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Omega sounds, earthquake sounds, and Dark Elf sprites (Read 1172 times)

Started by RedDragonCats17, December 20, 2018, 10:41:42 am
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Omega sounds, earthquake sounds, and Dark Elf sprites
#1  December 20, 2018, 10:41:42 am
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I was looking for some earthquake sound effects for my MegaMan Zero's Omega mode, as I'm making some victory poses for him. But I seem to have little to no luck. I was thinking AM2R's earthquake, but idk where the original sound came from. What's the perfect earthquake sound?

I'm also looking for Omega's voice from MMZ3. No, I'm not talking about Omega Zero, I'm talking about Omega in his giant grey/gold armor. You guys happen to have his voice + sounds from some of his attacks?

Last but not least, I'm looking for Dark Elf's (MMZ) sprites. Specifically, the Dark Elf with the wings. Sprites Inc doesn't have them, and neither does Spriters Resource nor Sprite Database. Does anyone have those specific sprites?

(Here's what Omega's win poses look like, btw)

https://streamable.com/c6yy8

(I'm ultimately working on these to kill some time while I wait for somebody to respond to one of my help threads, I'm also going to give Omega more techniques, and some of them involve him in his giant armor)
Last Edit: December 24, 2018, 08:30:43 pm by RedDragonCats17

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#2  December 20, 2018, 07:39:56 pm
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#3  December 20, 2018, 09:59:10 pm
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I do. Thanks for these sounds, though.

Also, small question. Are you the same guy who helped N64Mario with his Omega Zero, and Bluecross with his Ultimate Zero?

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#4  December 20, 2018, 11:46:22 pm
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#5  December 21, 2018, 01:23:56 am
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Thank you again.

Hm, well... quite a honor to meet you. I don't mean to sound like a beggar, but you think you could help me with my MegaMan full game project? It's not much, I just need help with sprite alignment and animations, as I want the animations to be pixel perfect from the MegaMan games.

N.

Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#6  December 21, 2018, 08:42:51 am
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If you want cheats to make it easier for you to get these things, I can do that.  Bizhawk's hex editor would probably work best for the GBA sprites.  I could send you a cheat file, and tell you how the cheats should be used to get what you need (it's easier than you think).
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#7  December 21, 2018, 03:46:19 pm
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What about SNES and PSX? This thing is based on the 32-bit MegaMan games, and as far as MegaMan and Bass go, there's no source accurate versions for reference material.

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#8  December 21, 2018, 10:14:26 pm
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I don't know what games you're trying to get content from, but Bizhawk should also work for SNES and PSX (you may not want to use it on Rockman & Forte and Megaman 7 if you want to use their object viewers).

I also don't know what would be required to view all of the player/enemy sprites.  I've never messed with those games beyond some assorted cheats and stage/checkpoint/color mods.

Edit: Scratch that.  I figured out how to get the PAR codes working for Bizhawk.
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Last Edit: December 22, 2018, 06:31:09 am by N.
Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#9  December 22, 2018, 12:24:45 am
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If you must know, for MegaMan, I wanna get the reference from MegaMan 8. I also wanna get the reference from MegaMan & Bass, but object viewers?

N.

Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#10  December 23, 2018, 03:51:53 pm
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One of the issues you said you were having was sprite alignment.  The object viewers to those games display most, if not all of Megaman's sprites.

Anyways, I did something for Megaman 8 for Bizhawk.


https://www.sendspace.com/file/peahwi
Spoiler, click to toggle visibilty
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#11  December 24, 2018, 08:36:18 pm
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Small problem. I downloaded ePSXe, because I thought that I might be needing it, and I originally had it on my old computer. I copied the bios folder into firmware, opened Emuhawk, pressed ctrl+O, and clicked on the .cue file of the rom, but a window opened up saying that I'm missing some firmware files.

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#12  December 24, 2018, 11:14:36 pm
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Ok, try going to Config/Firmwares, and see if the bios show up there.  If they don't, first click scan to see if that'll add them, then click Import and try to manually add them.
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#13  December 24, 2018, 11:24:29 pm
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There's 3 bios in the firmwares. There's Bios (U), Bios (J), and Bios (E). Idk which ones are from ePSXe.

N.

Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#14  December 25, 2018, 12:26:06 am
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Does it say anything in the Resolved With and Location columns?  If you don't have or it doesn't recognize the bios, those will be empty.
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#15  December 25, 2018, 01:31:25 am
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There's nothing in Resolved With or Locations. There is a erase.me file in the bios, though.

     Posted: December 25, 2018, 02:23:02 am
Okay, it works now. What are the states for MegaMan's walking and jumping? He's sliding right now.

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#16  December 25, 2018, 02:39:19 am
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There's an address in the RAM Watch that'll tell you, but it's 1, and 2 for walking, 3, 4, and 5 for jumping.
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#17  December 25, 2018, 02:50:19 am
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Okay. 1: What are the position measurements of the sprites in the hex editor? 2: What are the exact animation timing measurements in the hex editor, and how do I turn them into ticks?

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#18  December 25, 2018, 03:01:30 am
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1: You'd have to look at X Position and Y Position in the RAM watch for that.  I probably should've set the values of those to not display as hexadecimal (right-click on them, set the Display Type to Unsigned, and then save it.  If the game gives you an error, open MEGAMAN8.wch in a text editor, look for the column that only has h,s, or u in it and change the h's to u and save it). 

2: P1 Animation Time will tell you that.  The value has to reach 0 before the animation will change to the next frame.

Edit: You'd make note of the highest value from it.  Otherwise, you could use frame advance and count how many times you press the hotkey for it before the animation changes to the next frame.
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Last Edit: December 25, 2018, 03:07:17 am by N.
Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#19  December 27, 2018, 07:23:29 am
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There's nothing set up in the RAM watch. How do I set it up?

(sorry it took me so long to reply. Christmas eve/day. Merry late Christmas, btw)

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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
#20  December 27, 2018, 08:21:22 am
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Tools/RAM Watch, Files/Open (RAM Watch window), and then open MEGAMAN8.wch (which should be put in BizHawk\Tools).
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
New #21  December 27, 2018, 09:03:19 am
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Things are coming along quite nicely, Rock's running animation is acting like the source. I just need to adjust Rock's sprite positions to make it more accurate.

In Fighter Factory, Rock's standing position is 16 X and 38 Y, as I cropped the sprites right on top of the cross and used crop before access. The value of the X position and Y position in Hawk is quite confusing. I'm willing to bet that these are the hexadecimals you were talking about.

How do I change the display type in the X position and Y position to something that's more manageable for me?

(How did this turn from a request to a help thread?)

Edit: Nevermind.

Edit 2: Maaaybe we should take this to a actual help thread, and just focus on finishing my request. Do you have the Dark Elf sprites and a good earthquake sound effect?
Last Edit: December 27, 2018, 11:04:25 pm by RedDragonCats17