Thanks!He will have strikes for sure (mostly punches, also drop kicks, headbutt, shoulder charge, etc) but he will have a lot of grabs - I've made a sketch with all the moves (I do this for all characters, on my sketchbook). It's the char with more grapple moves on the game. From the normal grab position, he can access 4 throw moves (and each one can have a follow-up), 2 grab attacks plus one special throw. 11 moves in total.He will have ence more throws, but I won't spoil the surprise
Some more news:• New bonus stage • New enemy - Shank• I've started to split the branches on the game. Now you won't be playing the same stages after the first branch and will need to play the game more than one time to see all the stages. Probably, the game will have 3 branches on the final product (4 in fact, but two will end on the same spot).By the way, there is something nobody found on the game yet: have you seen this guy?
I need to return to my mugen stuff, but I am having so much fun coding Hercules Aerial freespecial - Body SplashFreespecial 2 - Antiair grab (Works like Zangief antiair throw in SFZ.)Freespecial 1 - Dash Grab (many types of follow ups)
Hercules combo grab system preview (no voices yet, they will be custom voiced by HyperVoiceActing). it's on early stages, but you can have many follow up and combos from his especials and grabs.Hercules will be present on the next release of Avengers United Battle Force.
Iron Fist & Attuma Preview (still Work in Progress, some things are subject to change)What is new?- Combo Announcer (Killer Instinct Style)- Attuma boss (which calls for more help based on his life)- Iron Fist hyper moveDownload the last Avengers United Battle Force game at http://brazilmugenteam.com/avengers/ - works in Windows, Linux and AndroidQuer aprender a fazer seus próprios jogos em OpenBor, em um grupo dedicado a ensinar e em Português? Acesse o grupo - "OpenBOR Brasil " https://www.facebook.com/groups/openborbrasil/(If you understand Portuguese, join my Facebook group about OpenBOR)
Wish all your characters could be in a fighting game like Captain America and the Avengers Battle Mode on NES. Glad to see you still working on this!
Thanks for the support Yeah, maybe I have some plans for this.I've been very busy in my work and I've barely had time to work on this project. But he is still active - slow but active.I've been working a little on the items in the game:- Now the enemies no longer catch the Avengers Card- The Blue Pill leaves the player invincible for 20 seconds, instead of filling the MP bar.I hope it can bring more news soon and sorry for the absence, things got a bit ... complicated ... in my life.See you soon.
Hi guys. I was a tad away from the internet (and I still is) but I had somethings to share.By the way, as I said before, the Attuma stage is a WIP and I am still working on itThw waterfalls are animatied, and one of those has even sound effects and appears in random positions.She is in very early stages, but Jhfe had sent to me the basic of Scarlet WitchI still need to think about her moves, but her main freespecial will be random, with random attributes
Online play? YES! Here is a co-op Boss Fight of my Avengers United Battle Force, played by me (Brand, Brazil) and my good friend Psykai (Iron man, UK) using Parsec.We had a little lag thanks to the distance, but its quite playable!Works with Mugen too.========= LINKS ========Download Parsec: https://parsecgaming.com/Configuration tips: https://www.youtube.com/watch?v=OifIGIvhjb8Discord channel for OpenBOR matches: https://discord.gg/fXQFNsEDownload Avengers United Battle Force FOR FREE. It runs on Windows, Android and Linux - http://www.brazilmugenteam.com/avengers
Awesome! I don't play online often but it's good to have the option. I have a couple friends who might be interested
With online play, I think OpenBOR will get more attention. At least. the Discord channel got way more users Little updates:- Jhfer finished Andromeda NPC. Although she is Attuma's daughter, she will fight at our side.- I've spent a lot of time doing half of the color separation for Scarlet Witch. Jhfer will finish it.This was needed so we can have more palettes for her. I always wants to make all the palettes as different from each other as I can.- I still looking a way to solve some recent bugs, and this (plus some other recente bugs on the engine per se) prevents me to have too much progress. But this game development continues, as usual.I want to release the new version in 1 or 2 months, so can focus on some other projects I have. I have a lot of ideas under my sleeves, but I don't want to start them unless I finish other things first.
QuickFist said, April 25, 2018, 09:22:53 pmSo, in summary, what news will the next version have?- Now you have two real different paths to choose. Each path leads to different bosses.- One extra Chapter for each path (Greece and Sentinels)- 4 new playable characters (Hercules, Iron Fist and 2 others)- New bosses - Attuma, Ares, Enchantress and others- New helpers and NPC, like Yellow Jacket and Wiccan.Jhfer had finished his work with the Smartpals and, as usual, it's AMAZING.From left to right:Classic, Pirates (Swashbuckler), X-Men Evolution, X-Force, Kim the Nightcrawler, X-Men Legends, Azazel.He has 7 palettes, so one of them will have to be removed. Swashbuckler will be an extra mode for him.About the Azazel palette...dunno if it will just a color, an extra mode or maybe a boss.
I am still thinking about it. I would like to not reuse another playable character into a boss.But maybe I will do it.
Uche_of_MFG said, May 02, 2018, 10:22:23 pmIt was done once. <coughs>Hydra Four<coughs>This is EXACTLY my point...