YesNoOk
avatar

KOFE v0.8 comments, glitch reporting and other issues/helpful hints (Read 25012 times)

Started by swipergod, May 27, 2010, 06:56:53 pm
Share this topic:
KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#1  May 27, 2010, 06:56:53 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
To ensure that this kind of information doesn't get lost in the blog topic as it so easily has in the past, I'm asking that feedback for the latest release be posted here so I can better keep track of it and log it in a list to be fixed in v0.85 or v0.9 (depending on the size of the fix).

So far, here's what still needs to be done:

- AI fixing
- Rugal and Krizalid clns box fixes
- Story Intro and Ending.
- Blue Mary arm and leg snap animation adds (Over half done!)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: September 11, 2010, 10:52:10 pm by swipergod
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#2  May 27, 2010, 07:19:24 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
Are people having some of the same issues pointed out by Alpha in his vid here:

http://www.youtube.com/watch?v=rkXOSpGrafo

Andy fighting in Krauser's stage?  Neo-Dio apparently has a broken snd file and his stage isn't displaying properly?  Seriously, I'll never use winrar again...
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#3  July 17, 2010, 04:37:59 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
Well the glitch reporting topic is kinda a flop, but I'll use it to keep track of things I need to fix for the next release:

Rock's AI glitches causing him to pass through floors etc... [fixed]
Adel's punch throw pos is off when executed by the AI [fixed]
Binding moves like Zan Retsu Ken need hitoverrides to avoid character floating on hit exchange.
Binding Ranbuu DMs need to snap as characters sometimes freeeze in midair during the move.
Chizuru's lifebar portrait needs color correction [fixed]
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: July 21, 2010, 02:01:49 am by swipergod
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#4  July 29, 2010, 09:16:20 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
I dont know if you caught this yet or not, but Iori's 2qcf+p(close) super occasionally doesnt bind right in the corner. The purple flame pillar misses and they just fall to the floor. It doesnt seem to happen all the time though.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#5  August 01, 2010, 03:08:25 am
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
Purple flame is a projectile, not a bind.  It probably misses because of the screenedge.  Giving the move width should correct.  Thanks for the catch.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#6  August 02, 2010, 02:22:38 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
As I'm creating a new special intro for Angel and Kula, I noticed that I hadn't delivered the paletted colors for Foxy as promised.  Will do for the next release.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#7  August 07, 2010, 02:06:53 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Not sure if this is a bug or not, but whenever I get a double ko, it only counts it for one person on your lifebars(turns mode). It has happened more than once now so I thought Id mention it

Krizalid is also in need of the same fix as Ryo and company. You probably found that by now though.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Last Edit: August 07, 2010, 02:36:02 pm by lost_avenger
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#8  August 07, 2010, 03:02:19 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
I think we can add Angel to the hit override list.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#9  August 07, 2010, 03:08:46 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
It is a fairly long list. Half the roster?

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#10  August 07, 2010, 04:03:36 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
Not even close.  Maybe 1/5.   S'okay, bugs happen.  At least we're catching them in the alpha builds. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#11  August 07, 2010, 05:12:02 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Still a lot though. I'll keep playing and try to catch some more. There was something wrong with Rugal's throw but it only happened once(the opponent was bound way up in the air). also the players shadow during the lift them up in the air throw super for Rugal looks weird. Where the shadow is up in the air itself. I dont know if that is just a Chizuru's stage thing or a rugal thing. cosmetics.

Btw, how big of a nerf is Ash getting? His heavy sonic boom should probably be made less spammable. Karate, Geese, and Mature have similar fast projectiles so I dont know. If this post should be going into the blog itself, I apologize.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#12  August 08, 2010, 04:07:31 am
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
Don't worry about Ash right now.  You can't forget you're talking about a character that hasn't officially been released yet.  His projectile isn't necessarily the problem since the AI is just stupid when it comes to projectiles in general.  I played against my friend and can't spam him like I can the AI.

