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ZeroJuni and ZeroJuli 1.1F versions uploaded. (Read 14486 times)

Started by Zero-Sennin, October 01, 2009, 12:46:28 am
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ZeroJuni and ZeroJuli 1.1F versions uploaded.
#1  October 01, 2009, 12:46:28 am
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Woot! Woot! Hey!

In honor of MUGEN 1.0's release, I've done a bit of patching to Juni and Juli to make them 1.0 compliant sort of. They've been compiled with the old SFF and the like, but they have winquotes and a bit of cleanup on some attack stuff.

DL at: http://mediafire.com/ZeroSenninChars/
(Final release versions, a.k.a. 1.1F)

The files are named ZeroJuni and ZeroJuli 1.0 respectively.


Sorry about the image size. <__<

Enjoy. Please report bugs. Hopefully they're gone now, but I know something's bound to be screwy, if my luck persists.

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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: November 18, 2009, 11:13:08 pm by Zero-Sennin
Re: ZeroJuni and ZeroJuli, 1.0 First Releases!
#2  October 01, 2009, 12:51:11 am
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*saves spot for feedback*

Juni:
can crouch while running
her hyper hitspark is way missaligned
qcf2 lp is stronger then qcf mp and hp
qcf hp hyper doesnt make sense, just hits p2, then pause...?
also none of her hypers connect when p2 is in the corner
she has no clsn for her get up animation and her lie down animations.
her throw looks jerky, doesnt feel right.
level 3 hyper with juli the superpause is to long
also give debug spam when done
her reverse move or what ever, which can be done with hcf punch and hcf kick last to long, and doesnt make much sense either
you can use those aniamtions for parry maybe?
no clsn for recovery animations
hcb punch velocities seem to long for me, maybe you should try redcucing it

Juli:
same problem with the qcf hypers as juni
can crouch while running
her hyper hitspark is way missaligned
her throw looks jerky, doesnt feel right.
level 3 hyper with juli the superpause is to long
also has no clsn for recovery and lie down animations

she doesnt have as many faults as juni does tho.

overall this characters are decent dude, but you need to update them man  :)


Last Edit: October 01, 2009, 02:51:07 am by Luis Alejandro
Re: ZeroJuni and ZeroJuli, 1.0 First Releases!
#3  October 01, 2009, 09:51:55 pm
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nice. I guess these are the first characters to be released to the new mugen?
Re: ZeroJuni and ZeroJuli, 1.0 First Releases!
#4  October 02, 2009, 02:40:42 am
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Just managed to fix the debug flood, but in the process I semi-changed the move - it'll fully execute whether the drill move hits or not.

As for those corner hits, dammit. I wanted to keep Juni teleporting behind, but since it's so screwy in the corner I'll just set it to attack in front instead.

I'll redo her damage values - it was hard gauging it anyway since the CNS value was at 85 and not 100 for attack.

The Spin Knuckle thing I did on purpose, as a gameplay differentiation between Juni and Juli. (Readme says it.)

DAMN I DON'T KNOW HOW TO FIX THE CROUCH. I'll experiment. I just figured out how to fix it. Lol.

And the throw...um...uh...please don't make me go back there, please oh please. The CLSNs I can handle, but not those damn throws! UGH!

nice. I guess these are the first characters to be released to the new mugen?
In a manner of speaking.... Like I said earlier, it uses the old SFF, but as part of the whole update and revamp, I've cleaned out the code a bit, added winquotes, and a win picture.

Update will be out eventually. Gotta run. Laterz.

