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Lifebar Issue: Character Portraits Remain During Screen Animation, & Names (Read 693 times)

Started by Wautil, January 23, 2019, 08:30:05 am
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Lifebar Issue: Character Portraits Remain During Screen Animation, & Names
New #1  January 23, 2019, 08:30:05 am
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EDIT:
My issues have been mostly resolved. Thanks!


I recently installed the SF EX4 Lifebar posted by Rayzo.
Link
The portraits weren't showing up initially, so I injected the [Face] code from another fight.def and got them to show up.

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Issue 1
The portraits are staying on-screen during certain types of animation. It seems to occur during super move animations that do not take over the screen.

Either solution works:
1. Make the portraits disappear during those animations just like the lifebar/names do.
2. Make the lifebar/names appear along with the portraits during those animations.

Image:
Spoiler, click to toggle visibilty


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Issue 2
The lifebar doesn't take well to long names.

Either solution works, but would prefer #1:
1. I'm pretty sure the Player # text at the top is part of the artwork. I would like to know where to go to edit the artwork out, which tools are needed etc. And then I want to move the character names to where the current Player # positions are, then bump the names as close to the timer as possible so that long character names don't clip outside.
2. Reduce the size of character names and bump the names closer to the timer. I don't know exactly where I would find these values.

Image:
Spoiler, click to toggle visibilty


I'm not expecting anyone to solve these for me, I'm just wondering which values I'm supposed to tinker with to get the results I'm looking for through trial and error.
I appreciate any help I can get.

Last Edit: January 24, 2019, 08:52:40 am by Wautil
Re: Lifebar Issue: Character Portraits Remain During Screen Animation, & Names
#2  January 23, 2019, 11:11:40 am
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Re: Lifebar Issue: Character Portraits Remain During Screen Animation, & Names
#3  January 23, 2019, 05:18:01 pm
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Post your injected code.

Injected [Face] Code:
Spoiler, click to toggle visibilty
^The [Begin Action] code was there originally and I left it alone.

And taking another look, I'm also missing the bottom 2 charging meters like are shown in Rayzo's original post. Wondering how to restore those as well.
Re: Lifebar Issue: Character Portraits Remain During Screen Animation, & Names
#4  January 23, 2019, 10:48:06 pm
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change all face.layerno to 0
And taking another look, I'm also missing the bottom 2 charging meters like are shown in Rayzo's original post. Wondering how to restore those as well.
Those are a part of the characters, they aren't included in the lifebars.





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Re: Lifebar Issue: Character Portraits Remain During Screen Animation, & Names
#5  January 24, 2019, 03:57:21 am
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change all face.layerno to 0

This seems to have solved the issue.
Also further tweaking allowed me to get the look I wanted for names as well (1920x1080).
It's not perfect but much better than what I had before.

Results:
Spoiler, click to toggle visibilty


These are changes I made under the [Name] code in my fight.def file.
Adjusted positions and font size. It was also missing "p#.name.scale =" under [Simul Name] for p1 and p2, so it looked odd in team mode.

Spoiler, click to toggle visibilty

Thanks very much for the help.


Those are a part of the characters, they aren't included in the lifebars.
Thanks for clarifying.