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Punisher World Warzone (Alpha 1_K) (Read 77405 times)

Started by ELECTR0, May 29, 2016, 06:28:39 pm
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Punisher World Warzone (Alpha 1_K)
#1  May 29, 2016, 06:28:39 pm
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Mugen 1.1. It's hard to believe it's already been 2 years since this project started. When it started I thought maybe I would get half this far in that time. So i'm happy with the progression, but still have a long, long way to go. For those that are new to seeing the project this game is a mix between 2D beat'em up & VS style gameplay. In the latest version you can play as Ninja from the game Ninja Warriors, pick an alternate costume for Haggar & adds an new un-playable character Missing Link from the game Vendetta. Known issues are that Haggar in his FF2 outfit can sometime shrink a little small for tick.

Link : https://electroslair.blogspot.com/





Move List
Spoiler, click to toggle visibilty

Update notes
Spoiler, click to toggle visibilty
Last Edit: January 26, 2019, 08:37:24 am by ELECTR0
Re: Punisher World Warzone
#2  May 29, 2016, 06:54:04 pm
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Man. Yoy got a really great idea. And this interactivity with stages. XD
Can't give you a feedback, cause didn't saw serious problems. Maybe only probles is I can't throw grenade.
Keep it up!
Re: Punisher World Warzone
#3  May 30, 2016, 01:00:23 am
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Thanks i'm glad you like the idea. I messed up when I posted the move list. The Hyper Grenade is :

Charge back, Forward + two punch buttons
Re: Punisher World Warzone
#4  June 01, 2016, 07:55:29 am
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Hi Sensie is okay to give you a suggestion Idea for the lifebars  :)

I know that Im not a big fan of marvel but I do love old classic capcom arcade game. if I had to make A life bar for the Punisher this IS what I would have done  :thumbsup: you can have these sprite Sensie  :hyo:



also here  suggestion round animation I rip and sprite edit for you  :)

Here the sprite for the rounds
http://www.mediafire.com/download/sc38p8avygou9it/round+sprites.rar

And to make the life bar with some cool sound wave for then. I suggest these type of sounds that I just rip for you :hyo:
http://www.mediafire.com/download/aoaw0cyczsy7myu/sound+rip+by+oldgamer.rar

I don't have no right to tell how to make your full game. but you help me so mush with your video guides I figure I can suggest you the idea for  the life bar  xD even tho Im not  a mind reader haha  :D
But please keep up with the awesome job
your apprentice
OldGamer  :)
Re: Punisher World Warzone
#5  June 01, 2016, 10:52:18 am
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Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.
Last Edit: June 01, 2016, 11:00:36 am by ELECTR0
Re: Punisher World Warzone
#6  June 01, 2016, 12:30:04 pm
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Those are SWEET! I'll try to get the lifebars into this weeks update. I'm still trying to decide what to do about the Round and Fight FX, but I do like what you've got so far. I also need some help with a few other things if your interested. Also this is not just a marvel game, it's about Punisher roaming the world, so there will be chars from diff beat'em up games.
Just remember I have my limit too :o so I only know life bars and make screen pack theme and stages. I don't know anything about making a full game or how to code them. so I don't know mush about coding a full games for mugen or coding character for the full game as well Because I'm still learning and I dont want you depend on me too mush because Im no expert of those kind of things  :( but I do want to help out but just remember I only know few things of what I learn for the past 3 years. So I hope you understand where Im coming from. I don't know anything yet on full games at the moment just to let you know off hand because I never done a full game before and I don't know how they work. you have my Skype if you need me you know where to find me :o
Last Edit: June 01, 2016, 12:45:37 pm by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#7  June 02, 2016, 06:44:18 pm
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OG i'll hit you up tonight and well do some Skype. Anyway here is another update & link is in the first post :



~Update Notes ~

Cody:
Added Cody to roster

Punisher:
Can now air combo into air knife throw.
Added Air Knife throw to AI.
Win quotes added (Even though screenpack is still in bad shape)
New Guard FX.
Fixed Jump Down with Knife Anim after attack.
Fixed Stand Block hitbox.
Various other tweaks.

Interactive Stages:
Added 2 Ninja Warriors stage #2 & # 5 by Vagaz Parrelli.
Fixed Barrel Spawning clone and now spawns a drop.
added music to Sewer Final Fight 3 stage.
added music for Factory Final Fight stage.
added music for Museum Captain Commando stage.


