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MICRO M.U.G.E.N PROJECT (Read 15409 times)

Started by Lows 9.0, May 17, 2018, 09:40:36 pm
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MICRO M.U.G.E.N PROJECT
#1  May 17, 2018, 09:40:36 pm
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More Info: facebook.com/micromugenproject

F.A.Q

Why you started this?
- The true story is that i always wanted to do a compilation
But always got frustated since it was very hard.

Why you started with kung fu man gang?
- I found the concept of history very interesting, also i wanted to thank elecbyte for creating the engine for us, That's my tribute.

Why are you creating unknown/unfamous/fake/original characters?
- Well, i think mugen is a plataform to create your own world, of course it will have characters like ryu, goku, rugal etc. But i wanted to give priority to the chars not made yet to finally see the light of day.

Why the game is so small?
- Well you know it's a compilation right?! As you may know huge compilations are heavy as hell like 2 or 4 GB. I wanted to make easier to download and to be easier for creating the game.

It will have a mobile version?
- Maybe, yeah. The original idea was creating for mobile, i don't have the knowledge for that. But after the release of mugen for android, it's very possible.

What is the percentage of the game?
- idk maybe 1%? XD there will always be more characters beeing created, you know how many exist in each people's mind?!

When it will be released?
- At the end of this year
Last Edit: December 24, 2018, 12:04:45 am by Lows 9.0
Re: MICRO M.U.G.E.N PROJECT
#2  May 18, 2018, 03:15:15 am
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Huh..... Interesting.....

Nice Tu Shou. Though I wouldn't mind a regular quality version of some of these characters after this Micro project is done :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: MICRO M.U.G.E.N PROJECT
#3  May 18, 2018, 07:31:26 am
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I'm really digging this style.
Very interesting indeed :)

Keep it real, keep it original
Re: MICRO M.U.G.E.N PROJECT
#4  May 18, 2018, 07:40:03 am
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MUGEN: GBA Edition.
I lol'd, you've got a really funny idea here. Keep it up.
Re: MICRO M.U.G.E.N PROJECT
#5  May 19, 2018, 04:08:01 am
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Huh..... Interesting.....

Nice Tu Shou. Though I wouldn't mind a regular quality version of some of these characters after this Micro project is done :)

You mean like this?

I can do it, only need a coder.
Re: MICRO M.U.G.E.N PROJECT
#6  May 21, 2018, 03:38:58 pm
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It's great to see this project here, brother.
good luck and sucess
Re: MICRO M.U.G.E.N PROJECT
#7  June 11, 2018, 02:21:53 am
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this is quite a unique project you're doing. glad to see it's coming along very well. I wonder who else you're planning to micro-ize.
Beware the Dark Wolf once more!
Re: MICRO M.U.G.E.N PROJECT
#8  June 12, 2018, 05:05:38 pm
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Aahahah very fun! :) Good continuation!
Re: MICRO M.U.G.E.N PROJECT {DEMO RELEASE)
#9  December 23, 2018, 11:39:01 pm
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Last Edit: December 23, 2018, 11:59:56 pm by Lows 9.0
Re: MICRO M.U.G.E.N PROJECT
#10  December 25, 2018, 04:37:11 pm
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Re: MICRO M.U.G.E.N PROJECT
#11  December 29, 2018, 03:33:59 am
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Great work. However, I noticed that everyone has infinite combos. Also, 500 health seems too low IMO. Maybe 750 health.

Also, Jenngra05 made an edit of RoySquadRocks' Fix-it Felix to go with this game.
Spoiler, click to toggle visibilty
Hey.
Re: MICRO M.U.G.E.N PROJECT
#12  December 29, 2018, 08:22:26 pm
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  • What's a title
  • RM is now released!
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    • sites.google.com/site/rmaster007smugensite/
Hey.
Re: MICRO M.U.G.E.N PROJECT
#13  December 30, 2018, 11:02:59 pm
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I love the concept of your game is very original, the only thing that bother me is the music on the menu and select, it reminds me a clay fighter style game  and no an micro mortal kombat - kof - kfm compilation ; is repetitive and odd for this kind of game i hope you can improve.

Also if you can or want to support the following resolutions would be amazing to the micro ilusion.

