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How to remove damage based poweradd on a move? (Read 530 times)

Started by SecondDeath777, January 04, 2019, 04:06:13 am
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How to remove damage based poweradd on a move?
#1  January 04, 2019, 04:06:13 am
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Well, I don't know for how long, but I have a computer again, and as such, am fiddling with supers for SF characters, as I often do. One move for a Ken I have is a Shinryuken with some odd properties, but what we're here for is that I attempted to make it an instant kill. To do this, I took the easy way out and set damage in all parts of the move to enemy,const(data.life)*enemy,const(data.defence)*.02. This had the intended effect...save for the fact he REGAINS FULL METER whenever it connects. Now, I play with some busted shit, but spamming free OHKOs from round to round is in bad taste even for me. So, how do I set the move such that no power is gained from the damage it deals? Thanks in advance for any assistance.
Last Edit: January 04, 2019, 04:19:10 am by SecondDeath777
Re: How to remove damage based poweradd on a move?
#2  January 04, 2019, 04:16:04 am
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 In the hitdefs, are there any "getpower" parameters? If there is any, set it to "0,0". If there is none, add "getpower = 0,0".
Re: How to remove damage based poweradd on a move?
#3  January 04, 2019, 04:19:26 am
  • **
  • One must factor every possibility.
Heh. Worked like a charm. Thanks a million.