"Salve galera" Mugen Guild! "Porque o guerreiro de fé nunca gela" by: Racionais mc'sThat way, my simple tribute "delayed" to this legend released 20 years ago, called "The King of Fighters 97 ... One more char ready ... "Quiet down, you fly!" Well, I present to you "CVS Yashiro Nanakase POTS-Infinite" by Falcon RapperIn humility and respect, I do not like to talk but to act ... The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ...Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions)What you have:Adapted to be played with 6 buttons (3 for punch and 3 for kick)- Moderate artificial intelligence- 90 palettes (12 normal, 45 for "Normal Yashiro" mode and 45 for Yashiro Orochi mode, activating the selector in config.txt);- All alpha style sparks POTS- Scores based on version 97-98-2002- Sounds based on version 98 and 2002 (you can change the voices in config.txt)- Gameplay that can be changed in config.txt (activation of palette selector, aerial combos, etc.) ...- All POTS / Infinite mode features (Parry, Custom Combo, etc.)- It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both)- You can enable or disable LV2 Portrait, see "config.txt"What is missing:- Ending- Transformation from Orochi mode to Normal mode (In progress ...)- Correct errors that are found, otherwise nothing is missing, it is running good ...: PCommands:Basic blows:Throws: Two punch or kick buttons;Regret Bash: F + weak punchStep Side Kick: F + weak kickSpecial Moves (Yashiro Normal)Jet Counter = D, DF, F, Punch (Ex Mode with two punches, spends 500 MP)--- * (During the Jet Counter)Jet counter Still (Jab) = F + punchJet counter Still (Uppercut) = D + punchJet counter Still (Slide) = F + kickMissile Might Bash = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)Upper Duel = F, D, DF, punch (Ex Mode with two punches, spends 500 MP)Sledgehammer = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP)Supers LV1 (Made with 1 super bar)Final Impact = D, DF, F, D, DF, F, PunchMillion Bash Stream = D, DB, B, D, DF, F, PunchSupers LV2 (Made with 2 super bars)Final Impact = D, DF, F, D, DF, F, two punch buttonsMillion Bash Stream = D, DB, B, D, DF, F, two punch buttonsSuper LV3 (Made with 3 super bars)Error ... Code "2002" = D, DB, B, D, DF, F, two kick buttonsOrochi Mode = D, DF, F, D, DF, F, start========================================Special Moves (Yashiro Orochi)Niragu Daichi = D, DF, F, punch (Ex Mode with two punches, spends 500 MP)Kujiku Daichi = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP)Odoru Daichi = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP)Musebu Daichi = D, DB, B, F, punch (Ex Mode with two punches, spends 500 MP)Supers LV1 (Made with 1 super bar)Hoeru Daichi = D, DF, F, D, DF, F, punchAraburu Daichi = D, DF, F, D, DF, F, kickAnkoku Jigoku Gokuraku Otoshi = F, DF, D, DB, B, F, DF, D, DB, B, PunchSupers LV2 (Made with 2 super bars)Hoeru Daichi = D, DF, F, D, DF, F, two punch buttonsAraburu Daichi = D, DF, F, D, DF, F, two kick buttonsAnkoku Jigoku Gokuraku Otoshi = F, DF, D, DB, B, F, DF, D, DB, B, two punch buttonsSuper LV3 (Made with 3 super bars)Armageddon = D, DB, B, D, DF, F, two punch buttonsNormal Mode = D, DF, F, D, DF, F, startPreview:Credits:- Electbyte (Creators of Mugen)- VirtuallTeck (creators of Fighter Factory)- Infinite and R @ ce Akira = For great chars in which I use as an aid during conversion- Phantom of the server (best sparks and best style for ground fighting)- Ahuron, Ikaruga & Zzzasd (Commands, Constants and Animations used in this char)- ReixSeiryu (Voices KOF 2002 and some sound effects)- Jmorphman (Best effect for custom combos using helpers)- Gui007 & JadeEye (For always promoting my work via Youtube)- Left4Joker (Always bringing good ideas and suggestions in my group on facebook)- All those who accompanied the project in the forums MFG, Mugen Multiverse & Mugen Archive, all without exception.- Administrators and members of mugen groups on Facebook, especially the adm's Ramon Garcia (Mugen link & Share), Mestre Ares do Santuário (Mugen Brasil), German A. Sanchez & David J.R. Ayad (Mugen Return), and for the group gallery there.- Members of the "CVS EXtreme" group (My mugen group on facebook)Spoiler, click to toggle visibiltyQuiet down, you fly!*Note: The video was done before char was released, the char for download has some changes ...
