Is there a trigger that can used within a hitdef that will check whether or not that hitdef is the one that will actually win the match? I'm adding some cool SamSho style deathblows to my GGXXBS game and so far I've been using a trigger that checks to see if P2's life is less then 100. It works well and actually causes the death blow not to happen sometimes very much like SamSho. But I was just wondering if there was something more concrete just for my future knowledge.
No. Not to predict it. Defence will stuff up using any sort of value which is all you can go on if its before the next hit. Unless the value is 1.