I love the mechanics of this game, this is awesome guys!There are mechanics I feel that are too "generic" for a game like this (wall bounce and the hit counter to name a few) but overall this game is amazing.Do you guys plan on adding an affinity system of some sort? IE: Fire > Water, etc?This definitely has potential to be one of the better things released within the community.I can't wait to see future updates from you guys! Spoiler, click to toggle visibiltyTop tier Scarmany and Scyther FTW.
This is fantastic! Love how you have set everything up.
Excellent game project you guys. The system is really original and it's simple to use.Are you guys also planning to have a few combination attacks? Let's say you use Bubble Beam and when it's performing you combine it with another move or use it as a combo move.You know it was like that in Pokemon for being more effective. Trainer says something like: "Use bubble beam...! and now use tackle!"
Skarmory feels too safe. He can easily launch out his attacks, recharge time seems pretty fast, and fly's a pain to deal with, I used quick attack with Quilava to avoid it but by the time I came back he pretty much got his turn again and continued.
this is so good that I played through and beat mewtwo with each pokemon. I did notice one flaw though so I unlocked mewtwo just to make sure and here's what I noticed. quilava is so small that mewtwo's psycho cut and aero sphere wont hit him. this was disappointing when actually fighting his ai as a boss since those two are his most frequent attacks out of the fourZetryou said, September 13, 2013, 12:06:54 amSkarmory feels too safe. He can easily launch out his attacks, recharge time seems pretty fast, and fly's a pain to deal with, I used quick attack with Quilava to avoid it but by the time I came back he pretty much got his turn again and continued.yeah I had the same problem so I switched over to sandslash and timed his dig attacks so he would dodge and attack right when he went back to his trainer
Damn Alexei,You sure got some interesting stuff going on. This is quite a creative take on mugen and pokemon too, I hope you guys stay with this until the end and don't leave it unfinished due to no motivation (which happens quite often in mugen).Good luck
Yeah motivation is highly needed. İ hope we'll see the final release aswell as they mentioned that they already have a template ready so it shouldn't be hard to get more Characters done really.Also Ryon and Alexei, wich Characters are in development now?
This suggestion is a bit extreme but have you considered adding a switch system (Ability to change between multiple Pokemon in mid-battle)?The MvC tag system, which was made a while back, would do wonders within this game IMO.
While I was doing Arcade (in the first match) this happened:Sandslash (CPU controlled opponent) stood still there. I could attack him until he was defeated. Notice the full ATB bar.I'm sorry I don't have other infos as I wasn't testing it properly.Also this:
yeh i got that glitch aswell anyways you have sandslash, so far in the game only missing charizard and zapdos and you got all my favoritts i do think charizard will find his way in (i hope so atleast) but i dont expect zapdos since i for some reason cant think of how you are going to do that but then again you did well with skarmory so :p i guess the possibility isn't totaly out the window good luck though love it so far
I made this Pokemon Mashup loop a while back.It's Pokemon World and Killin' It by Krewella. Might make some good temp select music if you're lookin' for some, i'll send you the MP3 or whatever.http://raptorkou.tumblr.com/post/60125169054/this-is-by-far-the-greatest-thing-ive-everAlternatively, if you want anything custom, feel free to ask.Oh yeah. Also. I'm diggin' this project. The animations are crisp, too. I'd love helping with the backgrounds or something too if you need any help.Loving this so far!