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(CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: 2017 edition! :D (Read 37850 times)

Started by Mr. Ansatsuken, November 19, 2016, 12:36:18 pm
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Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#21  November 21, 2016, 07:41:06 pm
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I kinda hope you complete Dan's Evil Dan variant, but if you can't, then that's fine.  I've already made this Dan the definitive Dan for my roster anyway ^..^
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#22  November 24, 2016, 07:43:58 am
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Nice to see the updates especially Ryu, Gouki and Dan  ;) just I wished my computer is able to play as your characters forever  :'(

when will this personal crises ends? it just won't stop!
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#23  November 24, 2016, 03:23:47 pm
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How do I change the default palettes? Normally, I change the numbers in the "[Palette Keymap]", but that doesn't seem to do anything for these chars :/
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#24  November 25, 2016, 12:45:09 pm
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How do I change the default palettes? Normally, I change the numbers in the "[Palette Keymap]", but that doesn't seem to do anything for these chars :/

Standard Mugen 1.1 char didn't use files as pallet.
pallet are built into sff now.

you need to use code to control pallet.

find it in StateDef 5900.
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#25  November 26, 2016, 12:41:48 pm
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Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#26  November 26, 2016, 04:03:31 pm
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your char so cool !!!!!!!!thanks !
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#27  March 05, 2017, 03:55:08 am
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There's a really weird bug that happens if you input Akuma's demon/ultra demon immediately when the round starts. He'll stay stationary when executed this way for about 3-4 frames. Is this intentional?
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#28  March 05, 2017, 11:53:06 am
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cool update man!!!! gonna try. i just wondering if you update your god rugal edit with ai. is a great boss in mah roster.
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#29  March 21, 2017, 02:22:05 am
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I love your chars, dude.
Downloaded and updated right now.

Thanks for everything!

PS: take a nap, dude... you deserve it ;)
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#30  March 26, 2017, 04:33:36 pm
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como you sabes me encantan estos cara, nada mas quiero saber si me ayudas con el ultra de mi Oni y con lo de Max ya casi termino sus sprites avisale que si nos ayuda con sus voces

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=EMU3HTMW4MPUL
Nintendo 3DS friend code: 1307-0181-1655
Name: chuchoryu
Little reminder that my PC is still dead, lel
#31  March 27, 2017, 12:51:55 pm
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Well well, it's been months since last time I posted something.
A lot has happened, guys.

Mainly the fact that I have a job now.

So I finally bought a Nintendo 3DS 3 days ago...

My next aim is to buy another, shitty PC.
It won't take so long amirite.
I should be able to find some outdated toaster to work on some stuff for 100 dollars...

como you sabes me encantan estos cara, nada mas quiero saber si me ayudas con el ultra de mi Oni y con lo de Max ya casi termino sus sprites avisale que si nos ayuda con sus voces
Spoiler, click to toggle visibilty
Guys, I still want to work on the Maximilian Dood char. However, now that I have a job it's not nearly impossible for me to get a PC.
In some weeks or about 1-2 months I might be able to get back on coding an' stuff.

cool update man!!!! gonna try. i just wondering if you update your god rugal edit with ai. is a great boss in mah roster.
Again, I would and I will.
Once I have the means to do so! XD


Alright. I was gonna post an update on how I might re-do my Akuma char, remo ing useless stuff, making it more balanced & optimized, and adding his SFV stuff. But it was a really long message and I couldn't post it because of some dumb misclick thanks to my phone (fucking hell). So I never bothered to write that again.

If any of you has a 3DS (or Wii U? idk), could you please add me through Friend-Code?
My friend list is still empty. Let me know if you do so I can add you back! XD
Last Edit: July 31, 2017, 02:01:01 am by Mr. Ansatsuken
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: Camera-Zoom edition! :D FIXED
#32  March 27, 2017, 06:25:34 pm
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Aye.. I'm interested to see your take on that critical art. Tried it, but doesn't look cool enough to be worth anything.
Update, I guess
#33  July 31, 2017, 02:03:26 am
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U p d a t e (30/07/2017)
So, I just went to a public computer and updated Ryu, Dan, and Akuma/Oni just for the sake of it!

I was bothered by some lil' glitches they had.
They were just visually painful, but they HAD to be fixed.
Well, at least when it comes to Dan/Ryu.

The changes were...

>Dan
- Fixed the Otoko Michi's "crying Dan" background sprite, not appearing properly on certain screen-resolutions.
> Ryu
- Fixed Master Ryu's Classic Shakunetsu Hadouken's HUGE contact-explosion.
  Surprised no one told me about that. It was a necessary update.
>Akuma / Oni
- Added the (A.I.-only) Triple Shakunetsu Hadouken and Triple Gorai Hadouken, from Tekken 7 and Asura's Wrath.
- Shin Akuma can now use the (Triple) Shakunetsu Hadouken when controlled by the A.I.
- Shin Akuma's Tatsumaki Zankuu Kyaku (after transformed in mid-battle) will have an electric effect, instead of fire (just like Oni/regular Akuma).

That's it for now, guys. I'll likely be updating Dudley next.
About Q... well, I think there's nothing to fix, add, or change there.
The ONLY thing he's missing is a Palette Selector (and Color Separation), really.

(Make sure to check the "Projects" thread linked above, if you want to make palettes for Dan/Dudley).

I still have to fix the "debug flood" on all chars, but that's not something I can do with little time at... a public PC.


The download links remain the same.


Let me know of any sort of bug if you find any, guys.
Have a nice day XD
Last Edit: July 31, 2017, 02:06:37 am by Mr. Ansatsuken
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: 2017 edition! :D
#34  July 31, 2017, 03:55:26 am
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Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: 2017 edition! :D
#35  July 31, 2017, 10:13:36 am
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dunno if it's normal but your website mentions Akuma & Dan updates only...
Great job BTW!
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: 2017 edition! :D
#36  August 02, 2017, 05:02:46 pm
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thank you dude can't wait for Dudley.Your Akuma is still crazy,I expect you to balance him if you get access to a better computer
Re: (CvS3) Akuma/Oni, Ryu, Dudley, Q, and Dan Updated: 2017 edition! :D
#37  August 02, 2017, 09:12:48 pm
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Hi Mr. Ansatsuken.
I have some very quick feedback on Akuma.

All tested on MUGEN 1.0

 - IMO the hadouken projectiles are very big, even on normal Akuma
 - normal Akuma is very quick... duno if there are any speed differences between the version
 - projectile behaviour is... strange. There is a big time gap between a blocked/hit projectile and a new one. Feels very strange.
 - on the other hand can Akuma do a Shakunetsu Hadouken & a normal Hadouken and both are on screen
 - Shakunetsu Hadouken disappears for some ticks while traveling full screen