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Megaman X slow WIP by Metal Warrior (Read 115051 times)

Started by JustNoPoint, July 20, 2016, 06:20:06 am
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Re: Megaman X slow WIP by Metal Warrior
#21  August 03, 2016, 07:59:23 pm
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That's a lot of ideas! xD

I think it's unnecessary to suggest to bring also the classic "energy teleport" intro and the classic winpose with X teleporting XD
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Re: Megaman X slow WIP by Metal Warrior
#22  August 03, 2016, 09:22:18 pm
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That's quite a lot of fine ideas. I can't help but to personally want to leave the later Megaman X games related stuff out of this. I feel like that would include way too much on the character, but that's just me.

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Re: Megaman X slow WIP by Metal Warrior
#23  August 03, 2016, 09:31:48 pm
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There is no guarantee all will be used. But that'd also mean no sprites of that fine Alia fembot!!!
Re: Megaman X slow WIP by Metal Warrior
#24  August 04, 2016, 12:57:37 am
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X transforms into Axl "Sorry buddy, boss didn't have time for you"

Haha lol Best win ever.

Some Lose Options:
X turn into various energy balls like in MMX games.

After some Explosions X body get destroyed and A Life Saver (MMX5) comes and Rescue X

X Teleport Out
Re: Megaman X slow WIP by Metal Warrior
#25  August 06, 2016, 08:54:27 am
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I'm going to post a lot of ideas. I don't mind suggestions. I do like a lot of intros and winposes though.

Intros:
*snip*
Can I suggest a Green Biker Dude intro? It would be basically a recreation of the intro to the MegaMan X2 Intro Stage.
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Re: Megaman X slow WIP by Metal Warrior
#26  August 06, 2016, 11:31:43 am
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I already listed the X2 intro where he comes in and jumps off the bike to kill the baddie :p
Re: Megaman X slow WIP by Metal Warrior
#27  August 06, 2016, 11:43:28 pm
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There's no Green Biker Dude, though :p
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Re: Megaman X slow WIP by Metal Warrior
#28  August 07, 2016, 12:42:46 am
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There wouldn't be enough space to put the green biker dude. This intro will already be fairly cluttered as is.
Re: Megaman X slow WIP by Metal Warrior
#29  August 09, 2016, 03:53:39 am
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Re: Megaman X slow WIP by Metal Warrior
#30  August 09, 2016, 08:30:14 am
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Super exciting indeed! Shockdingo was definitely a good choice. He was great as Charlie in VG Exiles and in CAPCOM Vs. The World & he'll be great as Megaman X (and Axl) as well.
Re: Megaman X slow WIP by Metal Warrior
#31  August 10, 2016, 08:29:42 pm
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The animation is really smooth (I know because I made the original eons ago lol). I just think the vertical axis of it should be adjusted to have a smoother flow, like my original animation had:



Keep up the great work, by the way!

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Re: Megaman X slow WIP by Metal Warrior
#32  August 10, 2016, 08:41:37 pm
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Super exciting indeed! Shockdingo was definitely a good choice. He was great as Charlie in VG Exiles and in CAPCOM Vs. The World & he'll be great as Megaman X (and Axl) as well.

Yep he's a legend!

The animation is really smooth (I know because I made the original eons ago lol). I just think the vertical axis of it should be adjusted to have a smoother flow, like my original animation had:



Ah that explains the quality on that one! You should've never stopped man!

 

More like that? old > new

I had tweaked things a bit but wasn't sure if his head needed to bob up and down! Thanks for the alignment assist.

sff updated in the 1st post
Re: Megaman X slow WIP by Metal Warrior
#33  August 10, 2016, 08:50:10 pm
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There's a bug with his "ears", here's a fix:
Re: Megaman X slow WIP by Metal Warrior
#34  August 11, 2016, 06:00:21 am
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Oh nice!! I didn't realize this topic! I'm sure that MW will do a good work with the sprites. Good luck to both of you!
Re: Megaman X slow WIP by Metal Warrior
#35  August 11, 2016, 06:27:02 am
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I didn't notice that bug in the anim Metal Warrior but now I can't not see it! Thanks for the fix!
Also did you get my image I sent you on google for the walk back?

@darkgirl: Thanks for the support! He's being the best! On a side note, ever thought about trying some voice acting? I have 2 whole lines planned for Alia that needs a female voice over. If not I have several female friends in the webcomic community I can ask :)
Re: Megaman X slow WIP by Metal Warrior
#36  August 11, 2016, 07:04:07 am
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I never did voice acting. If this is in spanish maybe I could help, but to be honest I have some problems with the english pronunciation :gonk:
Thanks for ask anyway :)
Re: Megaman X slow WIP by Metal Warrior
#37  August 11, 2016, 07:36:43 am
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I never did voice acting. If this is in spanish maybe I could help, but to be honest I have some problems with the english pronunciation :gonk:
Thanks for ask anyway :)
I have the same problem, but the characters don't requires too much work. You can do it with some training :)

I didn't notice that bug in the anim Metal Warrior but now I can't not see it! Thanks for the fix!
Also did you get my image I sent you on google for the walk back?

Some kind of transparence in the ears. Yes, i got your image!

@darkgirl: Thanks for the support! He's being the best! On a side note, ever thought about trying some voice acting? I have 2 whole lines planned for Alia that needs a female voice over. If not I have several female friends in the webcomic community I can ask :)

Would be nice!

Re: Megaman X slow WIP by Metal Warrior
#38  August 11, 2016, 12:17:29 pm
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Fixed the axis + a bunch of tweaks to the animation to keep it consistent (not sure if that was an issue when Ramza edited my animation or not). Also, there was a bit of brightening movement on his pelvis that implied it could bend with the movement of his legs, but to my knowledge, his pelvis is pretty much metallic and not supposed to shift at all.

Shit
Last Edit: August 11, 2016, 12:30:19 pm by MotorRoach
Re: Megaman X slow WIP by Metal Warrior
#39  August 11, 2016, 05:23:10 pm
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Thank you for your continued support!

And to give a final decision I don't think it adds too much to X to call homage to all his games. Kind of like how HDBZ characters have a ton from all their iterations in their timeline. I like that approach. It gives something to fans from all games :)
Re: Megaman X slow WIP by Metal Warrior
#40  August 11, 2016, 08:11:37 pm
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Very nice updates, it's a bit of joy following this project!