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KOFZ Mark 3 Update 4.1 (Read 32655 times)

Started by kkhohoho, June 04, 2010, 04:53:55 pm
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Re: KOFZ Mark 3 Update 4.1
#21  June 13, 2010, 06:26:06 am
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Re: KOFZ Mark 3 Update 4.1
#22  June 13, 2010, 06:26:34 am
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Re: KOFZ Mark 3 Update 4.1
#23  June 13, 2010, 10:48:02 am
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Re: KOFZ Mark 3 Update 4.1
#24  June 13, 2010, 05:21:00 pm
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Re: KOFZ Mark 3 Update 4.1
#25  June 13, 2010, 06:28:02 pm
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There's a full download link in the 2nd post of the topic in MugenChina, uploaded in Megaupload, as well as the music link (in Megaupload as well).
Entertainment platform (spanish):
http://poweritems.com.mx/
Re: KOFZ Mark 3 Update 4.1
#26  June 13, 2010, 08:45:02 pm
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There's a full download link in the 2nd post of the topic in MugenChina, uploaded in Megaupload, as well as the music link (in Megaupload as well).

Thanks. I put 'em on the front page. :)
Re: KOFZ Mark 3 Update 4.1
#27  June 22, 2010, 09:18:06 pm
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Sorry to Necrobump, but i'm a little stuck.

Downloaded game and sound files off the first page, game loads. No sound, no music, and everyones life keeps auto refilling no matter what mode I pick.

Help a newb out?
Re: KOFZ Mark 3 Update 4.1
#28  June 22, 2010, 10:59:32 pm
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What about the bugfix?
Re: KOFZ Mark 3 Update 4.1
#29  June 23, 2010, 01:36:36 am
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DL'd off the megaupload links.
I also thought that was for a game crash, and thats not the problem.

Has anyone had a problem with Mugen 1.0 having no sound?
Re: KOFZ Mark 3 Update 4.1
#30  June 23, 2010, 04:04:49 pm
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DL'd off the megaupload links.
I also thought that was for a game crash, and thats not the problem.

Has anyone had a problem with Mugen 1.0 having no sound?

This isn't 1.0. It's RC7.
Re: KOFZ Mark 3 Update 4.1
#31  June 24, 2010, 01:01:54 am
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What? it IS 1.0, Release Candidate 7

btw am I the only one who noticed that All the versions of Kyo have EX MOVES??? [size=3pt]and candy doesnt count[/size]
Re: KOFZ Mark 3 Update 4.1
#32  June 24, 2010, 01:43:31 am
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Cut the fucking 3Pt size font already, it was banned years ago for a good reason, it's annoying having to C/P such small text.

If it's a comment use ( ), and if you're taking the time giving people a hard time to see what you wrote because you don't want them to see it, then just don't fucking post it.
Re: KOFZ Mark 3 Update 4.1
#33  June 24, 2010, 02:19:24 am
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What? it IS 1.0, Release Candidate 7

btw am I the only one who noticed that All the versions of Kyo have EX MOVES??? [size=3pt]and candy doesnt count[/size]

1.NEST Kyo's HCB+KK, despite having that yellow flash effect, doesn't cost energy and thus is not an EX move.

2.Kyo and Candy aren't the only ones. Chris, Orochi Chris, Duck King, EX King, etc. Some characters just have moves that take up half a stock of power. This isn't new either. NGBC, an official SNK game, also had a case of this. Personally, I don't see a problem with it.
Re: KOFZ Mark 3 Update 4.1
#34  June 24, 2010, 05:44:16 pm
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Fine RC7.  :-X

Back to my point, anyone know why i'm sound/music-less?
Re: KOFZ Mark 3 Update 4.1
#35  June 24, 2010, 06:34:59 pm
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Re: KOFZ Mark 3 Update 4.1
#36  June 25, 2010, 12:42:07 am
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1.NEST Kyo's HCB+KK, despite having that yellow flash effect, doesn't cost energy and thus is not an EX move.

that's just a bug, he's supposed to use half of a bar.

2.Kyo and Candy aren't the only ones. Chris, Orochi Chris, Duck King, EX King, etc. Some characters just have moves that take up half a stock of power. This isn't new either. NGBC, an official SNK game, also had a case of this. Personally, I don't see a problem with it.

I gotta say I didnt test everybody, gotta see some of those chars, still if a flash is used then it's an EX move, in NGBC there were some moves that used half of a stock but weren't part of the whole system, they were move like a homage to certain old games (Like tung fu rue's EX version of the moves), also using NGBC to validate some point :P ? that game doesnt even have a normal number of powerbars needed for a DM :P, some chars use 1 some 2 some 3, no one has the standard in that crappy game :( .

oh yeah, no one has a problem with the ex moves, I hope all the chars to have one someday.
Re: KOFZ Mark 3 Update 4.1
#37  July 16, 2010, 11:02:53 pm
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can someone post a mirror link for the sound folder please (mediafire) ::)
Re: KOFZ Mark 3 Update 4.1
#38  July 18, 2010, 06:22:25 pm
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hey please can you tell me is the shell.exe used for changing character slots

because i need help on please help me on the shell.exe i don't know how to do it
Re: KOFZ Mark 3 Update 4.1
#39  August 29, 2010, 08:33:23 am
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damn.......why the runtime errors always showup ?

Thanks To TempesT For this amazing Sign.
Re: KOFZ Mark 3 Update 4.1
#40  September 11, 2010, 03:23:06 pm
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hellooooooooo itssss been a long time since someone replied me. is there no one who can solve this damn runtime errors whenever i start kofz well actually it also gives a message that says to reinstall it so wut the heck should i do? :-\

Thanks To TempesT For this amazing Sign.