I'd also suggest switching your default palette to 1,0 or 1,1. When importing sprites FF3 likes to make the new palette start with 0. So you'll have palettes 0,0 thru 0,999 or whatever. Just a microscopic change that could possibly stop a bug in the future.
Yes, this particular part fixed most of the problem.
I also deleted the template palette from the palette list.
Now it works!
Now, I'm trying to restore to palette1. (pal 1.0) every time you see the player intro.
I use this in the character intro, but it still keep the 2nd palette (palette 1.1)
[State 191, RemapPal]
trigger1 = 1
type = RemapPal
source = 1,0;la source est toujours la même
dest = 1,0
something wrong with this ?