Yang v1.2 by ヤモリXAfter a lot (and I mean a lot) of procrastination, I've finished my newest char: Yang. He uses SF3 sprites, and has the same custom playstyle of my other chars. Leave feedback please, it'd help me a bunch, as I'm still growing in this char creation thing. Now here, have some screenshots.NOTE: AI has been added in this update. Thank you for being patient!Screenshots:Spoiler, click to toggle visibiltyDownload Link: Click HereWhat's New?Spoiler, click to toggle visibiltyv1.2: New Hyper Sparks, lowered max HP, fixed move properties (again )v1.1: Added AI, fixed move propertiesv1: Initial release
Great release, Yamori!I had a great time testing Yang. Definitely gonna add him to my roster now that he's finished.Congrats man. Can't wait to see who you make next.
Ghost Killer said, June 30, 2015, 02:02:04 pmGreat release, Yamori!I had a great time testing Yang. Definitely gonna add him to my roster now that he's finished.Congrats man. Can't wait to see who you make next.I'm very glad you enjoyed!
ShinZankuro said, June 30, 2015, 10:23:48 pmNice Yun man!It's Yang. D,DB,B, any punch is the same attack. Can't they be differentiated in light, medium, strong?
Alex Sinigaglia said, June 30, 2015, 10:49:27 pmD,DB,B, any punch is the same attack. Can't they be differentiated in light, medium, strong?If I recall correctly, they weren't differentiated in source, so I left it like that. Feel free to let me know if I'm wrong.
ヤモリX said, June 30, 2015, 11:07:33 pmIf I recall correctly, they weren't differentiated in source, so I left it like that. Feel free to let me know if I'm wrong.I think you're right about that one.More feedback: (based on the old version, will check if they're in the update)- crouching strong punch behaves differently from the source; it binds the enemy closer to himself in the first hit then he pushes the enemy forward. If you want to make it like that different I would switch those two things (pushes enemy forward, then pulls back); or was it that he kind of grabs the enemy, then hits? - He keeps getting forward when it hits on the corner;- anyway, Seiei Enbu seems like a watered down Genei Jin only allows you to do EX moves instead of the specials. It's intended, but I wanted to point it out anyway.
Alex Sinigaglia said, July 01, 2015, 09:27:47 pmMore feedback: (based on the old version, will check if they're in the update)- crouching strong punch behaves differently from the source; it binds the enemy closer to himself in the first hit then he pushes the enemy forward. If you want to make it like that different I would switch those two things (pushes enemy forward, then pulls back); or was it that he kind of grabs the enemy, then hits? - He keeps getting forward when it hits on the corner;Thank you for letting me know about that. I will see to those points.Alex Sinigaglia said, July 01, 2015, 09:27:47 pm- anyway, Seiei Enbu seems like a watered down Genei Jin only allows you to do EX moves instead of the specials. It's intended, but I wanted to point it out anyway.If you wanted to know, during Seiei Enbu, Yang has infinite juggling, his specials use their EX anims instead of their regular anims, and his Tourou Zan special can be cancelled into his other modified specials. Should I have documented that somewhere, like his movelist?
Alex Sinigaglia said, July 01, 2015, 10:48:41 pmI think that info in the readme would be helpful. It has been added. Thank you very much for all your help!
Forgot to do this earlier! I've also given Yang a separate cmd in case his hyper commands were giving you trouble.
You know, this kind of gameplay system would go great with a Capcom crossover type of fullgame. I like the Darkstalker-ish gameplay you've done here with the EX moves as well. AI on your characters are pretty fuckin brutal tho lol nice work!
walruslui said, July 02, 2015, 08:32:21 amYou know, this kind of gameplay system would go great with a Capcom crossover type of fullgame. I like the Darkstalker-ish gameplay you've done here with the EX moves as well. AI on your characters are pretty fuckin brutal tho lol nice work!Glad to see you found what I was going for!
ヤモリX said, June 30, 2015, 11:07:33 pmIf I recall correctly, they weren't differentiated in source, so I left it like that. Feel free to let me know if I'm wrong.The Heavy one in source was a feint iirc, and Medium was slower and stronger than Light. Or at least that's how it worked in SF4.
NovaBlazerZX said, July 03, 2015, 02:42:16 amnice release. been looking for another good sf char with ai to drop my makoto. will be testing.Thank you! I'm glad you gave me a shot.
Awesome Char brou , thanks ヤモリX , i love your style ,another char for my fluency roster , I Imagine , Sagat , Thanks for share and good luck in the next release
Ponchoalpizar said, July 04, 2015, 11:02:43 amAwesome Char brou , thanks ヤモリX , i love your style ,another char for my fluency roster , I Imagine , Sagat , Thanks for share and good luck in the next release Thank you very much for your support! I appreciate it.