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add004basic (Read 866072 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1201  January 16, 2019, 02:42:22 pm
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Re: add004basic
#1202  January 16, 2019, 03:36:22 pm
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One more question, I've been trying to get the Input Display working, but I'm having trouble getting it to work. Is there a specific process or something?
Re: add004basic
#1203  January 16, 2019, 05:35:14 pm
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Could you please tell me what's new in this version versus the other? If I want to use it,  I need to restore the characters first and re-patch with the new add004pie file inside the compressed file? Thank you very much for the help.
Re: add004basic
#1204  January 19, 2019, 04:13:23 am
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This basic lost something. Like different kind of open fight sound...
Re: add004basic
#1205  January 24, 2019, 02:43:32 am
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Hi, Shiyo Kakuge. I'm happy you continue to tweak your TAG system patch on mugen. I noticed that you solved the bug of the sprite of change that did not appear at the time of the previous version change.

I personally did not like some things in the new update (02.01.2019). The punctuation system disappeared, something innovative of version 25.07.2017. I am in favor of this system to return, because we can observe in real time the score made by the character. This leaves the games more dynamic.

The Dizzy system in battle that is linked to 5300 animation also disappeared. I am in favor of him to come back too, because in sequential combos it is interesting that the char simulate dizziness. Taking as much kicking and lifting as if nothing had happened is strange. This innovation that came up in the previous version should also remain in my opinion.

Thanks for your effort.

TiE

Re: add004basic
#1206  January 31, 2019, 09:52:39 am
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Plain "WOW!" for what this has become over the past years.
I still have to fight my way through the thread. So I can't give proper feedback, yet.

Just started reading today & had to pause at page 7, so please pardon me, if this was mentioned before...
Are you aware that the info.gif in your initial post misses the first "r" in the word "partner", @Shiyo Kakuge?
[BGdef]
 ;Filename of sprite data
spr = stages/ ***.sff
Re: add004basic
#1207  January 31, 2019, 06:21:04 pm
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Hi, Shiyo Kakuge. I'm happy you continue to tweak your TAG system patch on mugen. I noticed that you solved the bug of the sprite of change that did not appear at the time of the previous version change.

I personally did not like some things in the new update (02.01.2019). The punctuation system disappeared, something innovative of version 25.07.2017. I am in favor of this system to return, because we can observe in real time the score made by the character. This leaves the games more dynamic.

The Dizzy system in battle that is linked to 5300 animation also disappeared. I am in favor of him to come back too, because in sequential combos it is interesting that the char simulate dizziness. Taking as much kicking and lifting as if nothing had happened is strange. This innovation that came up in the previous version should also remain in my opinion.

Thanks for your effort.

All these features are still in the latest version of Add004. You need to re-enable them again in config.system_switch if you just updated to the latest version
Re: add004basic
#1208  January 31, 2019, 08:59:46 pm
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A few questions..
How do i fix when the match ends upon the death of only 1 player instead of both? cause i used to back then have to defeat the two characters of the team and now i don't know what i did but for some reason now it only takes one to K.O the match plus the second member has AI for both sides, i've tried all other .bat files too.
Is it also safe to update? i'm using the one from MugenMatch 2.1 (well i'm using MugenMatch) will i need update all characters again? if i have to replace all old files won't that mean resetting from step 1? is it even worth updating?
Re: add004basic
#1209  February 01, 2019, 02:05:03 am
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Friend @kenmasters2812, where can I find this config.system_switch to re-enable the score and system of dizzy?

Re: add004basic
#1210  February 01, 2019, 03:24:58 am
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PM me if you'd like a logo for your project.
Re: add004basic
#1211  February 05, 2019, 09:38:44 am
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Re: add004basic
#1212  February 05, 2019, 11:51:17 am
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Re: add004basic
#1213  February 05, 2019, 12:03:59 pm
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Re: add004basic
#1214  February 17, 2019, 06:03:03 pm
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Hi! i`m thinking to use the add004 patch for the characters and lifebars.. someone know how to code the scale of a lifebar´s damage like this? and if it is possible that it is not deformed

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