as all of your other creations great work and plays very smooth.id only wished you would have made them without EX moves. i know its a common thing today in fighting games and this is just my personal taste but i really dont like em because of infinite style already has ENOUGH flashy moves, the hypers looking better anyway and are more satisfying to pull of, the yellow flashing is ugly as hell and i kinda feel like i pull them of accidently to often in the heat of the battle.as i said these are just my 2 cents and personal opinion.think about it that way : infinite had these wonderful SvK creations. now we have some chars in his new style but wouldnt it be awesome if either someone would re-create all SvK chars to the new style or if someone would make more "original" Svk chars so we could finally play a fullgame-like- game with bosses etc (as it was proposed and promised by infinite back in the days - hell they even announced a screenpack which seems to be ready but was never released).since there are way more svk chars , than his new creations i (personally) would prefer to have more SvKs but as i said thats just my personal opinion.none of your characters had ex moves in the original version (before editing) so it would be awesome if you could provide your next characters without them (maybe an alternative version) and code the Ex moves at last? im no programmer or mugen coder so i dont know how that works out, but this way ALL opinions and tastes in this would be satisfied - wouldnt that be great?anyway, i hope i dont sound rude because it was not my intention to degrade your work in any way or something i just kinda feel like this would be a great opportunity to finaly have a new fullgame for the community. i Really appreciate your hard work and these awesome characters you provide.pls keep it up and i hope to see more of this in the future.have a wonderful weekend and thanks for listening
Very nice Yashiro Falcon! Still play testing him right now but i found some small things.-(In Orochi Mode) He uses the wrong super FX and Sound for the Level 1 varient of Ankoku Jigoku Gokuraku Otoshi-(In Orochi Mode) Misaligned Particles during power charge.Will let you know if i find anything else kaczor787 said, August 06, 2017, 10:11:24 amShermie and Chris?I know Shermie is being made by cruz.
The POTS-style Yashiro we're all waiting for!!Finally Yashiro playable in mugen!Thanks! Testing now! ReddBrink said, August 06, 2017, 10:56:01 amkaczor787 said, August 06, 2017, 10:11:24 amShermie and Chris?I know Shermie is being made by cruz.Hope Cruz with hang on with her, because he seems to have things stopping his progress on her.Would be good to have finally a POTS Shermie released in MUGEN
I have one minor feedback. When Orochi Yashiro is selected, his skin color is back to normal in the second round.
Mano I was in the expectation for this Yashiro it was worth, since his announces that yashiro would be his next edition I started to look every time I had a spare time until finally.
this yashiro is awesome, i really liked how you added exploding effects on some of orochi yashiro's level 2 supers
@rtrirndade just because both of you speak Portuguese that does not give you permission to constantly use it on an English only forum.
sethzel said, August 06, 2017, 09:35:20 amcongratulation man great char what is you plan now?Enjoy... argyone said, August 06, 2017, 09:44:50 amas all of your other creations great work and plays very smooth.id only wished you would have made them without EX moves. i know its a common thing today in fighting games and this is just my personal taste but i really dont like em because of infinite style already has ENOUGH flashy moves, the hypers looking better anyway and are more satisfying to pull of, the yellow flashing is ugly as hell and i kinda feel like i pull them of accidently to often in the heat of the battle.as i said these are just my 2 cents and personal opinion.think about it that way : infinite had these wonderful SvK creations. now we have some chars in his new style but wouldnt it be awesome if either someone would re-create all SvK chars to the new style or if someone would make more "original" Svk chars so we could finally play a fullgame-like- game with bosses etc (as it was proposed and promised by infinite back in the days - hell they even announced a screenpack which seems to be ready but was never released).since there are way more svk chars , than his new creations i (personally) would prefer to have more SvKs but as i said thats just my personal opinion.none of your characters had ex moves in the original version (before editing) so it would be awesome if you could provide your next characters without them (maybe an alternative version) and code the Ex moves at last? im