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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: October 02, 2009, 07:28:02 pm by Zero-Sennin
Re: ZeroJuni and ZeroJuli, 1.0 First Releases!
#5  October 05, 2009, 03:34:23 pm
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, 1.0 First Releases! (10/5/09)
#6  October 05, 2009, 05:03:42 pm
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heya, zerojuni is alright but its quite easy to juggle enemys in the air with her. if the enemy is in the air just press Lp again and again..i guess thats not as it should be.


thanks for making those characters tough. i m excited to see how the new mugen will improve the overall feeling of the engine
Re: ZeroJuni and ZeroJuli, 1.0 First Releases! (10/5/09)
#7  October 05, 2009, 07:23:49 pm
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...Oh, right. Juggle points. *facepalm*

See, everyone, this is why you make sure you run back through and do everything right the first time.

Thanks, GBK. Put on my to-do list.

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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, 1.0 First Releases! (10/5/09)
#8  October 05, 2009, 07:50:32 pm
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still compatible with winmugen?
Re: ZeroJuni and ZeroJuli, 1.0 First Releases! (10/5/09)
#9  October 06, 2009, 12:39:53 am
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, Updated! (10/12/09)
#10  October 13, 2009, 01:09:37 am
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, Updated! (10/12/09)
#11  October 13, 2009, 07:47:45 am
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i gotta test these chicks out  ;D
Re: ZeroJuni and ZeroJuli, Updated! (10/12/09)
#12  October 28, 2009, 08:04:17 am
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RC4 seems to give the same error with both of them;

Error message: Controller not valid for mugenversion of character: victoryquote
Error parsing [State -2, Winquote Restriction]
Error in [Statedef -2]
Error in Juni.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/zerojuni/zerojuni.def
Error loading p2

I've just reported this at the release thread on elecbyte.
http://elecbyte.com/forum/index.php?topic=593.0


Everybody, from now on must remember setting the mugenversion line on the char.def to the following to avoid this error.

mugenversion = 1.0

That's it.  :P
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Last Edit: October 28, 2009, 05:08:01 pm by MaxBeta
Re: ZeroJuni and ZeroJuli, Updated! (10/12/09)
#13  October 28, 2009, 10:27:58 pm
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Ironically, I just fixed that, since it wasn't working fully anyway.... Lol.

Really, it's easier if you just delete the controllers - I THINK if you set the version to 1.0 the characters stop working entirely, since I'm not using SFF 2.0.

I'll put the updated Juni and Juli (with REAL REAL REAL juggle checking) back up right now. Don't download if it doesn't have today's date on it, capiche?

http://www.mediafire.com/file/zmmzmymm0d0/zerojuli1.0.rar

http://www.mediafire.com/file/dtn2zqinkm4/zerojuni1.0.rar

With any luck, these are really and truly the last updates. Since I said so, though, there's probably a bug in one of them now. >__<;;;
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: October 28, 2009, 10:53:32 pm by Zero-Sennin
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#14  October 29, 2009, 10:19:23 pm
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Sorry to sound like a newb, but what am I looking for them to be compatible w/ winmugen

 ;---------------------------------------------------------------------------
; States that are always executed (use statedef -2)
;---------------------------------------------------------------------------
[Statedef -2]

[State -2, CtrlSet]
type = CtrlSet
trigger1 = stateno = 105
value = 0

[State -2, Special Winpose Trigger]
type = VarSet
triggerall = 1
trigger1 = P2Name = "ZeroJuni"
trigger2 = P2Name = "ZeroJuli"
trigger3 = P2Name = "Cammy"
v = 3
value = 1
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#15  October 29, 2009, 11:17:35 pm
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Sorry to sound like a newb, but what am I looking for them to be compatible w/ winmugen

 ;---------------------------------------------------------------------------
; States that are always executed (use statedef -2)
;---------------------------------------------------------------------------
[Statedef -2]

[State -2, CtrlSet]
type = CtrlSet
trigger1 = stateno = 105
value = 0

[State -2, Special Winpose Trigger]
type = VarSet
triggerall = 1
trigger1 = P2Name = "ZeroJuni"
trigger2 = P2Name = "ZeroJuli"
trigger3 = P2Name = "Cammy"
v = 3
value = 1

