Heya, in State 0 you should have a ChangeAnim controller that has Value = 0 (change to Stand).
There should be a trigger such as
trigger2 = anim = 5 && animTime = 0
Which means, you are in anim 5 and the anim has ended... so now trigger the ChangeAnim and go to anim 0.
If such a ChangeAnim does not exist in your state 0 then copy/paste this in and you should be good to go
[State 0, Change to Stand]
type = Changeanim
trigger1 = anim = 5 && animTime = 0 ;Turn anim over
value = 0
Let me know if you need any more assistance.