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KOFE v0.9 Feedback (Read 42756 times)

Started by swipergod, December 17, 2010, 02:25:57 am
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Re: KOFE v0.9 Feedback
#41  May 12, 2011, 12:11:59 am
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Does Yuri disappear when she gets tripped with anyone else? I remember looking through her coding, but I dont think I touched her sff so it could be something on my end.

Also, is Ryo's y offset a bit low? I compared him to Kyo and he seems a pixel or 2 too low. It might just be me though.

This isnt the best picture, but I tried to get a pic of Kyo behind him. Ignore the AI Kyo.


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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: May 16, 2011, 07:41:52 pm by Lost_Avenger
Re: KOFE v0.9 Feedback
#42  May 22, 2011, 05:04:49 pm
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Ryo's offset should be fine.  Try comparing him to other characters.  It might be Kyo that's off.

I'll look into the other stuff you've reported soon.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#43  July 09, 2011, 04:03:15 pm
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For reporting purposes, I'm throwing this here.  I just caught that most character's kick throws were not giving the required poweradd due to a big template glitch.  I've run through and fixed the problem for the final release.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#44  July 20, 2011, 08:25:47 am
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Have you found a fix for custom states facing the wrong direction/throws throwing the wrong direction? Duolon and Adel both did it a couple minutes ago.


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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: KOFE v0.9 Feedback
#45  July 24, 2011, 06:16:37 am
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Found a bug; when Yamazaki is jumping Straight Up, be it Normal Jump or Small Jump, he can't use his LP.
Re: KOFE v0.9 Feedback
#46  July 24, 2011, 02:51:20 pm
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Good catch.  Fixed. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#47  July 24, 2011, 04:51:45 pm
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Might have found another bug. When using Vice's QCB+HP, sometimes the follow up happens automatically, but other times, it doesn't happen at all. This happens more frequently when I alternate between the LP  version, and the HP version. The point is, something's up with that follow-up. My advice would just be to have the follow-up command be an actual follow-up, like in the official games. That way, we wouldn't have this sort of problem.
Last Edit: July 24, 2011, 06:11:51 pm by kkhohoho
Re: KOFE v0.9 Feedback
#48  July 24, 2011, 05:25:55 pm
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I'll look at the move, but the move is a follow-up and it's supposed to act like one.  It shouldn't ever happen automatically.  Thanks for the reports kkhohoho.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#49  March 02, 2012, 11:21:44 am
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LA reports xiangfei: invalid state 3300
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#50  March 04, 2012, 04:25:31 am
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Oh it's so nice to see this project is still going! My life has finally settled down so I really I need to download the new version and check things out!
Re: KOFE v0.9 Feedback
#51  March 04, 2012, 06:57:19 am
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Hello princess! My original motivator is back. lol. Missed you!!!! :)  If you hold out a bit longer, you'll get a much fuller game.  I'm hoping only a couple more weeks.  I hope everything's been going well for you.  I'll shoot you a PM later.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#52  March 14, 2012, 05:23:38 am
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Ryo has some ugly ass clsn. His c.hp has a frame of missing clsn toward the end. His shoryuken clsn could be better. His taunt has no clsn either. His axis seems low(I think I reported this before). I'll look around some more. Also, benimaru's c.lp has a similar problem.

Yamazaki has no jumping neutral lp. Debug error too. Saisyu's hp dp has missing clsn as well. I assume that could be some sort of bad invincibility.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: KOFE v0.9 Feedback
#53  March 16, 2012, 01:35:52 am
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Those are all good catches.  Hitboxes shouldn't be missing from basic attack or non-teleport attacks. That Yamazaki thing sounds wrong.  I'll check it out. Keep 'em coming.  Might as well fix as many glitches as I can before 0.95
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#54  March 16, 2012, 07:13:24 am
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so Mugen 0.95 will future : Shen , Duo lon , Billy and Eiji or is there more characters ?
Re: KOFE v0.9 Feedback
#55  March 16, 2012, 11:14:34 am
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I'll keep looking when I get the chance. The bad invincibility thing was (iirc) possibly in the source for Hinako's command moves. Seems odd to slap invincibility on a normal though. Back to work

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: KOFE v0.9 Feedback
#56  March 24, 2012, 11:09:55 pm
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The fixes pointed out were corrected.  I also caught a couple of my own.  Keep reporting them if you find them.
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: KOFE v0.9 Feedback
#57  March 28, 2012, 12:13:03 am
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i found a glitch with Angel , sometimes when you do her Ground stomp move and then you do the Light punch followup ( away from enemy ) it lags and keeps on doing the ground stomp move ..
Re: KOFE v0.9 Feedback
#58  March 29, 2012, 02:34:23 am
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Okay, I'll take a look. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/