Cody is pretty bare bones like Punisher right now on his move set, but at least he's playable. His rock throw is terrible with low damage and long cool off time. His damage is slightly better than Punisher's on melee attacks. He can also wield the knife from drops.
Last Edit: June 02, 2016, 06:52:56 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1b)
#8  June 04, 2016, 09:42:12 am
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Here Electr0 's Punisher Warzone's lifebar working in progress demonstration  :hyo:
Re: Punisher World Warzone (Alpha_1b)
#9  June 04, 2016, 10:22:46 am
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Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.
Re: Punisher World Warzone (Alpha_1b)
#10  June 04, 2016, 10:34:15 am
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Well done OG! Getting the screenpack in working order is something I soooo greatly appreciate. Only problem I see is that the timer is a little off-center, to the left & that I would like the Infinity symbol on the timer to be invisible.
oh I see sensei so u dont want no infinity clock on the lifebar if that so I can remove it xD just let me know if that what you want :D

Re: Punisher World Warzone (Alpha_1b)
#11  June 04, 2016, 10:40:03 am
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Yep, no Infinity symbol. :beatnik2:
Re: Punisher World Warzone (Alpha_1b)
#12  June 04, 2016, 11:07:14 am
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Last Edit: June 04, 2016, 11:10:33 am by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#13  June 05, 2016, 02:32:27 am
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Yep, no Infinity symbol. :beatnik2:
I wanted to ask you a question Sensei How many characters there going to be on the roster ? this way I can see how your roster going to be in the selection but I need a good idea of how many characters going to be on the roster :o

Re: Punisher World Warzone (Alpha_1b)
#14  June 05, 2016, 03:48:11 am
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I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.
Re: Punisher World Warzone (Alpha_1b)
#15  June 05, 2016, 10:41:46 am
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I don't know how many characters will be in the game yet. Right now I can fit 16 chars on screen. About 35 in 720P. I will do the select screen roster and background, but you can do the font on the select screen if you want. Have you messed with the Victory screen at all? That probably needs attention next. Well worry about the options screen later. PM me what you've already finished sometime tomorrow even if it's not done and i'll post a new update along with some stuff I've been working on.
Okay Sensei and also Here your Victory Screen and I fix the life bars bit more :hyo:



let me know if you want me to send you the files :hyo:

Also I finish doing the simul lifebars but there is something wrong with the turn lifebars portraits I think have something to do with the color palette with in the both characters coding :o

Last Edit: June 05, 2016, 01:27:05 pm by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#16  June 06, 2016, 05:06:12 am
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Okay everyone :hyo: Fully completion of the life bars is done only thing the is the character  small portraits on the turn life bars color palette that need to be fix on the mugen character but the life bars is done and completed ...well that if Electro does any more changes to then ... I don't know xD
Here the final life bars completion  video with time over animation and double ko animation :hyo:


Last Edit: June 06, 2016, 06:34:26 am by OldGamer
Re: Punisher World Warzone (Alpha_1b)
#17  June 06, 2016, 06:08:18 pm
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       ~Update Notes ~

Pretty Boy:
Added Pretty Boy to roster. He can't do anything yet besides walk around.

Cody:
Added Hyper called Street Sweeper
Fixed error in AI going to state 612
Fixed Knee Throw sending opponent to wrong anim.

Punisher:
Fixed a warning about move having no root.
Fixed Rifle Finisher from performing finisher in air.
Fixed Knee Throw sending opponent to wrong anim.

Interactive Stages:
Added two Teenage Mutant Ninja Turtles stages.
Fixed some issues with FF Factory stage finisher.

Screenpack:
Lifebars, Fonts & Victory Screen updated by OldGamer!!
Re: Punisher World Warzone (Alpha_1C)
#18  June 06, 2016, 06:35:51 pm
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Really nice one.

Some quick feedback...