;GameWidth  = 142  ;[Your Game Original Resolution]
;GameHeight = 100

;GameWidth  = 160  ;[GB/Color]
;GameHeight = 144


;GameWidth  = 120  ;[1/2 GBA]
;GameHeight = 80

;GameWidth  = 240  ;[GBA]
;GameHeight = 160


;GameWidth  = 128  ;[ 1/2 SNES]
;GameHeight = 112

;GameWidth  = 256  ;[SNES]
;GameHeight = 224

;GameWidth  = 160  ;[1/2 MEGADRIVE]
;GameHeight = 112

;GameWidth  = 320  ;[MEGADRIVE]
;GameHeight = 224

;GameWidth  = 120  ;[1/4 PSP]
;GameHeight = 68

;GameWidth  = 240  ;[1/2 PSP]
;GameHeight = 136

;GameWidth  = 480  ;[PSP]
;GameHeight = 272


EDIT: also modified the value on the keep aspect from 1 to 0 and had a lot of fun with the gameboy color style.

KeepAspect = 0

Even you can rip sprites and sounds from the gba street fighter alpha 3 and mortal kombat advance too and adapt to it.
Keep the fun work.
There is no knowledge that is not power
--------------------------------------
MANGEX WEB
Last Edit: December 31, 2018, 05:44:39 am by MangeX
Re: MICRO M.U.G.E.N PROJECT
#14  January 01, 2019, 12:10:38 am
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Just asking, would it be weird to make a Micro M.U.G.E.N. character 6-buttoned instead of the usual two? I'm not very used to the playstyle...
Who needs signatures anyway?
Re: MICRO M.U.G.E.N PROJECT
#15  January 01, 2019, 01:39:12 pm
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Great work. However, I noticed that everyone has infinite combos. Also, 500 health seems too low IMO. Maybe 750 health.

Also, Jenngra05 made an edit of RoySquadRocks' Fix-it Felix to go with this game.
Spoiler, click to toggle visibilty

Thanks, yeah i need to fix that, i'm still a beginner when talking about coding.

it makes me happy people are interacting with the game, hope to see more characters ;)

I love the concept of your game is very original, the only thing that bother me is the music on the menu and select, it reminds me a clay fighter style game  and no an micro mortal kombat - kof - kfm compilation ; is repetitive and odd for this kind of game i hope you can improve.

Also if you can or want to support the following resolutions would be amazing to the micro ilusion.

Even you can rip sprites and sounds from the gba street fighter alpha 3 and mortal kombat advance too and adapt to it.
Keep the fun work.

nice, i'll think about it :)

Just asking, would it be weird to make a Micro M.U.G.E.N. character 6-buttoned instead of the usual two? I'm not very used to the playstyle...

yes, it would since it's based on old bootleg games which had only two button attacks


Also i want to share a patch i made to fix collision between characters, thanks to the user "thatguy" for teaching me.
you can see the difference in this video:
Spoiler, click to toggle visibilty

patch: http://www.mediafire.com/file/3i31rekxy9afkaf/patch.zip/file

Happy New Year!!
Re: MICRO M.U.G.E.N PROJECT
#16  January 01, 2019, 03:18:19 pm
  • ***
  • What's a title
  • RM is now released!
    • USA
    • sites.google.com/site/rmaster007smugensite/
Great work. However, I noticed that everyone has infinite combos. Also, 500 health seems too low IMO. Maybe 750 health.

Also, Jenngra05 made an edit of RoySquadRocks' Fix-it Felix to go with this game.
Spoiler, click to toggle visibilty

Thanks, yeah i need to fix that, i'm still a beginner when talking about coding.

it makes me happy people are interacting with the game, hope to see more characters ;)


Do you think when you update the game, you could add my Daffy and Jenngra's Felix?
Hey.
Re: MICRO M.U.G.E.N PROJECT
#17  January 02, 2019, 09:49:32 pm
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  • I'm just that one guy who exists, I guess.
  • This is my personal text.
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Who needs signatures anyway?
Re: MICRO M.U.G.E.N PROJECT
#18  January 05, 2019, 10:59:33 pm
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Do you think when you update the game, you could add my Daffy and Jenngra's Felix?

thing is, we plan to create our version of those characters too, just like all the rest, so...no, they don't have the same style as the others.
but i created a folder already for unofficial characters.

Cue ominous music. http://mugenguild.com/forum/topics/mario-micro-m-u-g-e-n--185705.0.html

nice mario you got there, thanks for sharing :)

Re: MICRO M.U.G.E.N PROJECT
#19  January 09, 2019, 05:17:56 am
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 ;) hi again i edit and downsample micro tunes for your compilation. (im not the composer) hope you like it, include music for an intro, title, select and versus screens.
Are mp3 files at 22050 hz - 8 bit - mono smaller in size than the originals provided in game.

Micromusic

Maybe you can recognize the samples, special for bootleg compilations like this as an alternative for the already included ones.
There is no knowledge that is not power
--------------------------------------
MANGEX WEB
Last Edit: January 09, 2019, 05:24:00 am by MangeX