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Finn and Jake- Adventure time (Read 95342 times)

Started by Daeron, January 08, 2013, 11:04:59 pm
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Re: Finn and Jake- Adventure time
#81  October 18, 2013, 12:01:25 am
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i just came with an idea!

Ice King whould come and try to attack Finn, but he ducks avoiding the ice attack, making the opponent on the freeze state...
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Re: Finn and Jake- Adventure time
#82  October 18, 2013, 01:30:38 am
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Have a suggestion...

How about a defensive move like Dhalsims Yoga Tower from SF4 (Dhalsim stands high on one of his legs, this will avoid quite a lot of mid and low attacks along with throws and projectiles, lower body invincibility of this move doesn't last too long)?

Finn could stand on Jake and he would stretch his legs?
Re: Finn and Jake- Adventure time
#83  October 18, 2013, 02:37:38 am
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i just came with an idea!

Ice King whould come and try to attack Finn, but he ducks avoiding the ice attack, making the opponent on the freeze state...

There wont be strikers or helpers in this char.


Staubhold, there is no move like that planned, but Finn will appear riding jake like in the show intro for a intro pose :)
Re: Finn and Jake- Adventure time
#84  October 18, 2013, 05:17:04 am
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Who's coding this? I'd gladly assist in that field, if you don't already have someone.
Re: Finn and Jake- Adventure time
#85  October 18, 2013, 01:57:29 pm
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No main coder for the moment :/
Re: Finn and Jake- Adventure time
#86  October 18, 2013, 02:40:47 pm
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the pb sprite reminds me of the old man in simpsons lol. nice sprites btw
Re: Finn and Jake- Adventure time
#87  October 18, 2013, 07:12:44 pm
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I'd love to be your main coder. :)

Just message me some details, & I can get to work. I love the show anyway, so I've got a habit of putting my best foot forward. ;)
Re: Finn and Jake- Adventure time
#88  October 18, 2013, 07:44:13 pm
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Cool!
Well i have to finish the sprites first an then add the pallete separation so it will take a while!
Good that you know the show :)
Re: Finn and Jake- Adventure time
#89  October 18, 2013, 11:27:52 pm
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I can actually separate palettes, as well as code him. Spriting is really all you'd need to do, unless it's your preferences. :yes:
Re: Finn and Jake- Adventure time
#90  November 05, 2013, 10:37:46 pm
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Hard version, now ill probably rework on the medium version, to make jake fist a little bigger
Re: Finn and Jake- Adventure time
#91  November 05, 2013, 10:43:52 pm
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So fluid, awesome work

Re: Finn and Jake- Adventure time
#92  November 06, 2013, 12:15:29 am
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These look so fun :D! That attack can double for a reverse attack. He attacks with his BUTT!
Re: Finn and Jake- Adventure time
#93  November 07, 2013, 02:45:47 am
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Smexy! =3
Re: Finn and Jake- Adventure time
#94  November 10, 2013, 10:55:19 pm
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Started with the kicks,  light kick to be more precise
oh and i have moved his left eye (artist side) a pixel to the right on all his previous sprites...  it makes a whole difference and looks more accurate :)

-Edit-  oh... so something about his proportions has been bugging me a long time and i finally figured it out...



I have to make him taller, enlarge his torso 3 or 4 pixels and make his legs to be at the middle of his body
So i guess its... REVAMP TIME!!!!  (with sad face and grumpy noises)
Last Edit: November 10, 2013, 11:03:11 pm by Daeron
Re: Finn and Jake- Adventure time
#95  November 10, 2013, 11:33:07 pm
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 :sadgoi: Good luck, I know all about revamping and how terrible it is  :gonk:!
Re: Finn and Jake- Adventure time
#96  November 10, 2013, 11:43:30 pm
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Ok, so heres how Finn should look from now on...
Should i name him Finn and jake z2 now? (just kidding) 

Ill see how many previous anims could be saved and converted properly, basic punches and kicks wont be a problem i guess.
Ill scrap the sword attack probably... never fully liked aniway.

All this revamp thing could be have been avoided if i payed more attention to actual proportions rather than just spriting over small sprites that need to be modified to look good in the Ds...

so that been said... less tracing and more hand drawing from now on!!!  ò-ó   (or if i trace i should be more carefull with proportions)
Re: Finn and Jake- Adventure time
#97  November 11, 2013, 12:03:41 am
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He looks better, although the old version is still really nice. I must be honest: I like the old eyes better. Would you concider keeping them? They are much better visable with 2 pixels thick. They kind of fall away at just 1 pixel.
Re: Finn and Jake- Adventure time
#98  November 11, 2013, 12:13:35 am
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I was having trouble deciding that too...  but i usually play fullscreen on mugen when things look bigger.
Look at Marceline and Pb sprites i did earlier, they seem to work for them.

But dont worry, the eyes will change a lot during anims and attacks:

Spoiler, click to toggle visibilty

Just like in the show, spontaneus eyebrowns appear when needed.
I want to give him weird and funny faces like in thw show :)

(Im revamping the smart pallete for now, ill try to test some of these faces later :) )

Edit

http://www.youtube.com/watch?v=mg3fYnzUKCM
some "laters" later:



Last Edit: November 11, 2013, 03:59:13 am by Daeron
Re: Finn and Jake- Adventure time
#99  November 11, 2013, 04:57:37 pm
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Stance revamped

Lol they blink to often, well its just this anim timing, they should blink less time per cycle in the final version
Re: Finn and Jake- Adventure time
#100  November 11, 2013, 05:23:32 pm
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He looks better, although the old version is still really nice. I must be honest: I like the old eyes better. Would you concider keeping them? They are much better visable with 2 pixels thick. They kind of fall away at just 1 pixel.

totally agree...i like the bigger eyes...its better to see.

this character is gonna be so amazing. Keep up the sick work.
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