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KOFE v0.8 comments, glitch reporting and other issues/helpful hints (Read 25004 times)

Started by swipergod, May 27, 2010, 06:56:53 pm
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Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#21  August 15, 2010, 01:51:03 pm
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The roster is more or less locked as is 4 member team.  I had a few polls in the past.  Eiji's inclusion, Saisyu's addition and the 60 character roster in general was due to community input.  With v0.9 coming out, it's a bit late to make changes.  LA and I have already done work on 50 characters, leaving 10 others and I simply don't have the time or the will to make another 20.

Geese just isn't final boss material here.  Nor is Krauser.  I'll admit, FF bosses are some of the cooler ones, but from a story sense where we're dealing with gods and world syndicates, there are more imposing foes.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#22  September 11, 2010, 10:59:49 pm
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Here's some bells and whistles fixes I've done.

- Jenet, Jhun and Karate have new p2 palettes.
- Saisyu now has his 4th victory pose.
- Andy has a new jump in intro
- Andy and Joe have a new special intro.
- Iori now uses his '98 theme instead of his 2k theme.
- Yamazaki has a new stage.  He gets the '98 Trainyard.

Some gameplay fixes:

- There is a bigger variation between Mai's weak and strong firetail (in terms of time)
- The lag recovery on Athena's strong reflect made it almost useless.  Time reduced.
- B. Jenet has lost some invincibility on the strong Harrier for balance.
- Joe loses his DM version of exploder punch and regains the Golden Tigre kick. (Since Hwa's out)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: September 20, 2010, 03:14:25 pm by swipergod
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#23  September 29, 2010, 01:19:31 pm
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Were Rugal's super grabs listed in Rugal's clsn fixes? cause they cant hit in a corner

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thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#24  October 04, 2010, 02:26:29 am
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The DM grab can't hit up close (right next to the opponent).  Rugal needs to be about a step away from the opponent.  That's intentional.

Fixed a glitch with Robert's throw that put the opponent into his state 5100 instead of their own.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#25  October 04, 2010, 06:29:51 pm
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Disregard this, Zero has no jump in intro. I thought it was something more serious.

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thanks again Vans/Jesuszilla!
Last Edit: October 04, 2010, 06:41:11 pm by lost_avenger
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#26  October 05, 2010, 04:29:22 am
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Never saw the original message.  Zero does have jump in intro, but only when facing an opponent he has a special intro with (Kula, K', Nameless, etc).  Don't worry about intros and KOs with the new guys since you still have old characters that don't have the new intro inserted.  When you get the update, you can test that out better.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#27  October 05, 2010, 09:14:16 am
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I figured it was that mine was outdated. It screws up with Kula. Nothing to worry about

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thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#28  October 08, 2010, 12:48:18 pm
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Switched Saisyu's music to the master's team from '98.  Suits him better.

Also fixed airthrow glitch where character velocities would screw up if an airthrow whiffed.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: October 09, 2010, 04:50:41 pm by swipergod
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#29  October 17, 2010, 02:43:23 am
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Ash possibly has an AI bug. Are you supposed to be able to follow up his light projectile with his heavy projectile while the light is still on the screen? I rolled under his light one and he hit me with a heavy one while the light traveled over me. If that is supposed to happen, then ignore this.

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thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#30  October 17, 2010, 04:25:23 am
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Ash is a cheap bastard, and no, that's not supposed to happen.  Sounds like the AI ignoring its triggerall command.  I'll look into it.  Kensou did the same thing to me yesterday during testing. 
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#31  October 17, 2010, 06:11:54 pm
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My Nash's AI does it also. So when you fix it, let me know how you did it. It has a numprojid triggerall and it still does it.

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thanks again Vans/Jesuszilla!
Re: KOFE v0.8 comments, glitch reporting and other issues/helpful hints
#32  October 30, 2010, 03:15:02 pm
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From reports, these are the biggest bugs I need to fix.  If I'm missing something, now's the time to let me know.  I will be working on bug fixes tomorrow:

- Ryo, Robert, Angel... binds don't have hit overrides leading to opponent float on hit exchange.

- Leaping grab attacks don't grab blocking opponents.  Opponents shouldn't be blocking.

- Helpers like K's sunglasses don't have hit override states that's leading to cloning...

- Certain bind ranbuus aren't binding correctly to air opponents like Ryo's and K's.

Bells and whistles:

- Joe's getting a new taunt
- Kula needs to include Diana and Foxy in her palette
- So it's consistent with Goro, Kim's weak Haki Kyaku shockwave will change
- Fix Athena' psycho sword hit sparks
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Last Edit: October 31, 2010, 07:36:49 pm by swipergod
Re: KOFE v0.9 comments, glitch reporting and other issues/helpful hints
#33  March 01, 2012, 04:11:52 am
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xiangfei: invalid state 3300

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thanks again Vans/Jesuszilla!