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Hyper DRAGONBALL Z EVO 2014 -RELEASED (Read 186959 times)

Started by Iced, July 10, 2014, 04:33:17 pm
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Re: Hyper DRAGONBALL Z EVO 2014
#41  July 13, 2014, 01:11:23 am
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Patience.  They'll be on soon.
Re: Hyper DRAGONBALL Z EVO 2014
#42  July 13, 2014, 02:07:04 am
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Re: Hyper DRAGONBALL Z EVO 2014
#43  July 13, 2014, 02:16:21 am
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its live
Re: Hyper DRAGONBALL Z EVO 2014
#44  July 13, 2014, 02:22:46 am
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Mobile version looks smooth as recommended by the commentators.

Though freezing still occurs there,
Re: Hyper DRAGONBALL Z EVO 2014
#45  July 13, 2014, 02:32:08 am
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Ooooh!! It's on!! It's on!! ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.

NoZ

Re: Hyper DRAGONBALL Z EVO 2014
#46  July 13, 2014, 03:41:09 am
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The moment I saw my stage there,moment cherished for the rest of my life
Re: Hyper DRAGONBALL Z EVO 2014
#47  July 13, 2014, 03:56:39 am
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Kinda disappointed that you guys didn't install a screenpack. 
Mugen feels very empty without one.
Re: Hyper DRAGONBALL Z EVO 2014
#48  July 13, 2014, 04:02:23 am
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Yeah, I want that done for the next build, it would feel much more professional and look like a real full game.
Re: Hyper DRAGONBALL Z EVO 2014
#49  July 13, 2014, 04:37:37 am
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Players are having controller issues.  Personally pre-readied Arcade Fightsticks or controllers would've been a good route to avoid delays in matches in Mugen.
Re: Hyper DRAGONBALL Z EVO 2014
#50  July 13, 2014, 04:46:43 am
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Pro polayers for you. They won't play without their own stick.
Re: Hyper DRAGONBALL Z EVO 2014
#51  July 13, 2014, 05:10:46 am
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Re: Hyper DRAGONBALL Z EVO 2014
#52  July 13, 2014, 05:18:42 am
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was cool seeing it on a big stage like that, good on you all
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: Hyper DRAGONBALL Z EVO 2014
#53  July 13, 2014, 05:20:37 am
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I'm surprised the usage of Kaioken Goku was almost low to none.
Re: Hyper DRAGONBALL Z EVO 2014
#54  July 13, 2014, 06:21:01 am
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I thought it was very cool. It really would of looked and felt like a legit game with a screenpack. Really cool showing though. Great job on this.
Currently working on the beat em' up fighter called the Union.

DW

Re: Hyper DRAGONBALL Z EVO 2014
#55  July 13, 2014, 07:01:57 am
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Congrats guys. Was looking nice.
Re: Hyper DRAGONBALL Z EVO 2014
#56  July 13, 2014, 07:08:15 am
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shot out jack dude..
Spoiler, click to toggle visibilty
Re: Hyper DRAGONBALL Z EVO 2014
#57  July 13, 2014, 01:28:39 pm
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Because I'm stupid, seeing as I missed the stream, is there a way I could still view it?

Oh, I want a diagram. I fucking love diagrams.
Re: Hyper DRAGONBALL Z EVO 2014
#58  July 13, 2014, 01:37:22 pm
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Re: Hyper DRAGONBALL Z EVO 2014
#59  July 13, 2014, 02:29:39 pm
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Nice ! :)

So, how did the tournament or casual plays end, after most of us Europeans went to bed at 5am ?

What I will remember from this stream :
- Vegeta's EX Ki Blast in Rage mode is OP as fuck, and is a frame trap, especially since it leads into unblockable Lv3 (best used on wake up). So I guess removing the unblockable property would be a nice first step. Frame trap doesn't sound so bad if you're not guaranteed to combo into the Lv3 afterwards.
- Vegeta's a.MP still seems to link into itself.
- No appeal for Goku Z2. Why guys !? Why !!!?!??!! :( He's as good as the others IMO.
- Was kinda disappointed by the level of the SSJ Goku players. Sure, SSJ Goku was nerfed, but we didn't see any teleports nor dive kicks. Looks like there was only Vegeta players.
- Nice session with Freeza and Gohan in the casual games. :)
Re: Hyper DRAGONBALL Z EVO 2014
#60  July 13, 2014, 02:39:57 pm
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Don't worry, when Majin Vegeta comes out, everyone will abandon regular Vegeta, since everybody knows SSJ is always better than base form.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.