YesNoOk
avatar

K4-6-O's sprites  (Read 78864 times)

Started by k6666orochi, September 09, 2014, 01:12:32 am
K4-6-O's sprites
#1  September 09, 2014, 01:12:32 am
  • ***
These are some sprites and portraits I've done, some are very old
Sprites
Spoiler, click to toggle visibilty

Animations
Spoiler, click to toggle visibilty

Portraits
Spoiler, click to toggle visibilty

Linearts
Spoiler, click to toggle visibilty
Drawings
Spoiler, click to toggle visibilty
Duke (WIP)
Last Edit: July 29, 2017, 09:58:13 pm by k6666orochi
Re: My works
#2  September 09, 2014, 06:17:31 pm
  • ******
  • [E]
    • Mexico
that's some nice artwork.
Re: My works
#3  October 03, 2014, 09:03:40 pm
  • ***
gifs
Last Edit: February 24, 2018, 03:36:41 pm by AlexSin
Re: My works
#4  October 03, 2014, 10:00:52 pm
  • ******
  • KOF Spriter
Excuse my absolute ignorance, but what exactly was edited in Yuri's Run Animation?
Re: My works
#5  October 03, 2014, 10:30:58 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Pretty nice anims in here. I only suggest that you make at least one or two more frames for that Kyo kicking animation, because since 2003 Kyo has quite the smooth animations, having that move exactly like the KOF 95 flow is a problem.

Dante for Smash
Re: My works
#6  October 03, 2014, 10:56:47 pm
  • *****
  • The Sweeper
  • Surpass my Aniki
    • Algeria

  • Online
Re: My works
#7  February 17, 2015, 04:12:01 pm
  • ***
time without showing something, this is a sprite I'm starting to do is not much I'm learning to do it that way, but if all goes well could be a possible future project ;)
Last Edit: February 24, 2018, 03:37:07 pm by AlexSin
Re: My works
#8  February 17, 2015, 10:09:35 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Oooh, I like what I see. Just an advice, you should lower that foot... like, a lot. If anything, I feel the difference between the two shoes' vertical position should be of nothing more than a few pixels.

Dante for Smash
Re: My works
#9  February 18, 2015, 12:35:00 am
  • ***
Re: My works
#10  February 18, 2015, 04:23:55 pm
  • ******
Lifebars have nothing to do with what he said though.
Wait, did you re-trace the animation from a video?

Since I'm here, I shall explain what he meant with this image:


The one with a ✓ is fixed. This kind of mistakes are better fixed from the start before you animate the sprites. But I know you already made an animation. Well, better late than never.
I would also fix the jacket now.

I see you have two topics here about your sprites, I could merge them. But I'll wait a bit before taking action.
Last Edit: February 18, 2015, 04:38:03 pm by Alex Sinigaglia
Re: My works
#11  February 18, 2015, 05:18:21 pm
  • ***
  • Nightmare Return
    • Brazil
    • https://www.youtube.com/user/MugenJaderMugen
Dope!
Orochi Chris sprites are wonderful!!! :)
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: My works
#12  February 18, 2015, 06:32:03 pm
  • ***
Wait, did you re-trace the animation from a video?
no, use the game with emulator and change the size of the image with photoshop, use as a reference the size of another character in the game and I was compared to its 2D version xD
and what the lifebars I mean this

thanks for that error mark me wanted to see if it could in the game play with the camera in different angle so it does not look like that but it donot
I was thinking more along the other leg out which was a few pixels above and keep that leg as

Last Edit: February 24, 2018, 03:37:49 pm by AlexSin
Re: My works
#13  February 18, 2015, 06:42:17 pm
  • ******
Well, I wasn't that far with my deduction: instead of a video you used an emulator.

That's a powerbar. :P
Re: My works
#14  February 20, 2015, 09:08:54 pm
  • ***
I see you have two topics here about your sprites, I could merge them. But I'll wait a bit before taking action.
ok   
That's a powerbar
I'm used that way when I say lifebars I also mean the power that always give me problems when making stages xDDD

is a "beta version" of the animation, were originally 11 sprites but I quite 2, but stay well, fix the size of the foot of the other leg and reduced some pixels that lost so that it was closer than in relation to the other, is to be corrected some mistakes but at the moment I would like to do other animations, and the sprites have enough'll fix the details of clothing and I will add the original colors
Last Edit: February 24, 2018, 03:38:10 pm by AlexSin
Re: My works
#15  February 20, 2015, 09:55:29 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Really smooth animation, can't wait to see it colored!

Dante for Smash
Re: My works
#16  February 21, 2015, 02:54:45 am
  • ******
  • I laugh at my own jokes 99% of the time
  • Toriyama pretty much ruined me, but I'll be back!
    • nass.yh95@gmail.com
Only way to go is up.

((Twitter) || (Tumblr)
Last Edit: February 24, 2018, 03:38:31 pm by AlexSin
Re: My works
#17  February 21, 2015, 04:31:18 am
  • ***
Last Edit: February 24, 2018, 03:38:51 pm by AlexSin
Re: My works
#18  February 21, 2015, 02:41:33 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Nice details there, and I'm happy to hear that he's going to be KOF style. Looking forward to how it turns out~

Dante for Smash
Re: My works
#19  February 21, 2015, 05:10:25 pm
  • ****
  • (o.O)!
  • MadkaT Was Here
    • Guernsey
    • a@b.xxx
    • Skype - admin
    • network.mugenguild.com/madkat
Kof style from scratch is so hard, but if you get it would be a good job. Keep going!
<- Foros Mugen en español. And also English forums.
Re: My works
#20  March 06, 2015, 09:30:59 pm
  • ***
another animation, it took me some time to do it
Last Edit: February 24, 2018, 03:39:10 pm by AlexSin