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Sailor Uranus Sprites (arcade SNES style hybrid) (Read 31645 times)

Started by rgveda99, November 20, 2013, 03:52:50 am
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Sailor Uranus Sprites (arcade SNES style hybrid)
#1  November 20, 2013, 03:52:50 am
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Need both critique and feedback. Been working on this in the last 2 months. Its not easy being a perfectionist. You just don't want to finish what you've started especially knowing you its not going to look right. The walking sprites I'm not too happy about them also. I'll most likely redo them again sometime but I'd rather just move on to the other sprites like attacks, victory and lose animations.



Biggest problem I have are the straps on the shoes. They kind of limit the optical illusion to make it more eye pleasing. The company that draw them was Angel and I just hate it when they draw. Almost all of them look flat especially when I'm converting them to arcade style. I need another color for that I guess. I might as well get rid of them. I don't really think its a big deal to keep those straps but what do you guys think?
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#2  November 24, 2013, 11:40:49 am
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I'm done with all the fall, stun, crouch, jump, recover, victory and lose animations.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#3  November 26, 2013, 06:47:51 pm
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Standing and crouching punch done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#4  November 26, 2013, 06:54:29 pm
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cant wait til the uranus world shaking sprites r done. sailor uranus was my fav next to venus
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Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#5  November 26, 2013, 08:29:13 pm
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Glad you like them. Just wished someone would make something other than Sakuraka style.

Anyone have Teothos sprites? Not the 3d0 one but the snes style. I just need the walking sprites.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#6  November 28, 2013, 08:21:20 am
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Standing kicks done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#7  November 29, 2013, 04:51:44 am
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Blocking and crouching kicks done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#8  December 10, 2013, 02:48:02 pm
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Turn and punch (air) done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#9  December 10, 2013, 03:56:39 pm
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nice turn sprites.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#10  December 15, 2013, 12:56:35 am
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Jumping weak kick done.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#11  February 02, 2014, 02:49:38 am
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Did a little frankenspriting for more aerial kicks.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#12  February 23, 2014, 01:17:12 pm
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nice progress so far  looking good  ^^
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#13  February 23, 2014, 06:11:16 pm
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These look amazing. I may make a patch that uses these sprites for those who prefer arcade-style sprites over the original SNES sprites.
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Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#14  February 23, 2014, 09:43:44 pm
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I'll try making an update this week. Too busy procrastinating.

If only I had those walking sprites Teothos made years ago.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#15  March 01, 2014, 01:20:24 am
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Got bad news. My netbook finally crashed.






The good news is I was able to save the last update.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#16  March 02, 2014, 04:52:02 am
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Need critique and feedback. Do you get that KOF vibe when seeing this?



Base Sprites were made by ShinaUsagi777


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Last Edit: March 02, 2014, 04:55:05 am by rgveda99

DW

Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#17  March 02, 2014, 08:52:45 pm
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Looks nice. That's a good basis to use for her, for a running animation.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#18  March 03, 2014, 09:50:31 am
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Looks nice. That's a good basis to use for her, for a running animation.

Thanks. I had to trim her legs a little since the original SNES sprites really skinny legs despite Mai being skinny already. And also copy how Mai's legs were shaded while still going for the SM arcade style.


sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#19  March 12, 2014, 02:19:29 pm
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This was tough even with Shinausagi's help. Mixing Vice and Mai's running leg animation is a bad thing as it makes the running animation look choppy so instead of having 6 frames of animation I had to add 2 more. I'm never gonna mix and match running frames again.

I could have gone with Yung Mie's  running animation with only 3 frames but I want to have my Uranus sprites to have that King of Fighters flair. I don't want any akward looking or average poses.

This is just a preview and not final yet.

As you can see I misaligned one sprite frame.

Will work on the skirt a little more as it needs to follow the flow of the leg that's flexed.

I'm kind of thinking making the upper body move just a little but Vice or Mai don't need one. What do you guys think?
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.

DW

Re: Sailor Uranus Sprites (arcade SNES style hybrid)
#20  March 12, 2014, 06:04:52 pm
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Giving her upper body some movement would be nice, as it looks too static right now, compared to her lower body. Since the upper body is mainly based on Mature's run, I'd look to her's for reference. The lower body is good to go. I also want to note that you have some pixel flicker on the blue base of her gloves between some of the frames.