Topic's changed to KOF 0.99 since there's one last alpha release before the 1.0 beta. The biggest change is that KOFE will have a tag mode when playing simul.Melcore has also done some excellent work on color separation for characters like Adel, Joe, Jhun and Rock Things I still need to explore for post 0.99 release:KOFE will have character portraits done by MelcoreA basic story for the 1 player modeMore color separation for Robert and KingOswald to be released as a "booster" character (I'll pre-code his special intro, stage and music).The custom characters (Raiden, Ryuhaku, Morrigan, John and Richard). Look for them in 1.0.Long term possibilities:Victory quotes. Need to have consistent artwork for playable characters/Sexy KOs? Yeah... I'm still thinking about it.So it'd be cool if I could add a few alternate versions/costumes in there (Nightmare Geese, Omega Rugal, Takuma, XIII Iori). We'll see...Here's the new characters to version 0.99.Chris:Plays like a combination of his reg and orochi versions as do the rest of the new face team. He's one of the few characters that has 6 specials and his DMs are all fire based. Because Krizalid stole his version of a fire projectile, Chris' is modified slightly to work like a Ko oh Ken.https://www.youtube.com/watch?v=_365474dqX4Hotaru:Did my best to touch up this character to give her that old school KOF feel. She loses the reflect because she was way too similar to Athena. I tried to make her more of an in between of Athena and Kensou. Her main addition is her new projectile DM that she takes from Grant.https://www.youtube.com/watch?v=jgipALZQxDcGato:He retains most of his moves from MotW. His air projectile though is now it's own special and stomp and rush attack (from '03) are variations of the same move. The main change for his DMs is that his neck snap is now a leaping grab, although it can still chain from the weak palm strike.https://www.youtube.com/watch?v=JHKzxOIxM5AHeidern:I used Leona to try to clean up some of his moves and make them more efficient. Stormbringer and Endbringer use KOFE mechanics to improve their usefulness. He has a new counter DM and his Final Bringer is now an unblockable grab. It only grabs grounded opponents to balance it out. Heidern's bringer moves retain their vampire characteristics leading to less damage to the opponent, but life gain for Heidern.https://www.youtube.com/watch?v=3gWHZNySLS4Goddess:She plays completely unique to KOFE. Fast draw arrows, seeking lightning, pop up throw and no animal friends. I had a lot of sprite customizing to do to make this character happen (considering my limited skills). She's got the full screen SDM, but unlike the other bosses, her HSDM sees her heal herself, so you better make sure when you knock her down, stays down.https://youtu.be/-ZNpn7ApWCsLee Pai Long:He is the Vega of the SNK universe. Fast moves, claws, a wall leaping special attack. The necksnap stun grab is now a leaping attack and allows for good combo potential. His DMs are more traditional. His Maximum Lee SDM was a pain to code, but should always deliver 6 hits. His HSDM recalls Gen with an attack of blinding speed and precision. It's blockable, but it's fast.https://www.youtube.com/watch?v=sMzYc3g75oE&feature=youtu.beMay Lee:Another major change in this game is May Lee's play style. She has access to more moves from the get go to give her new pressure options. She also relies heavily on juggles being one of the few characters that has a vertical and horizontal launcher. Her kick rekka provides a low and high option to mix up opponents. Her hero mode remains only in her SDM and HSDM where she cranks up the volume for max damage.https://www.youtube.com/watch?v=bLmRichHrSoTung Fu Rue:Fast and small, Tung is a good mid-boss that comes at you with hit and run techniques. He's got his classic moveset. He uses the muscle explode as his anti-air and it can snuff projectiles. His anti-air kick is now a DM and he summons the muscles only for SDM and HSDM. The HSDM is a new move for him where he fills the screen with power. Working virtually like a full screen attack.https://www.youtube.com/watch?v=6ZEOOWMlk3gGouki:Gouki brings an SF type feel into the KOF universe. While not coming in with his full arsenal (lacking the demon flip combinations), he's already strong enough to be a mid-boss character with his multiple projectile based attacks. His moves span from SSF2T all the way to CVS2. And he's got a strong pressure game and powerful defense so he can be played either way. Beware the Raging Demon.https://www.youtube.com/watch?v=g0lHSUZ9GrsChin GentsaiChin awkward style lives on in KOFE. He loses his "stances" as has been the case with other characters, but can now "delay" and "charge" his bottle strike, obtains auto guard on his leaping willow attack, no longer needs to "charge up" his anti-air flame breath and gains a new special counter strike attack. The DM and SDM are standard KOF fair, but Chin also gains a new HSDM where he powers up and runs at the opponent in a kamakaze attack that is unblockable. Chin's a deceptively strong addition to KOFEhttps://www.youtube.com/watch?v=Xsrca-bv4WEStill to come: Morrigan, Oswald, Ryuhaku Todo, John Crawley, Richard Meyer and a respriting of Iori and Raiden.