 - toon style hitsparks need to be mirrored on p2 side
Spoiler, click to toggle visibilty

 - Codys knife is miscoloured
Spoiler, click to toggle visibilty

 - lifebar should be in front of the stage elements
Spoiler, click to toggle visibilty
Re: Punisher World Warzone (Alpha_1C)
#19  June 06, 2016, 06:56:28 pm
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Much thanks Staubhold! I will get those in the next update.
Re: Punisher World Warzone (Alpha_1C)
#20  June 06, 2016, 08:30:46 pm
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- lifebar should be in front of the stage elements
Spoiler, click to toggle visibilty
I did  my very best to fix that but its wont do any good that if Electro make the life bars coded in the character because I did try to put the layerno =1 for every setting on the fight def and still giving me the same result :(

You can clearly see that the life bar is already is on the front covering The Character. I think the only way is to  take the life bars and coded inside the characters to be fully in front or make new stages with no layer elements at all. that only way I can think of atm :(


Re: Punisher World Warzone (Alpha_1D)
#21  June 14, 2016, 10:23:45 pm
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              ~Update Notes~

Pretty Boy:
Added Special - Jack Hammer.
Added Hyper - Cyber Slam.
Added standing medium punchs/knife slashs.
Added standing medium kicks.
Added Intro.
Fix walk at different transformations.
Attempted to add get hit tranformations, but so far it's a mess.

Cody:
Added weapon drop anim to taunt.
Fixed Knife color on palette

Punisher:
Added Special - Pistol
Added Hyper - Rifle Unload
Fixed FX with words reading backwards.
Head Pop finisher now has an alternate animation.
Pistol Finisher is set to random on whether or not it will play.
Changed Rifle to be slower on the draw, but increased the speed of the bullet.
Changed Rifle from punch to kick buttons.

Screenpack:
Fixed discolor on turns partner portrait for normal res version.
Started to convert finished stuff from normal res screenpack to 720P version.
720P version available for download.
Re: Punisher World Warzone (Alpha_1D)
#22  June 15, 2016, 08:37:42 pm
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Started playing around with Palette ideas, instead of palettes with diff colored pants etc..., let's ratchet it up a notch by introducing outfits. If people are ok with my resizing the sprites and touching them up a little then I could make alternate costumes instead of palette swaps. Idea worth pursing or waste of time for all those transformations?

Re: Punisher World Warzone (Alpha_1D)
#23  June 15, 2016, 08:41:00 pm
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Love the idea!
Re: Punisher World Warzone (Alpha_1D)
#24  June 15, 2016, 08:57:05 pm
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So it looks legit Staub! Doesn't look awkward being resized or touched up? The goal being an unnoticeable difference unless your a wierdo like me and can tell. It's pretty obvious I simply redrew legs on the original Haggar instead of using the FF2 sprites, but the FF3 Haggar I think is pretty close to the original were most folks wouldn't notice. That's really were I want to be before pursuing.
Re: Punisher World Warzone (Alpha_1D)
#25  June 15, 2016, 09:08:08 pm
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I think the knee pads on #1 have to be more up... Looks kinda strange to me.

What about Haggars FF3 pony tail?
Re: Punisher World Warzone (Alpha_1D)
#26  June 15, 2016, 09:13:59 pm
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Hags Ponytail is in on the FF3 sprites. Just can't see it on the stance. Thanks for the feedback on the knee pads & I agree after looking at the image again with your perspective. I'll raise the knee pads a pixel or two & see what that looks like.
Re: Punisher World Warzone (Alpha_1D)
#27  July 01, 2016, 09:50:19 am
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About to jet out for the Fourth. Before I do I want to release an update. Haggar has joined the roster. Some of his melee attacks have placeholder animations till I can get around to spriteing some more attacks.

Haggar:
Added Haggar to roster.
Some moves have temp sprites. I'll update as I go along.

Cody:
Fixed Hyper attack to have the correct guard flag.
Changed when Cody is twirling around in his hyper attack from not being hit by anything to not hit by standing or crouching normal attacks and throws.
Hyper KO FX now plays if killed by Tornado during hyper.
Decreased the Tornado damage.
Changed Vs/Win Screen portrait.
Started to implement stage awarness for moves. So far only Cody and Haggar recognize the TMNT Pirate Ship stage. Cody Throws Waterballs instead of dirt, but missing some FX anims right now. Haggar does water splash FX for slams instead of dirt FX.

Interactive Stages:
Changed sound of health pickup.
Last Edit: July 01, 2016, 10:50:03 am by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#28  July 07, 2016, 12:57:48 am
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Havok concept. I kept the colors light so I could see what i'm painting. He's a mix of Punisher and Nick Fury sprites.

Re: Punisher World Warzone (Alpha_1E)
#29  December 21, 2016, 01:30:41 am
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This game is still in progress. The roster looks like this right now. I'll have another alpha update shortly into 2017. I'll be posting more info soon on what is in the next update.

