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HEROES MUGEN PROJECT (NBC Tv Series) Claire & screenpack updates (Read 95940 times)

Started by FobiaZz, July 15, 2014, 12:36:56 pm
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Re: HEROES MUGEN PROJECT
#21  December 09, 2015, 06:38:54 pm
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Re: HEROES MUGEN PROJECT
#22  December 10, 2015, 12:45:52 am
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for something like this i think you should get the boring stuff out of the way first the the get hit required sprites.

You're right, usually i start to draw / restyle gethit sprites after basical movements (walk, jump) 'cause they're similari each other.
Re: HEROES MUGEN PROJECT
#23  December 10, 2015, 02:44:00 am
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HEROES MUGEN PROJECT
#24  January 31, 2016, 09:09:22 pm
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Hi all! I'm sorry for my long missing from the site, I'm actually really busy with MugenPixart Team's Saint Seiya Legend Mugen Project and a new, real-life job! ^^

By the way, I'm still on Peter's basical movements, the only thing I have to do is the walking backwards animation and a pair of frames for the intros (I've drawn 3 intros, 3 winposes and the time over lose), once I'll finish these ones I'll start coding the character.

Another thing: during Xmas Holidays I've drawn and coded the screenpack. :) It's for Mugen 1.1 and includes scores and fonts from original TV series. Here's a screenshot of the Select Screen:



I hope to code soon Peter to make a good video of my WIP! :)

Have faith, I'm still alive! ;)
Re: HEROES MUGEN PROJECT
#25  February 01, 2016, 10:51:41 am
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Hi Sir! I am so amazed to see your work on Heroes project and I really love it! I always imagined a few Heroes characters in KOF style after a few months I learned about Mugen, but that was 8 years ago. Great to see you work on the project! ;D I'm sure I will keep on eye on this project much.
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Re: HEROES MUGEN PROJECT (NBC Tv Series)
#26  February 18, 2016, 02:45:48 pm
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Hi Sir! I am so amazed to see your work on Heroes project and I really love it! I always imagined a few Heroes characters in KOF style after a few months I learned about Mugen, but that was 8 years ago. Great to see you work on the project! ;D I'm sure I will keep on eye on this project much.

Thanks Enso! ^^
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#27  March 13, 2016, 05:38:20 pm
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Here we go with the first video showering the preview of our favorite paramedic, Peter Petrelli!

I've drawn and coded all basic movements, plus the guard (in the future I'll assign a button to do it), intro poses, victory poses (one of them triggers with perfect win) and time over lose (where he's near to explode). I've also included in-game messages in MvsC style (I'm not really sure to put all of them, I think I'll left just the "first hit" and "danger" ones). At last, in the first minutes you can also watch an overview of the screenpack, completely customized.



Comments: ON! :D
Last Edit: June 30, 2016, 12:17:37 pm by FobiaZz
Re: (NBC Tv Series) HEROES MUGEN PROJECT (-> PETER 1ST VIDEO!)
#28  March 14, 2016, 07:33:20 am
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I love how you got started with adding some animations for Peter and completed the screen pack. Hope to see more.
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focus more and stop thinking about things like the internet or titties

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Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Re: (NBC Tv Series) HEROES MUGEN PROJECT (-> PETER 1ST VIDEO!)
#29  March 21, 2016, 06:53:49 pm
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I love how you got started with adding some animations for Peter and completed the screen pack. Hope to see more.

Thanks Enso! ^^ I hope to show you more in the next days, if job allows me to do it! :)
Re: (NBC Tv Series) HEROES MUGEN PROJECT [-> PETER 1ST VIDEO!]
#30  June 30, 2016, 12:10:00 pm
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Hi all guys! :D

I'm back to report you I've finished to draw and code Peter's frames when hitted (the 5XXX group, for experts). Probably I'll add some new frames in the future for custom states like strangled (by telekinesis or super-strenghten hand), frozen or burned, however by now I'll proceed with punches and kicks.

