YesNoOk
avatar

HD sparks in M1.0 and 1.1 (Read 949 times)

Started by Momotaro, April 17, 2017, 01:11:52 pm
Share this topic:
HD sparks in M1.0 and 1.1
#1  April 17, 2017, 01:11:52 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Hello,

Not sure about the place to ask it, since I'm asking 2 deifferent stuffs about sparks.
Is there a support for HD/Hres sparks in mugen fightfx? (1.0 and 1.1)

About sparks.
Do you have some sparkset suggestion (from a game or something)
I'm looking for kind of minimalist/realistic sparks (even if there is no realistic sparks)
But I mean, something you would use in a realistic sport/fight simulation game. (Boxing, MMA, Karate...)

Sorry, it's kind of hard to explain what I need.
But basically, something high res, not too big sparks, not too flashy

Thanks
Re: HD sparks in M1.0 and 1.1
#2  April 17, 2017, 01:19:10 pm
  • ***
    • Spain
    • https://ikutronhd.wixsite.com/ikutronsite/yo
Modify the side in fight.def of the fightfx 2 (640x480) => 4 (1280x720) In lifebars
Last Edit: April 17, 2017, 01:25:14 pm by IkuTronHD
Re: HD sparks in M1.0 and 1.1
#3  April 17, 2017, 01:36:39 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Thanks.
This area you mean?

Code:
;-----------------------------------------------------------
[FightFx]
scale = 1

EDIT:
This is what I have in lifebar area:
Code:
[Lifebar]
;Player 1
p1.pos    = 140,12
p1.bg0.anim = 10
p1.bg1.spr = 11,0
p1.mid.spr = 12,0
p1.front.spr = 13,0
p1.range.x  = 0,-127
;Player 2
p2.pos    = 178,12
p2.bg0.anim = 10
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.facing = -1
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.front.spr = 13,0
p2.front.facing = -1
p2.range.x = 0,127

And is it in 1.0 and 1.1 as well?
Last Edit: April 17, 2017, 01:42:37 pm by Nedflandeurse
Re: HD sparks in M1.0 and 1.1
#4  April 17, 2017, 01:46:31 pm
  • ***
    • Spain
    • https://ikutronhd.wixsite.com/ikutronsite/yo
Thanks.
This area you mean?

Code:
;-----------------------------------------------------------
[FightFx]
scale = 1

EDIT:
This is what I have in lifebar area:
Code:
[Lifebar]
;Player 1
p1.pos    = 140,12
p1.bg0.anim = 10
p1.bg1.spr = 11,0
p1.mid.spr = 12,0
p1.front.spr = 13,0
p1.range.x  = 0,-127
;Player 2
p2.pos    = 178,12
p2.bg0.anim = 10
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.facing = -1
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.front.spr = 13,0
p2.front.facing = -1
p2.range.x = 0,127

And is it in 1.0 and 1.1 as well?

First
Re: HD sparks in M1.0 and 1.1
#5  April 17, 2017, 11:48:57 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
I tried, but it is not working.

Sparks are still pixelated
I have to precise that these sparks are in the fightfx (not in character)
And I'm using M1.0 at the moment.