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Injustice Gods amongs us 2: The armored edition (Read 402491 times)

Started by Iced, June 10, 2016, 11:24:32 am
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lui

Re: Injustice Gods amongs us 2: The armored edition
#501  June 06, 2017, 08:37:34 am
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don't believe that.

boon is known for using blacked out renders to fool people before release, early versions of injustice 2 had a fucking bear, Obama and the terminator shadows to throw people off
Re: Injustice Gods amongs us 2: The armored edition
#502  June 06, 2017, 11:23:51 am
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Seems they are going for some Arkham Knight Red Hood inspired designs for some of his gear


Edit some dev gameplays

Last Edit: June 08, 2017, 01:10:23 am by Juri
Re: Injustice Gods amongs us 2: The armored edition
#503  June 14, 2017, 04:57:41 pm
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I just wanna say I am Really Annoyed that Red Hood is exclusive to season pass owners for the first week of release. I'm not buying any of the pass stuff because I don't know how much time I'll have to game in the future and would prefer to buy the characters individually as they come out IF I have time to play whenever they come out, and now I can't play Red Hood this week. Can't play him next week either, I'm busy next week. :|
Re: Injustice Gods amongs us 2: The armored edition
#504  June 15, 2017, 03:05:56 am
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Sub Zero
Re: Injustice Gods amongs us 2: The armored edition
#505  June 15, 2017, 03:58:44 am
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...Called it.
Re: Injustice Gods amongs us 2: The armored edition
#506  June 15, 2017, 04:49:11 am
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I am hoping one of the intro quotes by anyone vs Sub contain the phrase "with your heart so cold".

lui

Re: Injustice Gods amongs us 2: The armored edition
#507  June 15, 2017, 04:50:38 am
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Re: Injustice Gods amongs us 2: The armored edition
#508  June 15, 2017, 06:07:30 am
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I thought people debunked it as a joke back then, and now it's for real.
Re: Injustice Gods amongs us 2: The armored edition
#509  June 15, 2017, 02:37:55 pm
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fighter pack 1 has been publicly available for a long time and revealed the first 3 dlc characters dude...
Re: Injustice Gods amongs us 2: The armored edition
#510  July 05, 2017, 06:20:36 am
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don't believe that.

boon is known for using blacked out renders to fool people before release, early versions of injustice 2 had a fucking bear, Obama and the terminator shadows to throw people off
You can't say the Raiden and Black Manta ones are fake though. Those in the select screen can be used to fool people, but adding stuff in the trailer is different.

lui

Re: Injustice Gods amongs us 2: The armored edition
#511  July 06, 2017, 11:16:12 am
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im not saying all of them are fake, but the atom is for sure a fake as hell one. don't believe everything you see from boon and co.
Re: Injustice Gods amongs us 2: The armored edition
#512  July 06, 2017, 04:34:46 pm
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My reason to believe that there's something legit to those css slots is because they all match with the silhouettes from the character pack trailer.
Not going to argue if anyone differs though. Sub-Zero is close to release, and most likely Starfire's gameplay trailer will come out a day or two after that. I have a feeling it won't be too much time before a teaser trailer for the next 3 DLC characters comes out. Might as well just wait for that to happen and see how legitimate those silhouttes are.
Last Edit: July 06, 2017, 04:39:47 pm by NamelessOnlinePlayer
Re: Injustice Gods amongs us 2: The armored edition
#513  July 10, 2017, 08:31:10 pm
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Re: Injustice Gods amongs us 2: The armored edition
#514  July 10, 2017, 09:28:34 pm
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I must say the reusing of dialogues is boring. I expected more effort at least with the guest characters.

EDIT: Added a video with more intros.
Last Edit: July 11, 2017, 07:29:40 pm by Lord M

lui

Re: Injustice Gods amongs us 2: The armored edition
#515  July 10, 2017, 09:31:05 pm
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It probably has to do with the voice actors strike which makes it difficult for certain actors or actresses to come back to do more lines due to the strike
Re: Injustice Gods amongs us 2: The armored edition
#516  July 10, 2017, 11:52:05 pm
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It probably has to do with the voice actors strike which makes it difficult for certain actors or actresses to come back to do more lines due to the strike
Maybe, but wouldn't new quotes be already recorded since the DLCs were already planned?
Re: Injustice Gods amongs us 2: The armored edition
#517  July 11, 2017, 12:02:54 am
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[youtube]https://www.youtube.com/watch?v=EXFeubFA_1c[/youtube]
I must say the reusing of dialogues is boring. I expected more effort at least with the guest characters.

it's just like mortal kombat x, each mortal kombat character reuses the same dialogue just with a different character
Re: Injustice Gods amongs us 2: The armored edition
#518  July 11, 2017, 12:20:44 am
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it's just like mortal kombat x, each mortal kombat character reuses the same dialogue just with a different character
That didn't happen as often in MKX as it does in I2.
Re: Injustice Gods amongs us 2: The armored edition
#519  July 11, 2017, 04:27:14 am
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It probably has to do with the voice actors strike which makes it difficult for certain actors or actresses to come back to do more lines due to the strike

What? Can't they (some of the voice actors) just say screw the strike and all of that? Or is there something legal-wise that I am missing with this union stuffs?
Hug the Pikachus!

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Re: Injustice Gods amongs us 2: The armored edition
#520  July 11, 2017, 04:35:14 am
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Spoiler: Interesting tidbit about Sub-Zero's intros (click to see content)