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GAROU MOTW 2 (Read 28275 times)

Started by L..., February 15, 2012, 03:48:09 pm
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GAROU MOTW 2
#1  February 15, 2012, 03:48:09 pm
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Garou Mark of The Wolves II is a fighting game  based on the original game Garou MOTW launched in 1999, it has a new game system with influences of a lot of games and original ideas, trying to bring some inovation for the game system of the fighting games. I am working on it alone, now working on the 2nd char (Andy Bogard) using Real Bout Fatal Fury 2 sprites, if anyone want to join  me on this, i would appreciate a help with screenpack and lifebars because the game don't have its own yet.
The video link is below:

http://www.youtube.com/watch?feature=player_embedded&v=QDzd5o_Rwmk

Opinions are very welcome.
Last Edit: August 18, 2012, 09:29:05 am by Cyanide
Re: GAROU MOTW 2
#2  February 15, 2012, 04:11:31 pm
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Im surely going to watch this one very closely!

Sorry, I have my own project and Im helping in other's from time to time, but looking at the video I can tell you'll get attention.
Last Edit: February 15, 2012, 04:20:04 pm by Human
Re: GAROU MOTW 2
#3  February 15, 2012, 05:29:49 pm
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Interesting.
It could be good to have some returning characters from RB series by scalling them and adapting to your game system:
Mai, Tung, Kim...

I want to hug you...
Re: GAROU MOTW 2
#4  February 15, 2012, 06:32:08 pm
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Dude this is AWESOME!! tons of new features!! good luck on your project.  :sugoi:
Re: GAROU MOTW 2
#5  February 15, 2012, 07:05:41 pm
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Looking nice, good luck with this.
Re: GAROU MOTW 2
#6  February 23, 2012, 10:43:45 pm
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Andy is coming ...

Re: GAROU MOTW 2
#7  February 23, 2012, 11:06:12 pm
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Do you plan to release the char alone? Or just the full game?


Re: GAROU MOTW 2
#8  February 23, 2012, 11:07:59 pm
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As a big Garou fan, I'll surely be watching this as well. Can not wait!
Re: GAROU MOTW 2
#9  February 24, 2012, 02:50:53 am
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RB andy in motw version? Can't wait for this!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: GAROU MOTW 2
#10  February 24, 2012, 05:40:35 am
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Oh hell yes.


[size=2pt]now just gotta give me Yamazaki[/size]
Re: GAROU MOTW 2
#11  February 24, 2012, 08:50:33 pm
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Re: GAROU MOTW 2
#12  February 24, 2012, 09:12:04 pm
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Thank you, I hope to try Andy soon!

Good Luck!!


Re: GAROU MOTW 2
#13  February 24, 2012, 10:18:46 pm
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Can't wait to try your fullgame!  :sugoi:
Re: GAROU MOTW 2
#14  February 24, 2012, 10:47:26 pm
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Good thing to see some advance in your project.
It's a nice choice to use RB series  sprites for your MOTW game.
I have a suggestion : Try to base your colors (Skin, hair...) on MOTW existing chars, so Andy and other older characters will look mixed with the whole game.

Good luck! :)

I want to hug you...
Re: GAROU MOTW 2
#15  February 24, 2012, 11:25:21 pm
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I am hype! Good luck on this project!
Freakin love GAROU


My none Mugen Project: One Piece Tag Battle
http://gmc.yoyogames.com/index.php?showtopic=510722
Re: GAROU MOTW 2
#16  February 25, 2012, 12:20:55 am
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Something is going to go wrong with that juggling system, though... it's way too lenient.
Re: GAROU MOTW 2
#17  February 25, 2012, 03:45:59 am
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Re: GAROU MOTW 2
#18  February 25, 2012, 06:28:49 am
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Well, it's original... the combo system looks more like vs games than garou, but looks good. BTW, the guard cancel may need a limiter, if you can cancel guard whenever you receive a hit, no one would land a combo ever... or worse, may go in favor of attaking with no care (since mind games would look useless if you guard and then cancel into it)

May b just my apreciation, but in general is looking way too good.

See ya!! :D
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Re: GAROU MOTW 2
#19  February 25, 2012, 04:15:56 pm
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Something is going to go wrong with that juggling system, though... it's way too lenient.
Nothing will go wrong, i have tested it a lot, here's no infinite combos.

Good thing to see some advance in your project.
It's a nice choice to use RB series  sprites for your MOTW game.
I have a suggestion : Try to base your colors (Skin, hair...) on MOTW existing chars, so Andy and other older characters will look mixed with the whole game.

Good luck! :)

Is better that way?

 

Well, it's original... the combo system looks more like vs games than garou, but looks good. BTW, the guard cancel may need a limiter, if you can cancel guard whenever you receive a hit, no one would land a combo ever... or worse, may go in favor of attaking with no care (since mind games would look useless if you guard and then cancel into it)

May b just my apreciation, but in general is looking way too good.

See ya!! :D

The combo system is based in Real Bout 2 with some influences of Tekken, The guard cancel is not done during the regular guard, is during "block" this one is similar to street fighter 3  parry and so dificult to do like the same, the block move uses a button to be done and if the player do it wrong, will be exposed during some frames, this block "guard" cancel is harder to do than the original Garou.

After finishing Andy i will post another video explaining better the game system, thanks!

Re: GAROU MOTW 2
#20  February 25, 2012, 08:35:49 pm
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I think you should release a char so we can try it out and see if the gameplay is flawed or not (not leeching).