YesNoOk
avatar

NMTE Revival 2 (WIP Demo) (Read 184234 times)

Started by TheFclass97, July 01, 2016, 03:20:40 am
Share this topic:
Re: NMTE Revival 2 (WIP Demo)
#81  June 14, 2017, 03:50:47 am
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Cool design concept.
Re: NMTE Revival 2 (WIP Demo)
#82  June 16, 2017, 11:25:48 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97
Ya really think so? I'm still on the fence on how the rounds should be presented... I'll get back to this in a minute, preparing for some stuff...
Re: NMTE Revival 2 (WIP Demo)
#83  June 21, 2017, 03:12:22 am
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Yeah, it's pretty interesting and looks original. Keep it going and let's see, how it turns out.
REV 2 Concepts: Title Screen
#84  June 30, 2017, 04:48:08 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97

Ehh?


I'm trying to create a concept for the title screen. I'll move on to the rest of the menus later on in a certain order. The bg are different tube tv screens that will occasionally play a portrait of a character in the game (dunno to either have them as silhouettes or not), while a layer of static covers over them. Then the "REV 2" logo will slowly fade in (with of course "Press Start" blinking afterwards).
REV 2 Concepts: Title Screen
#85  July 02, 2017, 10:07:49 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97


Applied the static and removed some of the bevel from the text for comparison (and maybe it's better without it?).
Last Edit: July 02, 2017, 10:15:20 pm by TheFclass97
Feedback plz, REV 2 Intro
#86  July 04, 2017, 12:30:41 am
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97


This is for NETMugen TE Revival 2 (or... just REV 2...). Just a simple idea for an intro... Any way I can improve this or make it just... more? Or is this good? Not a graphics guy, but tryin'.
Re: NMTE Revival 2 (WIP Demo)
#87  July 06, 2017, 07:07:02 pm
  • **
    • Brazil
[youtube]https://youtu.be/mCKiJOZQhnk[/youtube]


This is for NETMugen TE Revival 2 (or... just REV 2...). Just a simple idea for an intro... Any way I can improve this or make it just... more? Or is this good? Not a graphics guy, but tryin'.

Man, this is looking pretty good!!!
Re: NMTE Revival 2 (WIP Demo)
#88  July 06, 2017, 07:51:50 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97
REV 2 New Intro (ver.2) (feedback?)
#89  July 21, 2017, 11:08:06 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97


Version 2 of the intro... What do ya think?
REV 2 Intro + CS Ryu (Pals?)
#90  July 22, 2017, 02:16:51 am
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97
First time I made a template for CS sprites... I hope I did it right. If not, I'll just make a very simplified version that should fix any issues. Sorry to bump, I'm just trying to push forward with this project as much as I can...

Credit goes to Ryu From the Streets for the CS'd sprites :3



Anyone wanna help? I'm accepting Ryu and Evil Ryu pals
Last Edit: July 23, 2017, 03:02:43 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#91  July 22, 2017, 05:25:14 am
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Man that was really a sick intro, very original. How did you create the static animation, in the opening logos. Looking like a pro with this one.

;x

Re: NMTE Revival 2 (WIP Demo)
#92  July 22, 2017, 05:28:02 am
  • avatar
  • ****
    • USA
Where'd you get the CS, just curious. Oh I see. Also you should note that the original is by me.
Re: NMTE Revival 2 (WIP Demo)
#93  July 22, 2017, 05:33:59 am
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97
Where'd you get the CS, just curious. Oh I see. Also you should note that the original is by me.

Word, was it? The guy I credited said he made it and gave it to me to help out.

Man that was really a sick intro, very original. How did you create the static animation, in the opening logos. Looking like a pro with this one.


Thanks... Well, it's just years of video editing by myself... and college courses, lel :P

;x

Re: NMTE Revival 2 (WIP Demo)
#94  July 22, 2017, 05:37:14 am
  • avatar
  • ****
    • USA
I'm sure you knew, but it's fine. Take what you can get, you are welcome.
Re: NMTE Revival 2 (WIP Demo)
#95  July 22, 2017, 05:45:11 am
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97

;x

Re: NMTE Revival 2 (WIP Demo)
#96  July 22, 2017, 05:47:49 am
  • avatar
  • ****
    • USA
Yeah my bad, it's fine though.

DW

Re: NMTE Revival 2 (WIP Demo)
#97  July 23, 2017, 02:53:39 am
  • *****
  • Dreaming for the ones who can't.
  • R.I.P Tamez
    • USA
    • www.trinitymugen.net
Pssh... You got your nerve.
NMTE REV 2 Gameplay Showcase (Early WIP)
#98  August 07, 2017, 09:17:55 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97
I just got back to some coding on NETMugen TE Revival 2. It's pretty rough, but I can at least say that the core gameplay is mostly complete (just gotta iron out some things, add some sounds and effects, more testing, etc.). I still got some fine tuning left, but i wanted to at least show some progress on the char. I hope you like what I got so far.

Re: NMTE Revival 2 (WIP Demo)
#99  August 07, 2017, 09:25:55 pm
  • ***
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
can you change these hitsparks,they are extreme ugly and huge
Re: NMTE Revival 2 (WIP Demo)
#100  August 07, 2017, 09:26:58 pm
  • ****
  • 助けて
  • I survived Maria
    • Puerto Rico
    • Skype - TheFclass97
Eventually. I haven't decided on what I wanted yet, so I left it blank for now.
Last Edit: August 07, 2017, 09:33:17 pm by TheFclass97