I've also started to draw some frames for Claude Rains, the invisible man, who'll be the trainer in the game (I'm curious to find out how to code it) as long as his stage, the Deveaux Rooftop (I've used frames from various SNK stages and previous works of mine, the only thing I have to do is re-draw the statue and add some staffs and pigeons on the wall).

To celebrate the update, here below you can see a comic-like screenshot of the game, with balloons and quotes from the show! :)



TRIVIA: Can you remember the name of the episode? :D
Last Edit: July 04, 2016, 07:24:16 pm by FobiaZz
Re: (NBC Tv Series) HEROES MUGEN PROJECT [-> PETER 1ST VIDEO!]
#31  June 30, 2016, 12:16:17 pm
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I really hope the sprites are unfinished, because there is much pillow shading going on here...
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#32  July 01, 2016, 01:56:11 am
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I really hope the sprites are unfinished, because there is much pillow shading going on here...

They're finished imho, as I said I'm not an expert drawer. If someday someone would like to improve them he'll be welcome.
Last Edit: July 01, 2016, 08:21:54 am by FobiaZz
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#33  July 05, 2016, 08:25:40 am
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Claude's pants looks pillow-shaded. The lighting for KOF has to hit light from diagonally above if you want to make a KOF sprite style. Even his shoulders and arms on his coat. Use character references such as Iori, Mr. Big, Robert, whoever for the clothing reference to shade. I'm not an expert on KOF style though but I understand the way KOF sprite style works. You just gotta imitate the shading of clothes, skin, and even proportions of chars. Good luck.

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TRIVIA: Can you remember the name of the episode? :D

Godsend?
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focus more and stop thinking about things like the internet or titties

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Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#34  July 05, 2016, 03:25:33 pm
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Claude's pants looks pillow-shaded. The lighting for KOF has to hit light from diagonally above if you want to make a KOF sprite style. Even his shoulders and arms on his coat. Use character references such as Iori, Mr. Big, Robert, whoever for the clothing reference to shade. I'm not an expert on KOF style though but I understand the way KOF sprite style works. You just gotta imitate the shading of clothes, skin, and even proportions of chars. Good luck.

Quote
TRIVIA: Can you remember the name of the episode? :D

Godsend?

Ok I'll check for the lights. No, it was not Godsend! :P
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#35  July 06, 2016, 01:25:42 pm
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I fixed a bit Claude's legs (I'll do the same for Peter if necessary). About the lights, this is the rule I'm following:



EDIT: How could I make it better?
Last Edit: July 08, 2016, 12:56:08 pm by FobiaZz
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#36  July 09, 2016, 12:19:05 pm
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OK. I didn't know you can't emulate that style, but I'm rooting for you on this project. Keep up the good work, man. I think if you can't emulate, you can frankensprite.

http://irwt.iammanyninjas.com/sprite-kof.html

Trying my best to help you on it.
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focus more and stop thinking about things like the internet or titties

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Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#37  July 09, 2016, 05:50:26 pm
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Last Edit: July 09, 2016, 05:54:12 pm by Sin-
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#38  July 11, 2016, 12:12:38 pm
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Thank you guys! I'll fix these things for both characters!
Re: (NBC Tv Series) HEROES MUGEN PROJECT
#39  November 02, 2016, 03:29:26 pm
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Hi guys! I recently found the time to reprise the project, and I finally fixed the pillow shading on Peter's coat (thanks againt to Enso and AlexSin for notice):

Re: (NBC Tv Series) HEROES MUGEN PROJECT
#40  November 02, 2016, 09:32:28 pm
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Now there's another thing that doesn't look good in the new sprites (in the coat) and it's called staircase banding. In the link I gave you above search for that term (or for "fat pixels"), it should show you a picture.
The problem with the sprites is that you're trying to make the outlines too evident, but you're doing the wrong way, so try to break the lines a bit.
@MotorRoach: (sorry for notifying you) had an image showing how to do that.