That's exactly what should be there, I fixed it with yesterday's upload.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#16  October 30, 2009, 06:57:01 am
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After testing:

- No attack while running
- No jumping while running
- continue jumping  after jumping over an opponent and they won't turn around

For Juni
- Mach Tagging is too weak.  It does almost the same damage as Sniping Arrow
- Lvl 1 and Lvl 2 Sniper Bash need to differentiate more in damage, they're too close
- Lvl 2 Sniper Bash has a problem in that it can be blacked after the first hit
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#17  October 30, 2009, 11:46:51 pm
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After testing:

- No attack while running
- No jumping while running
- continue jumping  after jumping over an opponent and they won't turn around

For Juni
- Mach Tagging is too weak.  It does almost the same damage as Sniping Arrow
- Lvl 1 and Lvl 2 Sniper Bash need to differentiate more in damage, they're too close
- Lvl 2 Sniper Bash has a problem in that it can be blacked after the first hit

-Purposeful
-Purposeful
-Dunno why that is.

For Juni:
-...I'll go handle it...all of it...
Wait, which Mach Tagging? All of them?
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: October 31, 2009, 12:00:38 am by Zero-Sennin
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#18  October 31, 2009, 12:36:37 am
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-Purposeful
-Purposeful
-Dunno why that is.

For Juni:
-...I'll go handle it...all of it...
Wait, which Mach Tagging? All of them?

- All versions of 'Mach Tagging' do 105 damage while 'Sniping Arrow' does 100 damage
- 'Sniping Arrow' I think goes a little too high.  If opponent is on other side of the screen (ex. POTS' Geese), HK Sniping Arrow will go over his head.

Having no attacking and no jumping while running being on purpose, I think is impractical.  Most, if not all, fighting games have you able to jump forward/attack while running.  If they just had a dash instead of a run, then it would be understandable.  But, having not being able to do those things while running feels unnatural and off.
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#19  October 31, 2009, 12:52:02 am
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Well that's fair enough.

The reason why the jumping doesn't work during dash is because I set ctrl to 0 to stop crouch cancels. I'll try a fix for it that I just thought up.

I'll reduce the HK Sniping Arrow then, and diversify Mach Tagging.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#20  November 18, 2009, 11:11:38 pm
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OK, here we go. I know I've been gone a while, but I'm just punching in to give out the last updates that I plan on making for these two. Completely unbroken for RC5, and dash capabilities have been fixed.

I'll be continuing the upload of updates as I have time.

Get at the usual place: http://www.mediafire.com/ZeroSenninChars/

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli, Updated! (10/28/09, HOPEFULLY FINAL)
#21  November 18, 2009, 11:13:09 pm
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your mediafire has been down since last time i posted about it  :(
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#22  November 18, 2009, 11:15:31 pm
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#23  November 18, 2009, 11:19:10 pm
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now it works, i just had to open it in a new tab, if i just cick on it it never shows up.

weird. anyways finally now i can downloads leona err i mean juni and juli.
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#24  November 18, 2009, 11:28:35 pm
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now it works, i just had to open it in a new tab, if i just cick on it it never shows up.

weird. anyways finally now i can downloads leona err i mean juni and juli.

LOL I SAW THAT :D

I should have new Leona and Blair up soon anyway. I've just been busy with real life lately, and so my MUGENing has suffered a bit for it.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#25  November 18, 2009, 11:54:44 pm
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feedback for juni:
lk and mk are infinite
her lk+mk throw looks weird
all hypers give back power

juli:
her stop running sound is different then junis, sounds like a super jump sound.
lk is infinite
her lk+mk throw looks weird aswell.


leona:
lp and lk are infinite
ball move what ever(to lazy to look its name up lol) is also infinite in corner, and it shows shadow(but dunno if its like that in source game)
her orochi move,(where she jumps and grabs you) her hair is suppose to be red, since thats her orochi leona hyper.
she cant jump while running(also dont know if it was intentional.)