Re: Punisher World Warzone (Alpha_1E)
#30  January 09, 2017, 04:59:54 am
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Here is an Early look at Blaze. I got most of her basics completed, as well as a few specials. She is also the first character to introduce strikers.





Last Edit: January 09, 2017, 06:15:44 am by ELECTR0

;x

Re: Punisher World Warzone (Alpha_1E)
#31  January 09, 2017, 05:46:53 am
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Looks cool!
Interested to see some ninja action
Re: Punisher World Warzone (Alpha_1E)
#32  January 09, 2017, 10:52:17 am
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look amazing dude, keep it up !
Re: Punisher World Warzone (Alpha_1E)
#33  January 10, 2017, 08:32:44 am
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Thanks guys! I've got some free time on my hands this week, so i'll use it to work on the game and release an update this weekend. I decided to drop Pretty Boy from roster for the next update & release him when he's a bit further along in development. Focus my attention to the other 4 characters & have the alpha start to play more like a real game & less like a buggy mess.
Re: Punisher World Warzone (Alpha_1E)
#34  January 14, 2017, 08:17:34 am
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                                                              ~Update Alpha 1F~

Added/Removed :

Blaze added to the roster.
Syrian Desert Oil Refinery stage added.
Removed Pretty Boy from the roster until he is furthur along in development.

Characters updated :

Punisher = can now fire his pistol multible times. Pistol uses power after the first shot & will not fire once power is below 100, until holstered again.
Punisher = Fixed bullets giving power when they spawn.

Haggar & Blaze = instantly drop the knife if they try pick it up. I decided to do this until all thier animations are ready.
Haggar now has finisher animations.

Stages updated :

Subway Station, Subway Train stages changed floor tension.

Screenpack updated :

Widescreen (720) version the lifebars are correctly placed for all modes.

Interactive Stuff :

Syrian Oil Refinery stage has two stage finishers. Activate by defetaing your opponent with any normal melee attack while standing or jumping in the right area of the stage.






Last Edit: January 17, 2017, 09:50:25 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#35  January 15, 2017, 12:45:10 pm
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Someone with high cholesterol just entered the fray & will be in the next update.

Last Edit: January 15, 2017, 01:37:58 pm by ELECTR0
Re: Punisher World Warzone (Alpha_1E)
#36  January 29, 2017, 08:05:10 pm
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Preview of Blob.

Re: Punisher World Warzone (Alpha_1E)
#37  January 30, 2017, 11:16:50 pm
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That is looking Great man. You should give Blob a little darker palette as it will make him fit better with all other Characters in The Game.

;x

Re: Punisher World Warzone (Alpha_1E)
#38  January 31, 2017, 01:40:41 am
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You doing one character per series? I'd even personally learn this style if Guy or Lucina are in it. Also agree with the pal suggestion, but that may be obvious. Never really liked the character personally, but interesting non the less I'm sure you'll come up with something dope. Your ryu as a guest character? lol
Also.. Perhaps you could grasp something from this.

Will make more videos as you progress
Re: Punisher World Warzone (Alpha_1E)
#39  February 03, 2017, 01:34:32 am
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Showing off Blob's new kick, throw, hyper & finisher moves.




@ReixSeiryu: Thanks for the exposure on your channel Rei! I'll include some darker pallette's eventually.

@Omega: Thanks for your suggestion!

;x

Re: Punisher World Warzone (Alpha_1F)
#40  February 05, 2017, 10:24:21 pm
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While you are online I wanted to ask you. Would it be possible to knock a character through a wall? Oops like me clarify. To add on basically go from one stage to the next akin to the og MK games. Similar to the whole Akuma Vs. Chameleon. The SF VS MK actually had that same stage in the game where they fall through the bridge, floating in mid air & fighting until they hit the ground. I want to do some stuff like that. They however no matter how many times I'd ask would share the stage with me. I don't mind doing the extra work, never have. I want to take interactive to the next level.
Last Edit: February 05, 2017, 10:40:01 pm by ReixSeiryu
Re: Punisher World Warzone (Alpha_1F)
#41  February 05, 2017, 11:28:02 pm
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While you are online I wanted to ask you. Would it be possible to knock a character through a wall? Oops like me clarify. To add on basically go from one stage to the next akin to the og MK games. Similar to the whole Akuma Vs. Chameleon. The SF VS MK actually had that same stage in the game where they fall through the bridge, floating in mid air & fighting until they hit the ground. I want to do some stuff like that. They however no matter how many times I'd ask would share the stage with me. I don't mind doing the extra work, never have. I want to take interactive to the next level.


