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Charge characters and vars THE STRUGGLE (Read 831 times)

Started by JustNoPoint, February 22, 2017, 07:46:56 pm
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Charge characters and vars THE STRUGGLE
#1  February 22, 2017, 07:46:56 pm
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From JMM's Guile

Quote
;var(47) : Ticks Back is held down
;var(48) : Back Charge Buffer
;var(49) : Ticks Down is held down
;var(50) : Down Charge Buffer

4 vars? Really? There is no better way to do this? Like maybe an invisible explode that exists when you hold back and another for down. You could trigger by how long it has been alive? Something that doesn't use FOUR vars? :P
Re: Charge characters and vars THE STRUGGLE
#2  February 22, 2017, 08:29:16 pm
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I suppose you could split them bitwise, but it wouldn't be as readable.

You really don't need that many vars for other stuff. You can move all your Booleans to one variable most likely.
Re: Charge characters and vars THE STRUGGLE
#3  February 22, 2017, 08:32:19 pm
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Well, 4 vars it is then I suppose. They need to be readbale because I'm showing how to properly make a charge command in the updated KFM! The simpler the better!
Re: Charge characters and vars THE STRUGGLE
#4  February 23, 2017, 02:06:01 am
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Will this system work for crossovers? Like if I'm jumping over, holding forward, land, still holding right, (which is now back) and hit left, (which is now forward) Will it activate??
vVv Ryuko718 Updated 10/31/22 vVv
Re: Charge characters and vars THE STRUGGLE
#5  February 23, 2017, 02:28:21 am
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Yes