Hm, the iron maiden, is it always supposed to show up on the right?, even if the super is activated while on the right of the opponent?Also seems to have that problem where if the mines or hewie get hit by an attack it becomes a clone of Fiona
Nice release! The dogs sprite should be a little higher up so you won't see his feet under Fiona's feet.Also lower Fiona's sprite she look floaty in some stages.Depending on the character the Forward Mk into QCF Mk or QCF Hk is a infinite combo/block string. Some times QCF Mk or QCF Hk specials start late or just don't come out at all during that string.
Insigniawarfare said, October 31, 2016, 05:37:46 amNice release! The dogs sprite should be a little higher up so you won't see his feet under Fiona's feet.Also lower Fiona's sprite she look floaty in some stages.Depending on the character the Forward Mk into QCF Mk or QCF Hk is a infinite combo/block string. Some times QCF Mk or QCF Hk specials start late or just don't come out at all during that string. What the name of stage in pic? and where I can download?
Well, now I finally tested Fiona. I really impressed. Here is some feedback:-When you hit Huwie, he shows his true self.All in all, really great char. Even if I'm not fan of her tranforming supers, but it mainly because of suits themselfs, so I don't have complains about them.Waiting for it to be finished and hope you'll take next Scissorman from "youknowwhatgamesomuchconnectedtohauntedground'.
Wow, what a real surprise! Just by seein some advance related to CFAS makes me happy.Didn't have a chance to play the source game itself, but the amount of work you guys put on this char alone already makes it worthy to try her out.
Someone's a Joel/Vargskelethor fan? (I know he did finish Haunting Ground somewhat recently)narin.zhi said, October 31, 2016, 07:15:51 am What the name of stage in pic? and where I can download?Please post those questions here.Sonic54 said, October 31, 2016, 01:07:29 pmMAH BOI THIS PIECE IS WHAT ALL TRUE WARRIORS STIVE FOR!No spam pls.
Yes! Love her! I've been hoping you would eventually release her ever since I first saw you post pics/videos of her. Awesomeness. Thank you so much for this!
Hey Orochi. I didn't have anything else to say because I've never been shock as a mugen player in my life.
Hey Nestor. I'm glad to see the dream isn't dead. Li_Kun does it yet again. Such a great spriter. DL'ing her now and I'll get back with you asap.
Sonic54 said, October 31, 2016, 07:37:43 pmHey Orochi. I didn't have anything else to say because I've never been shock as a mugen player in my life.Just wanting to note that I agree. You were complimenting not spamming Orochi may not have understood the slang is allOT: this looks beautiful!
Here's my feedback on her gameplay and concepts:* All of her level 1 hyper moves feel incredibly out of character to me. I'm familiar with Haunting Ground, and I'm aware that part of her outfits can grant her a specific weapon to begin with, but there's a fine line between something that is a side feature to her origin game, and making what is usually a scared girl suddenly dress like a frog and start hopping as one of her hyper moves while winking at the camera, or dress as a cowgirl and pull Dante's Jackpot on the opponent... it's just overly silly. If I may suggest something else for a hyper move concept, she could have the chandelier from the final fight against Debilitas to drop on top of the opponent, as she stands back in shock.* Still on the matter of being out of character, there are a couple of attacks that I cannot personally imagine her doing. Some of her basic attacks fit her without much of an issue, then it starts to get a little off character with moves like her s. HK, where she stretches her leg out like an average fighter would, instead of someone fearing for her life. It gets even more unfitting with moves like her grabs, where she throws the opponent in ways you would expect out of Street Fighter characters, instead of a survival horror characters.* The summons as of now are a little broken, in terms of balance, considering she's completely invincible during them. In fact, I easily beat Kamekaze's Frank West (which has some of the hardest AI out there) by mostly just summoning Riccardo, and then I could just combo from the wall bounce he gives afterwards.* Her level 3 hyper is kind of a mess, considering how everything in it happens way too fast. Instead of having her to run while waving her arms like silly, I'd just make her desperately push the opponent to the spiked coffin directly, and then have a more impactful sound as it closes on the opponent (I haven't checked Haunting Ground in forever, so I couldn't even remember there being a spiked coffin, or why the move ends with water splashing on her).The rest of the character is pretty impressive, mostly given her animations. The only letdowns from her sprites are the ones that are too obviously inspired from existing characters (like Maki, Athena, and Elizabeth), and part of her animations being a little too stiff, but it's still a fantastic work that I hope to see further being worked on.