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Hunter Workshop : Back to work! (Read 169419 times)

Started by GTOAkira, July 23, 2014, 01:10:31 am
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Re: Hunter Workshop
#61  March 18, 2015, 05:35:26 am
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Oh man the rival schools lifebars look so good, I can't give any more real feedback. They look pretty much complete.

Now I'm gonna have trouble deciding between the Jojo and rs ones though.
Re: Hunter Workshop
#62  March 18, 2015, 02:15:31 pm
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thx they are pretty much done just need the win font and the combo font
Also any idea for simul/turn mode, i completly forgot those
Last Edit: March 18, 2015, 02:45:49 pm by Unlucky_Hunter
Re: Hunter Workshop
#63  March 22, 2015, 12:54:09 am
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Thinking about it, I guess you could just do a smaller box for the simul and have three of them somewhere for turns. I'm can't really think of a place they could go without ruining the flow the bars though.
Re: Hunter Workshop
#64  March 22, 2015, 12:54:36 am
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yeah i think im just going to something simple
Re: Hunter Workshop
#65  March 23, 2015, 07:26:27 pm
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Alright so how does that look

Re: Hunter Workshop
#66  March 23, 2015, 07:33:36 pm
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They look nice, but they are a tad too big (half of the screen is just lifebars). Especially the p3 and p4 ones.
Last Edit: March 23, 2015, 07:44:25 pm by Alex Sinigaglia
Re: Hunter Workshop
#67  March 23, 2015, 07:37:44 pm
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yeah I think il make the simul bar smaller
Re: Hunter Workshop
#68  March 23, 2015, 09:54:32 pm
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Alright I remove the simul name for p2
Re: Hunter Workshop
#69  March 24, 2015, 03:56:17 pm
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Yeah, that's much better.
Re: Hunter Workshop: Punch Out
#70  March 25, 2015, 08:38:17 pm
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Thought

All the stuff I used ome from the snes game
Feedback are welcome
Re: Hunter Workshop: Punch Out
#71  March 25, 2015, 10:19:10 pm
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Also here the KO sprite

I was thinking of using the KO one for the the first round and the TKO one for the last round
Last Edit: March 25, 2015, 10:58:09 pm by Unlucky_Hunter
Re: Hunter Workshop
#72  March 26, 2015, 12:16:59 am
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Not sure if you can really change the KO graphics between rounds, though.

Dante for Smash
Re: Hunter Workshop
#73  March 26, 2015, 12:26:19 am
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Can't do that, mugen's limited to one ko animation. You could use it for the double ko, but that'd kinda...awkward.

Can't believe I overlooked this thread, you have some really impressive stuff, specially the mvc-like lifebars. I'd take a shot at coding those if they weren't already taken.
Re: Hunter Workshop
#74  March 26, 2015, 12:31:40 am
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thx alot
did not know that it was impossible well ill try to think of something in the meantime im probably going to stick with the normal KO
Also I would not mind seeing someone else coding the mvc lifebars
thx again for the comment
Re: Hunter Workshop
#75  March 26, 2015, 12:39:05 am
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You can ditch the K and use the rest for a Time Over animation, mugen at least supports that. You can also change the T for a D for the Double KO animation.
Re: Hunter Workshop
#76  March 26, 2015, 12:58:05 am
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Something like that

also il use the tko for the time over
Last Edit: March 26, 2015, 01:04:24 am by Unlucky_Hunter
Re: Hunter Workshop
#77  March 26, 2015, 11:24:49 pm
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Simul and Turn
Re: Hunter Workshop
#78  March 27, 2015, 02:46:10 am
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Is this a Muscle Bomber Lifebar? That's great! :D
Re: Hunter Workshop
#79  March 27, 2015, 01:32:43 pm
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thx but it is base on the Punch Out game
Re: Hunter Workshop
#80  March 27, 2015, 08:29:41 pm
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Some Updated
-The Punch Out lifebars are pretty much done just need someone to code them
-Im still working on the rival school lifebars but i havent found any good hits font but they are also pretty much done
-The jojo lifebars are still being code by Drkelexo he is kind of busy so it will have to wait

I was also thinking about working on something tmnt or HnK related so any idea are welcome
Last Edit: March 28, 2015, 06:11:38 pm by City_Hunter