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move hit code? (Read 1937 times)

Started by Iori Fue, September 01, 2007, 02:03:03 am
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move hit code?
#1  September 01, 2007, 02:03:03 am
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how do i use a movehit code to make my character comboable??
Re: move hit code?
#2  September 01, 2007, 02:25:12 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Time for you to start looking at how other characters do it. That and reading the docs for a trigger like movehit. This is pretty simple and you should be able to work it out.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: move hit code?
#3  September 01, 2007, 02:27:19 am
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thanks,  ;D, ive looked through the docs, but i dont know where to put it.

[ps] love your avatar
Re: move hit code?
#4  September 01, 2007, 02:29:33 am
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what character would be good to look at to get this easy code cyanide?
Re: move hit code?
#5  September 01, 2007, 02:31:21 am
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    • viewtiful9.blog124.fc2.com/
Um its really easy look at KFM's CMD and CNS.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: move hit code?
#6  September 01, 2007, 02:31:56 am
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thanks!!!!!! ;D ;D ;D ;D ;D
Re: move hit code?
#7  September 01, 2007, 02:42:41 am
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i just looked through his cns and cmd and still cant figure out how to do it o_O :o
Re: move hit code?
#8  September 01, 2007, 02:45:38 am
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  • You know it!
    • viewtiful9.blog124.fc2.com/
..well i dont know then..
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: move hit code?
#9  September 01, 2007, 02:46:59 am
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all i need to know is where to put it??
Re: move hit code?
#10  September 01, 2007, 02:52:31 am
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k, heres my medium punch code.. can someone please help me put a movehit code in it so i can do combos?

[StateDef 210]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 210
poweradd = 20
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = AnimElem = 4
trigger2 = PrevStateNo = 200
attr = S, NA
damage = 32
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 210, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Re: move hit code?
#11  September 01, 2007, 02:54:51 am
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
Wow heres an example of a combo(from kfm)
trigger2 = (stateno = 200) && time > 5
its in his CMD file..
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: move hit code?
#12  September 01, 2007, 02:55:39 am
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so i dont need to put anything in his hitdef?
Re: move hit code?
#13  September 01, 2007, 02:59:32 am
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THANKSSSS, sorry for being such a retard
Re: move hit code?
#14  September 01, 2007, 03:01:05 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Does KFM have anything special in his hitdefs?

 If you looked through KFM's code you'd see where the movehit trigger lies and how it works. You SHOULD be able to work it out from there.

See we can only help so much. If we spend time outright giving you answers, you don't learn anything and we have to answer many more simple questions.

You've heard the saying "god helps those who help themselves" Same deal here.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: move hit code?
#15  September 01, 2007, 03:02:21 am
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but i a person who learns through either books or answers
Re: move hit code?
#16  September 01, 2007, 03:38:20 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Tutorials/docs = Books.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.