Yes & I am working on something similar to that now. I was playing an old 2D game called Riot City the other day and noticed that when the characters are on the roof, they jump down to different levels during the fights. I was going to steal this idea and make something from it similar to what your asking about Rei. I will let you know what I come up with in PM. I'm working on it now so a few days is needed to see if I can pull it off.

;x

Re: Punisher World Warzone (Alpha_1F)
#42  February 05, 2017, 11:53:14 pm
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Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.
Re: Punisher World Warzone (Alpha_1F)
#43  February 26, 2017, 11:13:58 am
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The next update will be next Friday. I'll be showing videos through the week of what to expect.



Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.

I can do the stage transitions from one level to another, but the problem is it has to be in a full game because I have to use a Var in the character & I have to make the Var carry over to the next round, which means messing with the Var index of the characters. So I can't put it in my generic Interactive pack. Since you make full games as well you could possibly use it too, but you will need to make Var 59 in your characters not able to reset between rounds. Not sure you want to go threw all that jazz, but i'm going to use it the Punisher game.







Re: Punisher World Warzone (Alpha_1F)
#44  February 26, 2017, 03:01:10 pm
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well since you mentioned  about vars,there is a guy who hacked 1.1

In descrtiption it says that count of variables is increased from 59 to 101
Re: Punisher World Warzone (Alpha_1F)
#45  February 26, 2017, 06:13:08 pm
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@Mete122: That's interesting & i'll take a look at it.
Re: Punisher World Warzone (Alpha_1F)
#46  March 03, 2017, 05:39:42 am
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Showcasing the splash effects for this stage & how it changes Blob's gameplay a little. I'm on schedule to release the update tomorrow.

Re: Punisher World Warzone (Alpha 1G)
#47  March 05, 2017, 05:15:33 am
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This is perfection ...
Re: Punisher World Warzone (Alpha 1G)
#48  March 05, 2017, 07:25:36 am
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;x

Re: Punisher World Warzone (Alpha 1G)
#49  March 12, 2017, 11:46:06 pm
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The next update will be next Friday. I'll be showing videos through the week of what to expect.

[youtube]1jAIDdXEjAg[/youtube]

Aye legit! Let me tell you. If you do this will be cool as hell. I've really been looking into a lot of things learning at an exponentially rapid rate. Can't wait to get more into this specifically. Excuse me for posting on Game page hopefully things are going smoothly for it as well.

I can do the stage transitions from one level to another, but the problem is it has to be in a full game because I have to use a Var in the character & I have to make the Var carry over to the next round, which means messing with the Var index of the characters. So I can't put it in my generic Interactive pack. Since you make full games as well you could possibly use it too, but you will need to make Var 59 in your characters not able to reset between rounds. Not sure you want to go threw all that jazz, but i'm going to use it the Punisher game.









I want to do it, just show me how.
Re: Punisher World Warzone (Alpha 1G)
#50  January 08, 2018, 10:05:03 pm
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Showing off a few new moves for Cody & Punisher. Cody now has a tornado upper special, 2 new hypers and Jessica as his striker/team member. Punisher has a quick scope new hyper. In this battle you can see that the AI has been improved a little for both characters, but still needs work.

Re: Punisher World Warzone (Alpha 1G)
#51  February 23, 2018, 04:18:31 pm
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The next update will be released this Saturday 2/24/2018. Here's a preview of the new character Poacher Joe from Cadillac's & Dinosaur's.

Re: Punisher World Warzone (Alpha 1H)
#52  June 29, 2018, 07:55:40 am
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Check it out! It's Musashi from Captain Commando. I started out making him an unplayable character. Just a boss to battle during arcade mode, but then I started messing with the sprites & now he's a full 6 button playable character. Going to make some more moves soon. Just wanted to show him off.





Edit :

A preview of interactivity with the characters & stage. Playing on the Amazon stage will change your moveset with some characters as seen here with Blob & Musashi. You can jump on the rocks & splash around in the water. The code for the rocks still needs improvement.

Last Edit: July 01, 2018, 07:44:01 pm by ELECTR0
Re: Punisher World Warzone (Alpha 1H)
#53  October 04, 2018, 07:22:34 am
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Things are feeling a little more solid now with the gameplay. Since I have to make a full moveset for these beat'em up chars it's been a lot of trial and error with hits and misses, but has kept me interested throughout the process without feeling like a boring task to complete. I'll be posting more details soon about what to expect in the next update. Until then I hope you enjoy this preview video.

