i was bored so i checked some statistics on cvs2, particularly how often the chars play a get hit soundthis is what i got:Hit by --- Chance of Get Hit soundweak normal attack --- 30%medium normal attack --- 30%strong normal attack --- 50%special move --- 100%super move --- 100%putting it in mugen it goes something like this:Code: [State -3, GetHitSnd]type=playsndtriggerall=alive&&time=1triggerall=stateno=5000||stateno=5010||stateno=5020||stateno=5070||stateno=5080trigger1=enemynear,hitdefattr=SCA,SA,HAtrigger2=gethitvar(animtype)>=2&&random<500trigger3=gethitvar(animtype)<2&&random<300value= Your Sound(s)channel=0ignorehitpause=1persistent=0won't work right against projectiles, because mugen can't trigger much about them. so projectiles will cause a get hit sound according to the animtype, not the hitdefattr