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Punisher World Warzone (Alpha 1_K) (Read 77518 times)

Started by ELECTR0, May 29, 2016, 06:28:39 pm
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Punisher World Warzone (Alpha 1_K)
#1  May 29, 2016, 06:28:39 pm
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Mugen 1.1. It's hard to believe it's already been 2 years since this project started. When it started I thought maybe I would get half this far in that time. So i'm happy with the progression, but still have a long, long way to go. For those that are new to seeing the project this game is a mix between 2D beat'em up & VS style gameplay. In the latest version you can play as Ninja from the game Ninja Warriors, pick an alternate costume for Haggar & adds an new un-playable character Missing Link from the game Vendetta. Known issues are that Haggar in his FF2 outfit can sometime shrink a little small for tick.

Link : https://electroslair.blogspot.com/





Move List
Spoiler, click to toggle visibilty

Update notes
Spoiler, click to toggle visibilty
Last Edit: January 26, 2019, 08:37:24 am by ELECTR0
Re: Punisher World Warzone
#2  May 29, 2016, 06:54:04 pm
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Man. Yoy got a really great idea. And this interactivity with stages. XD
Can't give you a feedback, cause didn't saw serious problems. Maybe only probles is I can't throw grenade.
Keep it up!
Re: Punisher World Warzone
#3  May 30, 2016, 01:00:23 am
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Thanks i'm glad you like the idea. I messed up when I posted the move list. The Hyper Grenade is :

Charge back, Forward + two punch buttons
Re: Punisher World Warzone
#4  June 01, 2016, 07:55:29 am
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Hi Sensie is okay to give you a suggestion Idea for the lifebars  :)

I know that Im not a big fan of marvel but I do love old classic capcom arcade game. if I had to make A life bar for the Punisher this IS what I would have done  :thumbsup: you can have these sprite Sensie  :hyo:



also here  suggestion round animation I rip and sprite edit for you  :)

Here the sprite for the rounds
http://www.mediafire.com/download/sc38p8avygou9it/round+sprites.rar

And to make the life bar with some cool sound wave for then. I suggest these type of sounds that I just rip for you :hyo:
http://www.mediafire.com/download/aoaw0cyczsy7myu/sound+rip+by+oldgamer.rar

I don't have no right to tell how to make your full game. but you help me so mush with your video guides I figure I can suggest you the idea for  the life bar  xD even tho Im not  a mind reader haha  :D
But please keep up with the awesome job
your apprentice
OldGamer  :)
Re: Punisher World Warzone
#5  June 01, 2016, 10:52:18 am
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Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.
Last Edit: June 01, 2016, 11:00:36 am by ELECTR0
Re: Punisher World Warzone
#6  June 01, 2016, 12:30:04 pm
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Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.
Just remember I have my limit too :o so I only know life bars and make screen pack theme and stages. I don't know anything about making a full game or how to code them. so I don't know mush about coding a full games for mugen or coding character for the full game as well Because I'm still learning and I dont want you depend on me too mush because Im no expert of those kind of things  :( but I do want to help out but just remember I only know few things of what I learn for the past 3 years. So I hope you understand where Im coming from. I don't know anything yet on full games at the moment just to let you know off hand because I never done a full game before and I don't know how they work. you have my Skype if you need me you know where to find me :o
Last Edit: June 01, 2016, 12:45:37 pm by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#7  June 02, 2016, 06:44:18 pm
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OG i'll hit you up tonight and well do some Skype. Anyway here is another update & link is in the first post :



~Update Notes ~

Cody:
Added Cody to roster

Punisher:
Can now air combo into air knife throw.
Added Air Knife throw to AI.
Win quotes added (Even though screenpack is still in bad shape)
New Guard FX.
Fixed Jump Down with Knife Anim after attack.
Fixed Stand Block hitbox.
Various other tweaks.

Interactive Stages:
Added 2 Ninja Warriors stage #2 & # 5 by Vagaz Parrelli.
Fixed Barrel Spawning clone and now spawns a drop.
added music to Sewer Final Fight 3 stage.
added music for Factory Final Fight stage.
added music for Museum Captain Commando stage.