super nice updates dude  :D

Spoiler, click to toggle visibilty
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#26  November 19, 2009, 12:14:59 am
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feedback for juni:
lk and mk are infinite
her lk+mk throw looks weird
all hypers give back power

juli:
her stop running sound is different then junis, sounds like a super jump sound.
lk is infinite
her lk+mk throw looks weird aswell.


leona:
lp and lk are infinite
ball move what ever(to lazy to look its name up lol) is also infinite in corner, and it shows shadow(but dunno if its like that in source game)
her orochi move,(where she jumps and grabs you) her hair is suppose to be red, since thats her orochi leona hyper.
she cant jump while running(also dont know if it was intentional.)


super nice updates dude  :D

Spoiler, click to toggle visibilty

...I really thought I fixed those stupid infinites. Really, I did. But it's not a juggling problem, right? It's just that the enemy doesn't move too far when you hit them, so you can just hit them over and over again. Right? (Making sure so that I don't re-break anything.)

...Sadly, I don't have time to screw around with the kick throw anymore. If I can fix it later, I'll try.

The run thing for Leona has been fixed, because someone pointed out to me how dumb it was to limit my characters like that, but the update hasn't been put up yet. I'll recheck the Baltic Launcher, but I need to know if it's the LP and the HP version or just one or the other.

As for the Rebel Spark-red hair thing, I purposely didn't do the change, because in regular KOF (AFAIK) she can do the HDSM version without going Orochi.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#27  November 19, 2009, 12:17:10 am
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not a juggle problem  :P

in motm it turns red  :P
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#28  November 20, 2009, 04:39:29 am
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Aside what Luis Alejandro has pointed out, other things concern me:

Juni:


-Hit box for 'Sniper's Choice' is a little big

-Mach Suplex of 'Sniper's Choice' sometimes misses

-Why is 'Mach Tagging' - Sniper Sneak unblockable?

-For Sniper Sneak and Crush Knuckle versions of 'Mach Tagging', the opponent can just walk forward and she'll miss entirely.  Is that intentional?

-Her hit box for 'Axel Spin Knuckle' is bigger than Juli's version.  Is that intentional?

-Driller's Hell has a couple of problems:
     -You cannot block the second part with Juni normally.  The only way to block it is to time it like a parry, then you'll block it
     -You cannot roll or dodge the second part with Juni as you'll still get hit upon recovery
     -You can't jump the second part with Juni as you'll still get hit and be put in a permanent stun state until Juni hits you again

Juni/Juli:
A couple of CLNs could be cleaned up (too big) for both girls like so...




where's the hitbox?


     
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#29  November 26, 2009, 01:00:49 am
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That one attack that's 'missing a hitbox' actually has the CLSN1 one frame earlier. I used to have it in that frame, but it looked awkward to me, so I moved it. And I did the Sniper's Choice boxes as big as they are because putting the CLSN2s over the CLSN1s made it possible to pass through her and stuff (dunno why).

I can run back through and fix the others if those states are the only ones that are the main problem.

The 'Walk Forward = Dodge the Sniper Sneak/Crush Knuckle' is intentional. Since both of those moves are unblockable, jumping up or walking forward is usually the best way to evade them--it's supposed be a balancing mechanism. (Mach Suplex shoudn't be missing though. UGH, DAMMIT.) As for those Spin Knuckle hitboxes, I hadn't realized they changed sizes, but it's not a big deal so it should be OK.

Sorry it took me so long, Net access isn't constant for these next few days. Also sorry that once again, this ISN'T the final version after all. I just seem to jinx myself.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: ZeroJuni and ZeroJuli 1.1F versions uploaded.
#30  January 11, 2010, 01:20:49 am
I get an error message when i try for the Zero juli and juni.
[IMG/]http://i32.tinypic.com/2whr2tt.jpg[IMG]