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Z2 Inspired stages! (Read 448445 times)

Started by Daeron, December 11, 2012, 05:37:11 pm
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Re: Z2 Inspired stages!
#41  December 18, 2012, 01:16:52 am
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those look great, far less ubtrosive ( sp?) .
Re: Z2 Inspired stages!
#42  December 18, 2012, 01:38:24 am
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That snow effect is nice, i may try something similar (no need to take it from that stage)

Main problem of this stage is that i cant place snow in front of the chamber or the chars using Velocity or Sin.x/y
That would mess with the other modes and the snow would appear always over the chars and the chamber (even on the other modes)

(this happens because snow mode is at the very background, and other modes just appears in front of it)
So i think... to solve this, i could create a pre-made snow animation and make it appear with transparency.

-edit- oh btw iced, appearing ice blocks is planned, as for the breaking up sandcloks and lamps, is hard to explain but they are different parts with different deltas, its impossible to see this effect without moving arround the stage but it creates some depth effect :D
Re: Z2 Inspired stages!
#43  December 18, 2012, 04:20:28 am
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@Daeron: Holy shit.... Impressive work man. Wow. It's great to have such talent here in Guild. It's also completely refreshing to see something that's 100% original as opposed to the umpteenth Street Fighter 2 re-release. Well, not that good quality re-releases from Caddie and Ex Shadow are had things...

You're in a league of your own, and we all recognise it for sure. Keep up the phenomenal stage releases. My HDD has reserved space awaiting!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Z2 Inspired stages!
#44  December 18, 2012, 07:08:20 am
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Main problem of this stage is that i cant place snow in front of the chamber or the chars using Velocity or Sin.x/y
That would mess with the other modes and the snow would appear always over the chars and the chamber (even on the other modes)
It's time to learn how to use BG Ctrls. :P
Re: Z2 Inspired stages!
#45  December 18, 2012, 03:35:39 pm
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Please enlighten me, im ready to evolve XD
But i dont remember seeing Bg controls in the common tutorials, ill search for it.

Btw, thanks for all the kind words
Re: Z2 Inspired stages!
#46  December 18, 2012, 03:37:01 pm
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There's a tutorial on BGCtrls in the end of the stage docs.
I also added some lines in my stage tutorial on Guild.
Finally, Tamez made awesome Youtube videos explaining BGCtrls. Watch them. ;)

Basically, you'll be giving IDs to your elements, and make them appear/disappear by changing the animations at given times, with looping times.
Re: Z2 Inspired stages!
#47  December 18, 2012, 03:40:17 pm
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So no more maths to match all components in the animation section? YAI FOR THAT!
Re: Z2 Inspired stages!
#48  December 18, 2012, 05:15:47 pm
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hahahah don't get happy too fast: you will absolutely regret the basic math involved in basic coding not including BGctrls ;)
Re: Z2 Inspired stages!
#49  December 21, 2012, 06:18:29 pm
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    • network.mugenguild.com/balthazar/index.html
Re: Z2 Inspired stages!
#50  December 21, 2012, 09:38:56 pm
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A bit off topic, but the only thing you have to fix now is the Stages link in the Homepage of your site. :)
Re: Z2 Inspired stages!
#51  December 21, 2012, 09:39:35 pm
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    • network.mugenguild.com/balthazar/index.html
Refresh and be amazed!
Re: Z2 Inspired stages!
#52  December 23, 2012, 10:15:23 am
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BGctrls, i love those, i use them alot, theres a tutorial by "Darek" he explains every little detail, i could translate it if you need me to. Or you just can check one of my stages and see how do the codes works. Anyways good luck with that. :D
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: Z2 Inspired stages!
#53  December 23, 2012, 01:00:26 pm
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BGctrls, i love those, i use them alot, theres a tutorial by "Darek" he explains every little detail, i could translate it if you need me to. Or you just can check one of my stages and see how do the codes works. Anyways good luck with that. :D

Actually i can understand most of the stuff :D
I will try to use them on my next stages, to much tedious to change the Time chamber stage coding now :P

-Edit- All stages topic are updated with Balthazar website link :)
Last Edit: December 23, 2012, 01:13:05 pm by Daeron
Re: Z2 Inspired stages!
#54  December 27, 2012, 10:12:17 pm
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SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooo how's the Time Chamber coming?
Re: Z2 Inspired stages!
#55  December 27, 2012, 10:24:08 pm
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It was released already - check Balthazar's site ;)
Re: Z2 Inspired stages!
#56  December 27, 2012, 10:34:00 pm
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It's not released! The page is indeed on my site but it doesn't have a working download. Stop spreading lies!
Re: Z2 Inspired stages!
#57  December 27, 2012, 10:39:21 pm
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Re: Z2 Inspired stages!
#58  December 28, 2012, 07:54:47 am
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Lol yeah, looks like I got confused with that stage select screen at the site. These two Hyberbolic chamber levels were not there 1-2 days ago when I checked.
Whatever, I'm sure they're on the way.

Re: Z2 Inspired stages!
#59  January 16, 2013, 11:52:21 pm
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(Cvs2 announcer voice)   "NEXT LOCATION IS":



(in earlie progress XD)
Re: Z2 Inspired stages!
#60  January 17, 2013, 12:05:16 am
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Very nice the goku gi looks awesome! I like how you used the Kame symbol.