Cody is pretty bare bones like Punisher right now on his move set, but at least he's playable. His rock throw is terrible with low damage and long cool off time. His damage is slightly better than Punisher's on melee attacks. He can also wield the knife from drops.
Last Edit: June 02, 2016, 06:52:56 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1b)
#8  June 04, 2016, 09:42:12 am
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Here Electr0 's Punisher Warzone's lifebar working in progress demonstration  :hyo:
Re: Punisher World Warzone (Alpha_1b)
#9  June 04, 2016, 10:22:46 am
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Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.
Re: Punisher World Warzone (Alpha_1b)
#10  June 04, 2016, 10:34:15 am
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Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.
oh I see sensei so u dont want no infinity clock on the lifebar if that so I can remove it xD just let me know if that what you want :D

Re: Punisher World Warzone (Alpha_1b)
#11  June 04, 2016, 10:40:03 am
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Yep, no Infinity symbol. :beatnik2:
Re: Punisher World Warzone (Alpha_1b)
#12  June 04, 2016, 11:07:14 am
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Last Edit: June 04, 2016, 11:10:33 am by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#13  June 05, 2016, 02:32:27 am
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Yep, no Infinity symbol. :beatnik2:
I wanted to ask you a question Sensei How many characters there going to be on the roster ? this way I can see how your roster going to be in the selection but I need a good idea of how many characters going to be on the roster :o

Re: Punisher World Warzone (Alpha_1b)
#14  June 05, 2016, 03:48:11 am
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I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.
Re: Punisher World Warzone (Alpha_1b)
#15  June 05, 2016, 10:41:46 am
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I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.
Okay Sensei and also Here your Victory Screen and I fix the life bars bit more :hyo:



let me know if you want me to send you the files :hyo:

Also I finish doing the simul lifebars but there is something wrong with the turn lifebars portraits I think have something to do with the color palette with in the both characters coding :o

Last Edit: June 05, 2016, 01:27:05 pm by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#16  June 06, 2016, 05:06:12 am
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Okay everyone :hyo: Fully completion of the life bars is done only thing the is the character  small portraits on the turn life bars color palette that need to be fix on the mugen character but the life bars is done and completed ...well that if Electro does any more changes to then ... I don't know xD
Here the final life bars completion  video with time over animation and double ko animation :hyo:


Last Edit: June 06, 2016, 06:34:26 am by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#17  June 06, 2016, 06:08:18 pm
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       ~Update Notes ~

Pretty Boy:
Added Pretty Boy to roster. He can't do anything yet besides walk around.

Cody:
Added Hyper called Street Sweeper
Fixed error in AI going to state 612
Fixed Knee Throw sending opponent to wrong anim.

Punisher:
Fixed a warning about move having no root.
Fixed Rifle Finisher from performing finisher in air.
Fixed Knee Throw sending opponent to wrong anim.

Interactive Stages:
Added two Teenage Mutant Ninja Turtles stages.
Fixed some issues with FF Factory stage finisher.

Screenpack:
Lifebars, Fonts & Victory Screen updated by OldGamer!!
Re: Punisher World Warzone (Alpha_1C)
#18  June 06, 2016, 06:35:51 pm
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Really nice one.

Some quick feedback...

 - toon style hitsparks need to be mirrored on p2 side
Spoiler, click to toggle visibilty

 - Codys knife is miscoloured
Spoiler, click to toggle visibilty

 - lifebar should be in front of the stage elements
Spoiler, click to toggle visibilty
Re: Punisher World Warzone (Alpha_1C)
#19  June 06, 2016, 06:56:28 pm
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Much thanks Staubhold! I will get those in the next update.
Re: Punisher World Warzone (Alpha_1C)
#20  June 06, 2016, 08:30:46 pm
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- lifebar should be in front of the stage elements
Spoiler, click to toggle visibilty
I did  my very best to fix that but its wont do any good that if Electro make the life bars coded in the character because I did try to put the layerno =1 for every setting on the fight def and still giving me the same result :(

You can clearly see that the life bar is already is on the front covering The Character. I think the only way is to  take the life bars and coded inside the characters to be fully in front or make new stages with no layer elements at all. that only way I can think of atm :(