine with their velocities, I suppose. Maybe they could do with a bit more polish, idk.
I feel that medium and strong Anonymity - Four aren't useful as anti airs in their current state. I feel they should have faster start up and the hurtboxes should be lowered. The hitboxes will likely need to be adjusted too so there isn't an ungodly amount of priority though.
Anonymity - Severance and its MAX version should also groundbounce P2 for the same reason as Anonymity - One.
Anonymity - Storm and its MAX version should launch P2 upwards.
Anonymity - Ultimate should launch P2 higher than it currently does. It should launch the highest out of all his moves.
Anonymity - Release could do with some visual and audible improvements. The glass could transition better from transparent to non-transparent, the electricity effects could have some accompanying sounds, there could be some sounds for when he charges his hand up, etc.
Also, the crumple animation needs some fixing, didn't test if it happens against other characters though. [youtube]https://www.youtube.com/watch?v=7fNwD0EOLFQ[/youtube][/li][/list]
-All swing sounds cut off when he touches the ground after any jumping attack.
-The swing sound on Anonymity-Dark Stab plays before his swings his sword.
-There's no sliding sound effect on the end of medium, heavy and EX versions of Anonymity - Three.
-The landing effect on Anonymity - Release when he jumps and touches the ground is slightly misaligned.
I did a new small port for him.
1. Isn't S.HK being a launcher a bit too generous?
2. Why does Anonymity - Release get an extra command after Anonymity - Ultimate? I guess it's meant to be source accurate but you could just do the usual command instead.
I think I may have found a bug regarding Anonymity - Release. When it hits successfully, the opponent is unable to attack or taunt until they get hit. I tested this on a couple of characters and indeed they can't perform any attack at all. Other than that, that's pretty much it.
Gonna give feedback a lil later but I thought I'd ask about wesker here, for his counter special is it intentional that the OP can recover?
[youtube]https://youtu.be/_DbJHr9U81U[/youtube]Such a great work you did with The Dark Soul. Thanks Infinite.
Yeah that is how the move is originally done in source LB2, You had to do the Ultimate to do the Release but I gave it to him where he could either do a cold Release or do it from the Ultimate like it was originally. If you do the Ultimate first which gives Super Armor the Command is similar to his LB2 HQCF+ATK+ATK. and cost nothing. If you do the move raw it will cost 3000.