~*Ishida-Uryuu*~ said, March 21, 2009, 11:11:15 am- There are lots of little gaps in where Servbots should be spawning during Lunch Rush. If there was a hit counter, I could properly see if all 41 hits are being done.Here is the state controller is questions that spawns the Lunch Rush servbots: (State #23000)[State 0, Helper]type = Helpertrigger1 = anim != 23004trigger1 = root, var(10)trigger1 = Time >= 95trigger1 = Time < 211helpertype = normalname = "Lunch Rush"ID = 23001stateno = 23001pos = -5,0postype = backfacing = 1ownpal = 1persistent = 3+(random%4) <- Here is the problem.The Persistent line of a state controller does not take an expression, it takes a number. The crappy WinMugen parser make the persistence of this controller to be "3" not "3+(random%4)".Change the line from "3+(random%4)" to "(random%4)+3" was see what happens in WinMugen.Change the line to "3" & WinMugen & xnaMugen do the same thing.
~*Ishida-Uryuu*~ said, March 21, 2009, 11:11:15 am- Throw direction still changes when holding forward during regular forward throw (F + Y)Here is the throw is question:[Statedef 830]type = Smovetype= Aphysics = Sjuggle = 0velset = 0,0ctrl = 0anim = 830[State 0, VarSet]type = VarSettrigger1 = !Timetrigger1 = command != "holdfwd" ;<-- Look herev = 8value = 0[State 0, VarSet]type = VarSettrigger1 = !Timetrigger1 = command = "holdback"v = 8value = 1[State 0, PlaySnd]type = PlaySndtrigger1 = AnimElem = 3value = S800,0volume = 255[State 800, 1]type = HitDefTrigger1 = Time = 0attr = S, SThitflag = Msparkno = -1hitsound = S800,1sprpriority = 1p1facing = ifelse (var(8) = 1, -1, 1) <-- Look herep2facing = 1p1stateno = 840p2stateno = 850fall = 1id = 1[State 800, 2]type = ChangeStateTrigger1 = AnimTime = 0value = 0ctrl = 1Once you do this throw with B+Y, var(8) is set to 1. This causes the p1facing of the hitdef to be set to -1. Then, if you do the same throw with F+Y, var(8) is not set back to 0. I tested the throw in WinMugen as was able to reproducing the same behavior.You have the wrong trigger for the first VarSet controller. Change it from command != "holdfwd" to command = "holdfwd" or command != "holdback".
Hah! I love it! Turns out all these bugs are being caused by my shitty coding skills! Rather, my silly coding mistakes. Turns out for that persistent thing, guess I just didn't know what I was doing. I guess what I did actually worked the way I coded it in xnaMugen, while WinMUGEN pretty much ignored the (random%4). Haha, FrantzX has stuff working in xnaMugen when it doesn't even work in WinMUGEN. Fixed all of that stuff, and edited my bug report post. So FrantzX, what are you planning to do about everyone not being able to combo with basics?
YES, AWESOME. You're going so fast man, you're just unstoppable. What about my question? ~*Ishida-Uryuu*~ said, March 24, 2009, 01:52:42 pmSo FrantzX, what are you planning to do about everyone not being able to combo with basics?Also, will you be putting in the powerbar counters for the next release? I imagine that wouldn't be hard to implement, right?