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Burst During Custom Hit States (Read 237 times)

Started by Nep Heart, December 21, 2018, 09:34:25 am
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Burst During Custom Hit States
#1  December 21, 2018, 09:34:25 am
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 This is one of those other issues from my pre-existing mechanics that works in most cases, but will fail entirely in specific instances. As the title of the topic says, I am trying to get a burst (like Guilty Gear) to work during custom hit states. Since MUGEN will make you end up using P2's command list whenever they put you in custom state, I've tried numerous solutions. The most recent one is attempting to use a helper that buffers the burst command and the closest in terms of positive results I got from this method is turning the helper's keyctrl on, but all it does is change the helper's state into the burst state, so... that didn't help too much.

 I tried studying Muteki's Guilty Gear characters for a solution, but frankly, they're a nightmare to study because of how horribly unorganized their codes are.

 So, what would people suggest here?
Last Edit: December 21, 2018, 11:22:53 pm by Nep Heart
Re: Burst During Custom Hit States
#2  December 21, 2018, 11:22:41 pm
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Seems I've found the solution. I needed to put "!ishelper" as a trigger for every changestate in the CMD so that they don't conflict with the helper's command detection. Now the burst works as intended, the helper with keyctrl turned on worked after all. Looks like I'm good now.