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Guilty Gear X2 Reload Miniturized Code by Armor Cage (Read 7994 times)

Started by TETSUGA GENSHO, June 15, 2015, 07:25:55 am
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Guilty Gear X2 Reload Miniturized Code by Armor Cage
#1  June 15, 2015, 07:25:55 am
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ok so for this code just put it into your common1.cns (so it will work on all characters).. or u can add the code into ur characters own cns/st file somewhere.
Code:
[Statedef 88888] ; GG Miniturize
type = S
movetype = I
physics = N
sprpriority = -5
velset = 0,0
ctrl = 0

[State 88888, 0]
type = Turn
trigger1 = parent,facing != facing
trigger1 = time = 0
ignorehitpause = 1
persistent = 1

[State 88888, Position of Miniturize]
type = OffSet
trigger1 = 1
x = IfElse(teamside = 1, -ScreenPos X +10, -ScreenPos X +300)
y = -ScreenPos Y +64
ignorehitpause = 1
persistent = 1


[State 88888, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1
ignorehitpause = 1
persistent = 1

[State 88888, Miniture Animation Code]
type = ChangeAnim
trigger1 = selfanimexist(parent,anim) && parent,anim != 5 && parent,anim != 6
elem = parent,animelemno(0)
value = parent, anim


then put into ur ACTUAL characters [Statedef -2] code section.

Code:
[State -2, helper]
type = helper
trigger1 = (teammode = single || teammode = turns) = 1
trigger1 = numhelper(88888) = 0
helpertype = normal
ID = 88888
stateno = 88888
name = "MiniGG"
postype = back
facing = 1
pos = 0, 0
keyctrl = 0
size.xscale = .31
size.yscale = .31
size.shadowoffset = 99999
persistent = 1
ignorehitpause = 1


oh and don't try to use this with zooming stages lol.. doesn't work out too well.. lol unless u can modify the code so it doesn't shrink the p2 icon
Last Edit: June 20, 2015, 07:02:02 pm by TETSUGA GENSHO
Re: Guilty Gear X2 Reload Miniturized Code by Armor Cage
#2  June 20, 2015, 11:27:59 pm
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Man, thx for this sharing info
Re: Guilty Gear X2 Reload Miniturized Code by Armor Cage
#3  June 20, 2015, 11:34:38 pm
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what does this code do?
Re: Guilty Gear X2 Reload Miniturized Code by Armor Cage
#4  June 21, 2015, 12:17:35 am
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It creates a helper, which will be a miniature that moves like your playing character.
The first part is the state of the helper, it defines the conditions for when it turns, the offset (where it is located), the nothitby (so it won't be hit by anything), the changeanim (necessary to make this helper change the animations like your character does);
the second part is used to call the helper.
Re: Guilty Gear X2 Reload Miniturized Code by Armor Cage
#5  June 21, 2015, 12:55:24 am
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great code *old man thinking* Hey I know here a question ? Would be better to move this topic in the Resource Releases ? or Development Resources ? knowing there no character download content or stage content involved to this edit section ? just asking that all :)
Re: Guilty Gear X2 Reload Miniturized Code by Armor Cage
#6  June 21, 2015, 01:06:51 am
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Those are not the correct sections.

The "Tips, Tricks, Tutorials" is the right board.
Re: Guilty Gear X2 Reload Miniturized Code by Armor Cage
#7  June 21, 2015, 01:55:00 am
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