for something like this i think you should get the boring stuff out of the way first the the get hit required sprites.
YoungSamurai5 said, December 09, 2015, 06:33:18 pmfor something like this i think you should get the boring stuff out of the way first the the get hit required sprites. You're right, usually i start to draw / restyle gethit sprites after basical movements (walk, jump) 'cause they're similari each other.
focus more and stop thinking about things like the internet or titties
Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Hi Sir! I am so amazed to see your work on Heroes project and I really love it! I always imagined a few Heroes characters in KOF style after a few months I learned about Mugen, but that was 8 years ago. Great to see you work on the project! I'm sure I will keep on eye on this project much.
I love how you got started with adding some animations for Peter and completed the screen pack. Hope to see more.
you are all small and can't grow manly sideburns
I really hope the sprites are unfinished, because there is much pillow shading going on here...
TRIVIA: Can you remember the name of the episode?
Claude's pants looks pillow-shaded. The lighting for KOF has to hit light from diagonally above if you want to make a KOF sprite style. Even his shoulders and arms on his coat. Use character references such as Iori, Mr. Big, Robert, whoever for the clothing reference to shade. I'm not an expert on KOF style though but I understand the way KOF sprite style works. You just gotta imitate the shading of clothes, skin, and even proportions of chars. Good luck.QuoteTRIVIA: Can you remember the name of the episode? Godsend?