Re: Punisher World Warzone (Alpha 1H)
#54  October 10, 2018, 12:46:11 am
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In the next update you will be able to fight against the first non-playable character named Kruel Kurt from a game called Vendetta. His anchor attacks do a decent amount of damage & his weakness is his anchor sometimes gets stuck in the floor. Kurt's team-up partner is a diver with a harpoon. Also note that Cody has his classic spin kick added to the moveset which can also be performed in the air.

Re: Punisher World Warzone (Alpha 1H)
#55  October 15, 2018, 10:38:17 pm
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Rocking the outfit he wore in the Street Fighter Alpha series. Cody is fresh out of jail & ready to put the smackdown on some street scum. Musashi now has another hyper attack added to his moveset. The next Punisher : World Warzone update will be released next Saturday 10/20/2018. Till then I hope you enjoy this preview video.

Re: Punisher World Warzone (Alpha 1H)
#56  October 30, 2018, 07:33:51 am
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Previewing Haggar in his Final Fight 3 outfit. He can now pick up the knife & has a new hyper attack with a pipe. When Haggar is wielding the knife his headbutt throw is now replaced with a knife stab.

Re: Punisher World Warzone (Alpha 1J)
#57  October 30, 2018, 10:59:53 am
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Looks solid,always appreciate your work.you always give more life to these retro games to create an even greater experience
Re: Punisher World Warzone (Alpha 1J)
#58  October 30, 2018, 04:44:38 pm
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Well said KofHero77.

Re: Punisher World Warzone (Alpha 1J)
#59  November 07, 2018, 12:22:18 pm
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I finally get to show off Missing Link. He is another non-playable character that you will Vs in arcade or survival modes. The character is strong, has some decent throws & is always advancing with leap attacks. His team-up partner is a Doberman which can either grab your leg or leap around with bite attacks. Also this is the first time Haggar in his FF3 outfit has been shown in a battle.

Re: Punisher World Warzone (Alpha 1J)
#60  January 08, 2019, 03:49:13 am
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The next update will be released on 1/18/2019. The new playable character in this update will be Ninja from the game Ninja Warriors.



Re: Punisher World Warzone (Alpha 1J)
#61  January 17, 2019, 01:59:52 am
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New interactive intro as well as transformers that explode at random when a character passes by in a gethit state. It keeps the tension high when in that area of the stage. I still need to add a couple of power-up canisters to bust open.

Re: Punisher World Warzone (Alpha 1J)
#62  January 17, 2019, 12:48:23 pm
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Wow amazing!But sadly i cant use this stage.Because my char roster is too big for adding code for them.
Re: Punisher World Warzone (Alpha 1J)
#63  January 17, 2019, 05:11:29 pm
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Thanks! There is no code to add because this is for a full game only. The Punisher World Warzone game.
Re: Punisher World Warzone (Alpha 1J)
#64  January 23, 2019, 11:22:19 pm
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Revealing Punisher's team-up partner Wolverine as well as some new smart palette costumes. The preview shows all of Wolverine's moves as well as finishers. Punisher is getting a complete overhaul & will be previewing that later.

Re: Punisher World Warzone (Alpha 1_K)
#65  February 12, 2019, 10:43:27 pm
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I know a lot of people wanted Mizuki as a playable character & now that's a reality. Enjoy the preview.

Re: Punisher World Warzone (Alpha 1_K)
#66  February 12, 2019, 10:47:49 pm
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She's looking good. What game is she from? (And whats Musashi from, for that matter)
youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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- courtesy of Iced
Re: Punisher World Warzone (Alpha 1_K)
#67  February 12, 2019, 10:51:28 pm
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The progress looks great. Good luck!

BTW maybe you should control the size of the cars in the foreground because they seem smaller than the characters
Re: Punisher World Warzone (Alpha 1_K)
#68  February 12, 2019, 11:23:19 pm
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She's looking good. What game is she from? (And whats Musashi from, for that matter)

Mizuki is from the Punisher Arcade & Musashi is from Captain Commando Arcade.

The progress looks great. Good luck!

BTW maybe you should control the size of the cars in the foreground because they seem smaller than the characters

I'll look into it, but probably nothing that can be done about that.