no programmer or mugen coder so i dont know how that works out, but this way ALL opinions and tastes in this would be satisfied - wouldnt that be great?anyway, i hope i dont sound rude because it was not my intention to degrade your work in any way or something i just kinda feel like this would be a great opportunity to finaly have a new fullgame for the community. i Really appreciate your hard work and these awesome characters you provide.pls keep it up and i hope to see more of this in the future.have a wonderful weekend and thanks for listening Dude, today I only do POTS/Infinite chars, and they need EX moves ... I do not do SVK or Infinite chars anymore, I did a Heidern but I like this style more (POTS/Infinite), in case someone wants to convert to this style, no problem. kaczor787 said, August 06, 2017, 10:11:24 amShermie and Chris?Shermie is being made by Cross, Chris would be interesting, but there's still plenty I want to improve on Yashiro's sprites ... ReddBrink said, August 06, 2017, 10:56:01 amVery nice Yashiro Falcon! Still play testing him right now but i found some small things.-(In Orochi Mode) He uses the wrong super FX and Sound for the Level 1 varient of Ankoku Jigoku Gokuraku Otoshi-(In Orochi Mode) Misaligned Particles during power charge.Will let you know if i find anything else kaczor787 said, August 06, 2017, 10:11:24 amShermie and Chris?I know Shermie is being made by cruz.Fixed... Nedflandeurse said, August 06, 2017, 12:13:42 pmThe POTS-style Yashiro we're all waiting for!!Finally Yashiro playable in mugen!Thanks! Testing now! ReddBrink said, August 06, 2017, 10:56:01 amkaczor787 said, August 06, 2017, 10:11:24 amShermie and Chris?I know Shermie is being made by cruz.Hope Cruz with hang on with her, because he seems to have things stopping his progress on her.Would be good to have finally a POTS Shermie released in MUGEN Thanks Ned ... Now my focus is to finish sprites conversion. I can say that it is 75% converted, but I still lack the part of the shirt, I just did CS in it, the result was good, but I think I can improve. Shermie will certainly be a great acquisition, I'm sure Cruz will do a great job, I can not wait for her to be released ... Watcher of MUGEN said, August 06, 2017, 01:10:04 pmI have one minor feedback. When Orochi Yashiro is selected, his skin color is back to normal in the second round.Thanks for warning, I already corrected this in the tests, but I must have changed something, still today I must correct this ... Rtrirndade said, August 06, 2017, 01:19:06 pmMano eu estava na expectativa por esse Yashiro valeu mesmo, desde o seu anuncia que yashiro seria a sua próxima edição eu comecei a procurar toda a vez que eu tinha um tempo de sobra até que enfim.Enjoy (Ou divirta-se)...Rtrirndade said, August 06, 2017, 01:49:08 pmQue Lifebar é esse que tu usa ?Add004 lifebarxianzai said, August 06, 2017, 01:50:56 pmWhy don't you divide him into two characters?Just change the char variable in var 11 to config.txtNormal Yashiro; Yashiro Version [State 5900, Yashiro Version]type = VarSettrigger1 = !var(39)v = 11value = 0Orochi Yashiro; Yashiro Version [State 5900, Yashiro Version]type = VarSettrigger1 = !var(39)v = 11value = 1Rtrirndade said, August 06, 2017, 01:54:24 pmO que acha do próximo ser o Adelheid Bernstein ? Não seria uma má idéia seria ?Dude, my focus is on chars from 94 to 2002... Ash was released by Chazzanova & Quickfist in the same mode that I work... drewski90 said, August 06, 2017, 01:57:37 pmthis yashiro is awesome, i really liked how you added exploding effects on some of orochi yashiro's level 2 supersEnjoy...
Orochi Gill said, August 06, 2017, 03:10:13 pm@rtrirndade just because both of you speak Portuguese that does not give you permission to constantly use it on an English only forum.Somebody have already said him before to post in english, he just don't get it, i think.Some feedback about Yashiro.-Reduce his speed and jump a little bit, he feels kinda fast for a CvS character.-Maybe give his EX Sledgehammer a bounce effect, i think it would be a nice touch.-Million Bash Stream isn't cancelable.Falcon Rapper said, August 06, 2017, 03:18:59 pmRtrirndade said, August 06, 2017, 01:54:24 pmO que acha do próximo ser o Adelheid Bernstein ? Não seria uma má idéia seria ?Dude, my focus is on chars from 94 to 2002... Ash was released by Chazzanova & Quickfist in the same mode that I work... He is talking about Adel, Rugal's son, not Ash Crimson.
kingofgames1996 said, August 06, 2017, 04:58:21 pmEven if he was talking about Adel, the same rule still applies-Ash- said, August 06, 2017, 05:13:26 pmI know, i was just making things clear.I always confuse Adel and Ash hehehe, almost did not play the games that were released after KOF 2003, sorry for the mistake...