Mugen doesn't scale shadows depending on high to my knowledge, so I can't really fix that issue.  It just uses a set "mirror" technique.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#13  August 11, 2010, 05:31:43 am
  • **
I really like your project but i think you must conserv the 3 players Team :sugoi:

If you play all KOF games (like me ;P) you can see only KOF1999-KOF2000-KOF2001 have 4 Players Team

3 is the perfect number for KOF in my fan opinion.
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#14  August 11, 2010, 07:39:30 am
  • avatar
  • *
    • USA
I really like your project but i think you must conserv the 3 players Team :sugoi:

If you play all KOF games (like me ;P) you can see only KOF1999-KOF2000-KOF2001 have 4 Players Team

3 is the perfect number for KOF in my fan opinion.
I'm pretty sure that swipergod has played every King of Fighters game out there, much like you and me. You gotta remember, though, the story for KOFE (I'd like to call it "KOF Exceed") is pre-2003, I think pre-2002. Meaning the 4-person teams will still be in effect for this one. IIRC, there's an option to keep your team down to 3 or less (like in KOF 2K1).
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#15  August 11, 2010, 08:22:59 am
  • **
Pre2002 in that case i still prefer the 3x3 fights only my fan opinion

PD. I really hate the unlimited combos of the Stikers..
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#16  August 14, 2010, 05:43:40 pm
  • ****
  • The True Form of Chaos
    • mugekofe.web44.net/
I also don't like strikers.  Only Kula has striker like moves, but they more are "projectile" like moves and cost a full DM and do not allow for juggles or follow up combos.  Mugen allows up to 4 characters per team.  Since this is a KOF game for mugen, I must also allow for that limit.  That's why there are 4 characters on a team.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#17  August 15, 2010, 12:37:21 am
  • **
mmm ok we need to thinks in new ideas.

Jeeejejej in curious note every weekend i have a meeting with my friends(GameFreaks) and talk about of KOF future and in a votation we see that many like the 3x3 battles, no strikers, 3 power stock, HDM, SDM, KOF98 advance style, no armor mode(fucking clark, chang, mary), no max mode(fucking K, Chris) for a perfect KOF.

And for the story i can make a cusious information of interviews of many authos of games(source gamefreak, 1UP, GAmeSpy, Shoryuken magazine forums) they say his formula for a new game(SF4, Blazblue, KOFXIII) is:

1. Define all the posible cast and chars they can do(the programers).
2. Make votation for the Fans and ask posibles preferences
3. ADD/Remove fan chars, create posible new chars
4. Make the writers think in the story and fill all the posible holes in the canon history.

A example is Gesee. In the FatalFury RB series the authors asegure he died was defitive. but later when SNK wants to do KOF96 and the boss team they ask the creators for use geese in the team and they modify the fate of gesse saying (Geese was actually alive, apparently thanks to the secrets of a Chinese scroll in his possession. The scroll, called the "Phoenix Scroll", was later discovered in Geese Tower; it allows the user to speed up their recovery rate) :-\ thats meens Inmortal Geese(Nightmare Geese???) as he say in KOFXI quote to terry after defeating him shows him wondering why Terry is so surprised to see him, claiming that he already told him that he's immortal. :sugoi: --;

A well in any case i like geese as the evil boss his always hard to defent, decent final boss ;P
Last Edit: August 15, 2010, 12:42:30 am by paulo2007

MDD

Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#18  August 15, 2010, 12:49:55 am
  • ******
  • OG Pallette Goon
  • Only here for one night let me put it on ya face
Dude, this isn't your game. Stop trying to convince him to change it completely to fit your personal wants.
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#19  August 15, 2010, 01:18:22 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Kofe isnt moleboxed. If you want to make them 3 man teams then change the roster around in your own copy. The current system and roster are fine. 4 man teams are easier for story purposes anyway imo.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#20  August 15, 2010, 04:42:49 am
  • **
Dude, this isn't your game. Stop trying to convince him to change it completely to fit your personal wants.

Mmm i never put DO IT 3x3 >:D  I only say sugestions. I only want to express my point of view. Sorry for my bad english in fact i dont talk english. Sorry for the incovenients :S

In any case i download the game when it finish i love all the fighting games  :sugoi:

And i really bad with the mugen code is very dificult to me :'(
Last Edit: August 15, 2010, 04:47:35 am by paulo2007