YesNoOk
avatar

Yang v1.2 by ヤモリX (Read 8142 times)

Started by yamme, June 30, 2015, 11:13:31 am
Share this topic:
Yang v1.2 by ヤモリX
#1  June 30, 2015, 11:13:31 am
  • ***
  • A human that exists sometimes.
    • USA
Yang v1.2 by ヤモリX

After a lot (and I mean a lot) of procrastination, I've finished my newest char: Yang. He uses SF3 sprites, and has the same custom playstyle of my other chars. Leave feedback please, it'd help me a bunch, as I'm still growing in this char creation thing. Now here, have some screenshots.

NOTE: AI has been added in this update. Thank you for being patient!

Screenshots:
Spoiler, click to toggle visibilty


Download Link: Click Here


What's New?
Spoiler, click to toggle visibilty
do the thing
Last Edit: July 21, 2015, 12:03:17 am by ヤモリX
Re: Yang v1 by ヤモリX
#2  June 30, 2015, 02:02:04 pm
  • ***
  • Working on MUGEN characters, 24/7.
    • Australia
Great release, Yamori!

I had a great time testing Yang. Definitely gonna add him to my roster now that he's finished.

Congrats man. Can't wait to see who you make next.
Re: Yang v1 by ヤモリX
#3  June 30, 2015, 09:31:30 pm
  • ***
  • A human that exists sometimes.
    • USA
Great release, Yamori!

I had a great time testing Yang. Definitely gonna add him to my roster now that he's finished.

Congrats man. Can't wait to see who you make next.

I'm very glad you enjoyed!
do the thing
Re: Yang v1 by ヤモリX
#4  June 30, 2015, 10:23:48 pm
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://shinzankuro.carrd.co/
Nice Yang man! Keep it up my friend :D


Edited... Sorry, mistakes happens XD
- Want to commission me for a artwork? Just come here
- Donations is welcome
Last Edit: June 30, 2015, 10:59:22 pm by ShinZankuro
Re: Yang v1 by ヤモリX
#5  June 30, 2015, 10:49:27 pm
  • ******
Re: Yang v1 by ヤモリX
#6  June 30, 2015, 11:07:33 pm
  • ***
  • A human that exists sometimes.
    • USA
D,DB,B, any punch is the same attack. Can't they be differentiated in light, medium, strong?

If I recall correctly, they weren't differentiated in source, so I left it like that. Feel free to let me know if I'm wrong.
do the thing
Re: Yang v1 by ヤモリX
#7  July 01, 2015, 04:24:41 am
  • ***
  • A human that exists sometimes.
    • USA
Quick update to add AI, and also fix a few more bugs involving move properties.
do the thing
Re: Yang v1.1 by ヤモリX
#8  July 01, 2015, 09:27:47 pm
  • ******
If I recall correctly, they weren't differentiated in source, so I left it like that. Feel free to let me know if I'm wrong.
I think you're right about that one.
More feedback: (based on the old version, will check if they're in the update)
- crouching strong punch behaves differently from the source; it binds the enemy closer to himself in the first hit then he pushes the enemy forward. If you want to make it like that different I would switch those two things (pushes enemy forward, then pulls back); or was it that he kind of grabs the enemy, then hits?
 - He keeps getting forward when it hits on the corner;

- anyway, Seiei Enbu seems like a watered down Genei Jin only allows you to do EX moves instead of the specials. It's intended, but I wanted to point it out anyway.
Last Edit: July 01, 2015, 09:33:01 pm by Alex Sinigaglia
Re: Yang v1.1 by ヤモリX
#9  July 01, 2015, 09:40:47 pm
  • ***
  • A human that exists sometimes.
    • USA
More feedback: (based on the old version, will check if they're in the update)
- crouching strong punch behaves differently from the source; it binds the enemy closer to himself in the first hit then he pushes the enemy forward. If you want to make it like that different I would switch those two things (pushes enemy forward, then pulls back); or was it that he kind of grabs the enemy, then hits?
 - He keeps getting forward when it hits on the corner;

Thank you for letting me know about that. I will see to those points.

- anyway, Seiei Enbu seems like a watered down Genei Jin only allows you to do EX moves instead of the specials. It's intended, but I wanted to point it out anyway.

If you wanted to know, during Seiei Enbu, Yang has infinite juggling, his specials use their EX anims instead of their regular anims, and his Tourou Zan special can be cancelled into his other modified specials. Should I have documented that somewhere, like his movelist?
do the thing
Last Edit: July 01, 2015, 09:45:58 pm by ヤモリX
Re: Yang v1.1 by ヤモリX
#10  July 01, 2015, 10:48:41 pm
  • ******
I think that info in the readme would be helpful. :)
Re: Yang v1.1 by ヤモリX
#11  July 01, 2015, 11:19:39 pm
  • ***
  • A human that exists sometimes.
    • USA
do the thing
Re: Yang v1.1 by ヤモリX
#12  July 02, 2015, 08:29:11 am
  • ***
  • A human that exists sometimes.
    • USA
Forgot to do this earlier! I've also given Yang a separate cmd in case his hyper commands were giving you trouble.
do the thing

lui

Re: Yang v1.1 by ヤモリX
#13  July 02, 2015, 08:32:21 am
  • *****
    • USA
You know, this kind of gameplay system would go great with a Capcom crossover type of fullgame. I like the Darkstalker-ish gameplay you've done here with the EX moves as well. AI on your characters are pretty fuckin brutal tho lol nice work!
Re: Yang v1.1 by ヤモリX
#14  July 02, 2015, 09:12:22 am
  • ***
  • A human that exists sometimes.
    • USA
You know, this kind of gameplay system would go great with a Capcom crossover type of fullgame. I like the Darkstalker-ish gameplay you've done here with the EX moves as well. AI on your characters are pretty fuckin brutal tho lol nice work!

Glad to see you found what I was going for!
do the thing
Re: Yang v1.1 by ヤモリX
#15  July 02, 2015, 10:17:44 pm
  • ******
  • tired
    • Skype - Istillhasnoname
If I recall correctly, they weren't differentiated in source, so I left it like that. Feel free to let me know if I'm wrong.
The Heavy one in source was a feint iirc, and Medium was slower and stronger than Light. Or at least that's how it worked in SF4.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Yang v1.1 by ヤモリX
#16  July 02, 2015, 10:46:22 pm
  • ******
In SF3 they all worked the same and with two buttons you could do the feint.
Re: Yang v1.1 by ヤモリX
#17  July 03, 2015, 02:42:16 am
  • **
    • USA
    • carlosg.olitan@yahoo.com
nice release. been looking for another good sf char with ai to drop my makoto. will be testing.
Re: Yang v1.1 by ヤモリX
#18  July 03, 2015, 03:02:03 am
  • ***
  • A human that exists sometimes.
    • USA
do the thing
Re: Yang v1.1 by ヤモリX
#19  July 04, 2015, 11:02:43 am
  • Mugen El mejor juego 2D De la historia
    • Mexico
    • ponchoalpizar@gmail.com
Awesome Char brou , thanks ヤモリX , i love your style ,another char for my fluency roster , I Imagine , Sagat , Thanks for share and good luck in the next release
Re: Yang v1.1 by ヤモリX
#20  July 04, 2015, 11:30:57 pm
  • ***
  • A human that exists sometimes.
    • USA
Awesome Char brou , thanks ヤモリX , i love your style ,another char for my fluency roster , I Imagine , Sagat , Thanks for share and good luck in the next release

Thank you very much for your support! I appreciate it.
do the thing